view org/types.org @ 16:7698e9bdff2b

upgraded pokemon-types to clojure version 1.3
author Robert McIntyre <rlm@mit.edu>
date Mon, 06 Aug 2012 17:22:39 -0400
parents da4c47650d38
children 0f6ace87343a
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1 #+TITLE: Best-First Search for Effective Pokemon Types
2 #+AUTHOR: Robert McIntyre & Dylan Holmes
3 #+EMAIL: rlm@mit.edu
4 #+description: Finding interesting pokemon type combinations through Best-First search in clojure.
5 #+keywords: Pokemon, clojure, best-first search, optimization
6 #+SETUPFILE: ../../aurellem/org/setup.org
7 #+INCLUDE: ../../aurellem/org/level-0.org
9 * The Pok\eacute{}mon Type System
11 The Pok\eacute{}mon type system consists of seventeen different
12 /types/ (Rock, Grass, Ice, Psychic, Ground, Bug, Flying, Fire,
13 Fighting, Dark, Dragon, Poison, Water, Ghost, Normal, Electric, and
14 Steel) that interact like an extended version of Rock-Paper-Scissors:
15 for example, the Fire type is strong against the Grass type but weak
16 against the Water type. In the table below, we've recorded the
17 relative strengths of each of the types in the Pok\eacute{}mon type
18 system; the number in each cell indicates how effective an attack of
19 the type in the row is against a Pok\eacute{}mon of the type in the
20 column. We call these numbers /susceptibilities/.
22 In the Pok\eacute{}mon games, only four susceptibility values (two,
23 one, one-half, and zero) occur. These numbers indicate particularly
24 high susceptibility, average susceptibility, particularly low
25 susceptibility, and no susceptibility (immunity).
27 - The susceptibility of Flying types /against/ Ground is 0, because Ground
28 attacks cannot hurt Flying pok\eacute{}mon at all. The damage that
29 a Ground type attack normally does is /multiplied/ by 0 when it is
30 used against a Flying type pok\eacute{}mon.
32 - The susceptibility of Fire types against Water attacks
33 is 2, because Water type attacks are strong against Fire type
34 Pok\eacute{}mon. The damage that a Water type attack normally does
35 is doubled when it is used against a Fire type pok\eacute{}mon.
37 - The susceptibility of Water types against Water attacks is
38 $\frac{1}{2}$, because Water type attacks are strong against Water
39 type Pok\eacute{}mon. The damage that a Water type attack normally
40 does is halved when it is used against a Water type
41 pok\eacute{}mon.
43 There are two pok\eacute{}mon type systems in use. The first is the
44 classic system which was used for the very first pok\eacute{}mon
45 games, Red, Yellow, and Blue. This old system was used from 1998 to
46 2000 in America, and is known as the /Generation I Type System/. The
47 modern pok\eacute{}mon type system was introduced in 2000 with the
48 introduction of pok\eacute{}mon Gold and Silver, and has been in use
49 ever since. It is called the /Generation II Type System/.
51 The definitions of the two Type Systems are included below.
53 * Generation I and II Type System Data
55 ** Generation II Type System
56 #+label: pokemon-matchups
57 #+tblname: pokemon-table-gen-two
58 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel |
59 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------+------+-------|
60 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 1 | .5 |
61 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 1 | 2 |
62 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | 1 |
63 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 | 1 | 1 |
64 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 | 1 | .5 |
65 | ice | 1 | .5 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |
66 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 | 2 | 2 |
67 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 1 | .5 | .5 | 1 | 1 | 0 |
68 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 | 1 | 2 |
69 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 | 1 | .5 |
70 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 | 0 | .5 |
71 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | .5 | 1 | .5 | 2 | 1 | 1 | .5 | 1 | 2 | .5 |
72 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | .5 |
73 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |
74 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |
75 | dark | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |
76 | steel | 1 | .5 | .5 | .5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | .5 |
78 The rows are attack types, while the columns are defense types. To
79 see the multiplier for a pok\eacute{}mon attack against a certain type, follow
80 the row for the attack type to the column of the defending type.
82 ** Generation I Type System
83 #+label: pokemon-matchups-gen-1
84 #+tblname: pokemon-table-gen-one
85 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon |
86 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------|
87 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 |
88 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 |
89 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 |
90 | electric | 1 | 1 | 2 | .5 | .5 | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | .5 |
91 | grass | 1 | .5 | 2 | 1 | .5 | 1 | 1 | .5 | 2 | .5 | 1 | .5 | 2 | 1 | .5 |
92 | ice | 1 | 1 | .5 | 1 | 2 | .5 | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 |
93 | fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 1 | .5 | .5 | .5 | 2 | 0 | 1 |
94 | poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | .5 | .5 | 1 | 1 | 2 | .5 | .5 | 1 |
95 | ground | 1 | 2 | 1 | 2 | .5 | 1 | 1 | 2 | 1 | 0 | 1 | .5 | 2 | 1 | 1 |
96 | flying | 1 | 1 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | 1 |
97 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 |
98 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | 2 | 1 | .5 | 2 | 1 | 1 | 0 | 1 |
99 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 |
100 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 |
101 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |
104 This is the old table from Generation I. The differences from
105 Generation II are:
106 - Dark and Steel types are missing (these were introduced in
107 Generation II).
108 - Bug is super-effective against Poison (not-very-effective in
109 Generation II).
110 - Poison is super-effective against Bug (normal in Generation II).
111 - Bug is regularly effective against Ghost (super-effective in
112 Generation II).
113 - Ice is normally effective against Fire, (not-very-effective in
114 Generation II).
115 - Ghost is completely ineffective against Psychic, even though the
116 pok\eacute{}mon anime ran [[http://bulbapedia.bulbagarden.net/wiki/EP022][a three-part series]] about how Ghost
117 pok\eacute{}mon are the best way to defeat Psychic pok\eacute{}mon,
118 and the Red, Blue, and Yellow games each have a character who
119 states "The only thing Psychic pok\eacute{}mon fear are Bugs and
120 Ghosts!" This is considered to be a programming glitch. Ghost is
121 super-effective against Psychic in Generation II.
123 * Representing the Data
125 After creating the Pok\eacute{}mon types namespace, we store the
126 tables of susceptibilities above in =pokemon-table-gen-one= and
127 =pokemon-table-gen-two=, each of which is a simple vector of
128 vectors. Because a vector of vectors can be cumbersome, we do not
129 access the tables directly; instead, we use the derivative structures
130 =attack-strengths= and =defense-strengths=, which are functions which
131 return hash-maps associating each row (respectively column) of the
132 table with its corresponding Pok\eacute{}mon type.
135 #+name: header
136 #+begin_src clojure :results silent
137 (ns pokemon.types
138 (:use clojure.set)
139 ;; (:use clojure.contrib.combinatorics)
140 (:use clojure.math.combinatorics)
141 (:use clojure.math.numeric-tower)
142 ;; (:use clojure.contrib.def)
143 (:use rlm.rlm-commands)
144 (:require rlm.map-utils))
145 #+end_src
147 #+name: data
148 #+begin_src clojure :results silent
149 (in-ns 'pokemon.types)
150 ;; record type strengths as a vector of vectors
151 ;; the variables pokemon-table-gen-one and pokemon-table-gen-two
152 ;; are replaced with the tables above when this file is tangled.
153 (def pokemon-gen-one pokemon-table-gen-one)
154 (def pokemon-gen-two pokemon-table-gen-two)
156 (defn type-names [] (vec (doall (map (comp keyword first) pokemon-gen-two))))
158 (defn attack-strengths []
159 (zipmap
160 (type-names)
161 (map (comp vec rest) pokemon-gen-two)))
163 (defn defense-strengths []
164 (zipmap (type-names)
165 (map
166 (apply juxt (map (attack-strengths) (type-names)))
167 (range (count (type-names))))))
168 #+end_src
170 The two statements
172 #+begin_src clojure :exports code
173 (def pokemon-gen-one pokemon-table-gen-one)
174 (def pokemon-gen-two pokemon-table-gen-two)
175 #+end_src
177 probably look weird. When the actual source file is created, those
178 variables are replaced with the data from the tables above.
180 See [[../src/pokemon/types.clj][types.clj]] to look at the final tangled output.
183 #+begin_src clojure :results output :exports both
184 (clojure.pprint/pprint pokemon.types/pokemon-gen-two)
185 #+end_src
187 #+results:
188 #+begin_example
189 (("normal" 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0 1 1 0.5)
190 ("fire" 1 0.5 0.5 1 2 2 1 1 1 1 1 2 0.5 1 0.5 1 2)
191 ("water" 1 2 0.5 1 0.5 1 1 1 2 1 1 1 2 1 0.5 1 1)
192 ("electric" 1 1 2 0.5 0.5 1 1 1 0 2 1 1 1 1 0.5 1 1)
193 ("grass" 1 0.5 2 1 0.5 1 1 0.5 2 0.5 1 0.5 2 1 0.5 1 0.5)
194 ("ice" 1 0.5 0.5 1 2 0.5 1 1 2 2 1 1 1 1 2 1 0.5)
195 ("fighting" 2 1 1 1 1 2 1 0.5 1 0.5 0.5 0.5 2 0 1 2 2)
196 ("poison" 1 1 1 1 2 1 1 0.5 0.5 1 1 1 0.5 0.5 1 1 0)
197 ("ground" 1 2 1 2 0.5 1 1 2 1 0 1 0.5 2 1 1 1 2)
198 ("flying" 1 1 1 0.5 2 1 2 1 1 1 1 2 0.5 1 1 1 0.5)
199 ("psychic" 1 1 1 1 1 1 2 2 1 1 0.5 1 1 1 1 0 0.5)
200 ("bug" 1 0.5 1 1 2 1 0.5 0.5 1 0.5 2 1 1 0.5 1 2 0.5)
201 ("rock" 1 2 1 1 1 2 0.5 1 0.5 2 1 2 1 1 1 1 0.5)
202 ("ghost" 0 1 1 1 1 1 1 1 1 1 2 1 1 2 1 0.5 0.5)
203 ("dragon" 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0.5)
204 ("dark" 1 1 1 1 1 1 0.5 1 1 1 2 1 1 2 1 0.5 0.5)
205 ("steel" 1 0.5 0.5 0.5 1 2 1 1 1 1 1 1 2 1 1 1 0.5))
206 #+end_example
208 =pokemon-gen-two= is a simple list-of-lists data structure.
210 #+begin_src clojure :results output :exports both
211 (clojure.pprint/pprint (pokemon.types/defense-strengths))
212 #+end_src
214 #+results:
215 #+begin_example
216 {:water [1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5],
217 :psychic [1 1 1 1 1 1 0.5 1 1 1 0.5 2 1 2 1 2 1],
218 :dragon [1 0.5 0.5 0.5 0.5 2 1 1 1 1 1 1 1 1 2 1 1],
219 :fire [1 0.5 2 1 0.5 0.5 1 1 2 1 1 0.5 2 1 1 1 0.5],
220 :ice [1 2 1 1 1 0.5 2 1 1 1 1 1 2 1 1 1 2],
221 :grass [1 2 0.5 0.5 0.5 2 1 2 0.5 2 1 2 1 1 1 1 1],
222 :ghost [0 1 1 1 1 1 0 0.5 1 1 1 0.5 1 2 1 2 1],
223 :poison [1 1 1 1 0.5 1 0.5 0.5 2 1 2 0.5 1 1 1 1 1],
224 :flying [1 1 1 2 0.5 2 0.5 1 0 1 1 0.5 2 1 1 1 1],
225 :normal [1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1],
226 :rock [0.5 0.5 2 1 2 1 2 0.5 2 0.5 1 1 1 1 1 1 2],
227 :electric [1 1 1 0.5 1 1 1 1 2 0.5 1 1 1 1 1 1 0.5],
228 :ground [1 1 2 0 2 2 1 0.5 1 1 1 1 0.5 1 1 1 1],
229 :fighting [1 1 1 1 1 1 1 1 1 2 2 0.5 0.5 1 1 0.5 1],
230 :dark [1 1 1 1 1 1 2 1 1 1 0 2 1 0.5 1 0.5 1],
231 :steel [0.5 2 1 1 0.5 0.5 2 0 2 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5],
232 :bug [1 2 1 1 0.5 1 0.5 1 0.5 2 1 1 2 1 1 1 1]}
233 #+end_example
235 =defense-strengths= is a more convenient form of =pokemon-gen-two=,
236 with key/value pair access.
238 * Interfacing with the Data
240 In the pok\eacute{}mon games, a pok\eacute{}mon can have up to two
241 types at the same time. For example, [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos]], the fearsome legendary
242 bird that can control lightning, has both the Electric and Flying
243 types. A pok\eacute{}mon with more than one type gains the advantages
244 and disadvantages of both types. The susceptibilities of each type are
245 multiplied together to produce the hybrid type's susceptibilities. For
246 example, Electric is weak to Ground (susceptibility of 2), but Flying
247 is immune to Ground (susceptibility of 0). [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos']] type,
248 Electric/Flying, is immune to Ground because $2 \times 0 = 0$.
250 #+name: types
251 #+begin_src clojure :results silent
252 (in-ns 'pokemon.types)
254 (defn multitypes "All combinations of up to n types" [n]
255 (vec
256 (map vec
257 (reduce concat
258 (map (partial combinations (type-names))
259 (range 1 (inc n)))))))
261 (defn susceptibility
262 "Hash-map of the susceptibilities of the given type combination
263 to each type of attack"
264 [pkmn-types]
265 (rlm.map-utils/map-vals
266 clojure.core/rationalize
267 (apply hash-map
268 (interleave (type-names)
269 (apply (partial map *)
270 (map (defense-strengths) pkmn-types))))))
272 (defn susceptance
273 "The cumulative susceptibility of the given type combination"
274 [types]
275 (reduce + (map #(expt % 2) (vals (susceptibility types)))))
276 #+end_src
278 Now we can work out the susceptibility of [[http://bulbapedia.bulbagarden.net/wiki/Zapdos][Zapdos]] automatically.
280 Electric is weak to Ground.
281 #+begin_src clojure :exports both
282 (:ground (pokemon.types/susceptibility [:electric]))
283 #+end_src
285 #+results:
286 : 2
288 Flying is immune to Ground.
289 #+begin_src clojure :exports both
290 (:ground (pokemon.types/susceptibility [:flying]))
291 #+end_src
293 #+results:
294 : 0
296 Together, they are immune to Ground.
297 #+begin_src clojure :exports both
298 (:ground (pokemon.types/susceptibility [:electric :flying]))
299 #+end_src
301 #+results:
302 : 0
307 * Best-First Search
309 I'd like to find type combinations that are interesting, but the total
310 number of combinations gets huge as we begin to consider more
311 types. For example, the total possible number of type combinations
312 given just 8 possible types is: 17^{8} = 6,975,757,441 combinations.
313 Therefore, it's prudent to use search.
315 These functions are a simple implementation of best-first search in
316 clojure. The idea is to start off with a collection of nodes and some
317 way of finding the best node, and to always expand the best node at
318 every step.
320 #+name: search
321 #+begin_src clojure :results silent
322 (in-ns 'pokemon.types)
324 (defn comparatize
325 "Define a comparator which uses the numerical outputs of fn as its criterion.
326 Objects are sorted in increasing numerical order. Objects with the same fn-value
327 are further compared by clojure.core/compare."
328 [fun]
329 (fn [a b]
330 (let [val-a (fun a)
331 val-b (fun b)]
332 (cond
333 ;; if the function cannot differentiate the two values
334 ;; then compare the two values using clojure.core/compare
335 (= val-a val-b) (compare a b)
336 true
337 ;; LOWER values of the function are preferred
338 (compare (- val-a val-b) 0)))))
340 (defn best-first-step [successors [visited unvisited]]
341 (cond (empty? unvisited) nil
342 true
343 (let [best-node (first unvisited)
344 visited* (conj visited best-node)
345 unvisited*
346 (difference
347 (union unvisited (set (successors best-node)))
348 visited*)]
349 (println best-node)
350 [visited* unvisited*])))
351 (alter-var-root #'best-first-step memoize)
353 ;; memoize partial from core so that for example
354 ;; (= (partial + 1) (partial + 1))
355 ;; this way, best first search can take advantage of the memoization
356 ;; of best-first step
357 (undef partial)
358 (def partial (memoize clojure.core/partial))
360 (defn best-first-search
361 "Searches through a network of alternatives, pursuing
362 initially-promising positions first. Comparator defines which
363 positions are more promising, successors produces a list of improved
364 positions from the given position (if any exist), and initial-nodes is
365 a list of starting positions. Returns a lazy sequence of search results
366 [visited-nodes unvisited-nodes], which terminates when
367 there are no remaining unvisited positions."
368 [comparator successors initial-nodes]
369 (let [initial-nodes
370 (apply (partial sorted-set-by comparator) initial-nodes)
371 initial-visited-nodes (sorted-set-by comparator)
372 step (partial best-first-step successors)]
373 (take-while
374 (comp not nil?)
375 (iterate step [initial-visited-nodes initial-nodes]))))
377 #+end_src
380 Now that we have a basic best-first-search, it's convenient to write a
381 few pok\eacute{}mon-type specific convenience functions.
383 #+name: pokemon-search
384 #+begin_src clojure :results silent
385 (in-ns 'pokemon.types)
386 (def type-compare
387 "compare two type combinations W.R.T. their susceptibilities"
388 (comparatize susceptance))
390 (defn type-successors
391 "Return the set of types that can be made by appending a single type
392 to the given combination."
393 [type]
394 (if (nil? type) '()
395 (set (map (comp vec sort (partial into type)) (multitypes 1)))))
397 (defn immortal?
398 "A type combo is immortal if it is resistant or invulnerable to
399 every pokemon type. This is because that set of types can just be
400 repeated to achieve as low a susceptance as desired"
401 [type]
402 (every? (partial > 1) (vals (susceptibility type))))
404 (defn type-successors*
405 "Stop expanding a type if it's immortal, or if it is longer than or
406 equal to limit-size. Also, only return type additions that are
407 strictly better than the initial type."
408 [limit-size type]
409 (if (or (<= limit-size (count type)) (immortal? type)) '()
410 (set (filter #(< 0 (type-compare type %)) (type-successors type)))))
412 (defn pokemon-type-search
413 "Search among type-combos no greater than length n, limited by limit
414 steps of best-first-search."
415 ([n] (pokemon-type-search n Integer/MAX_VALUE))
416 ([n limit]
417 (first (last
418 (take
419 limit
420 (best-first-search
421 type-compare
422 (partial type-successors* n)
423 (multitypes 1)))))))
425 (def immortals
426 "find all the immortal pokemon types."
427 (comp (partial filter immortal?) pokemon-type-search))
429 #+end_src
431 Because there are so many type combinations, it's important to narrow
432 down the results as much as possible. That is why =type-successors*=
433 only returns types that are actually better than the type it is given.
435 Best-first search can get caught optimizing a single type forever, so
436 it's also important to limit the search space to be finite by setting
437 an upper bound on the length of a type combo.
439 * Results
440 ** The best dual-type combo
442 #+begin_src clojure :results cache verbatim :exports both
443 (first (pokemon.types/pokemon-type-search 2))
444 #+end_src
446 #+results:
447 : [:dark :ghost]
449 Dark and Ghost, which additionally has the property of having no
450 weaknesses to any other type, is the best type combo in terms of
451 susceptance.
453 The Dark and Steel types were introduced many years after
454 pok\eacute{}mon started. In addition to the additional types, the
455 pok\eacute{}mon games gained a few new rules concerning some of the
456 matchups of the original types. Therefore, it's also interesting to
457 see what type combination was most powerful before those types and new
458 rules were introduced.
460 The easiest way to do this with my setup is to just rebind the
461 =pokemon-gen-two= table to the =pokemon-gen-one= table. Since
462 everything that references this variable is a function and we're not
463 doing anything too crazy with lazy-sequences and late-binding, this
464 simple macro will do the job.
466 #+name: old-school
467 #+begin_src clojure :results silent
468 (in-ns 'pokemon.types)
470 (defmacro old-school
471 [& forms]
472 `(binding [pokemon-gen-two pokemon-gen-one] ~@forms))
473 #+end_src
475 Using the =old-school= macro, it's easy to find answers for the
476 original 15 pokemon types as well as the expanded pokemon types
477 introduced later.
479 #+begin_src clojure :results verbatim :exports both :cache yes
480 (pokemon.types/old-school (first (pokemon.types/pokemon-type-search 2)))
481 #+end_src
483 #+results[f43470fdf460ed546e9c57879abc9eda56da129f]:
484 : [:ghost :psychic]
486 Ghost and Psychic also manages to have no weaknesses to any of the original
487 types, using the old Generation I rules.
489 #+begin_src clojure :results output :exports both
490 (clojure.pprint/pprint
491 (pokemon.types/old-school
492 (pokemon.types/susceptibility [:ghost :psychic])))
493 #+end_src
495 #+results:
496 #+begin_example
497 {:water 1,
498 :psychic 1/2,
499 :dragon 1,
500 :fire 1,
501 :ice 1,
502 :grass 1,
503 :ghost 0,
504 :poison 1/2,
505 :flying 1,
506 :normal 0,
507 :rock 1,
508 :electric 1,
509 :ground 1,
510 :fighting 0,
511 :bug 0}
512 #+end_example
514 ** An Immortal Type
515 It's possible to quickly find an immortal type by giving the search
516 a long enough maximum type length. 50 rounds of search with a max
517 type limit of 10 is enough to find an immortal type.
519 #+begin_src clojure :results scalar :exports both
520 (first (pokemon.types/pokemon-type-search 10 50))
521 #+end_src
523 #+results:
524 : [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]
527 #+begin_src clojure :results output :exports both
528 (clojure.pprint/pprint
529 (pokemon.types/susceptibility
530 [:dragon :fire :flying :ghost :grass :ground :steel :steel :water :water]))
531 #+end_src
533 #+results:
534 #+begin_example
535 {:water 1/4,
536 :psychic 1/4,
537 :dragon 1/2,
538 :fire 1/2,
539 :ice 1/2,
540 :grass 1/8,
541 :ghost 1/2,
542 :poison 0,
543 :flying 1/2,
544 :normal 0,
545 :rock 1/2,
546 :electric 0,
547 :ground 0,
548 :fighting 0,
549 :dark 1/2,
550 :steel 1/32,
551 :bug 1/16}
552 #+end_example
554 ** Explanations for Common Pok\eacute{}mon Strategies
556 Many people start out a battle with either a Normal pok\eacute{}mon or an
557 Electric pok\eacute{}mon. Here's some justification for that choice.
559 #+name: weaknesses
560 #+begin_src clojure :results silent
561 (in-ns 'pokemon.types)
562 (defn critical-weaknesses [type]
563 (count (filter #(> % 1) (vals (susceptibility type)))))
564 #+end_src
566 #+begin_src clojure :exports both :results output
567 (clojure.pprint/pprint
568 (sort-by pokemon.types/critical-weaknesses (pokemon.types/multitypes 1)))
569 #+end_src
571 #+results:
572 #+begin_example
573 ([:normal]
574 [:electric]
575 [:water]
576 [:fighting]
577 [:poison]
578 [:ghost]
579 [:dragon]
580 [:dark]
581 [:fire]
582 [:ground]
583 [:flying]
584 [:psychic]
585 [:bug]
586 [:steel]
587 [:ice]
588 [:grass]
589 [:rock])
590 #+end_example
592 Electric and Normal are among the best types with which to start the
593 game, since they have the fewest weaknesses among all the types.
595 At the beginning of the pok\eacute{}mon games, players are given a
596 choice between the Fire pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Charmander][Charmander]], the Water
597 pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Squirtle][Squirtle]], or the Grass/Poison pok\eacute{}mon
598 [[http://bulbapedia.bulbagarden.net/wiki/Bulbasaur][Bulbasaur]].
600 #+begin_src clojure :exports both :results verbatim
601 (sort-by pokemon.types/susceptance [[:fire] [:water] [:grass :poison]])
602 #+end_src
604 #+results:
605 : ([:water] [:fire] [:grass :poison])
607 As can be seen, the Water pok\eacute{}mon [[http://bulbapedia.bulbagarden.net/wiki/Squirtle][Squirtle]] is the most solid
608 choice starting out, insofar as susceptance is concerned.
610 ** The Worst Pok\eacute{}mon Types
612 #+name: weak-types
613 #+begin_src clojure :results silent
614 (in-ns 'pokemon.types)
616 (defn type-compare-weak
617 "compare first by total number of critical-weaknesses,
618 then by overall susceptance, favoring weaker types."
619 [type-1 type-2]
620 (let [measure (memoize (juxt critical-weaknesses susceptance))]
621 (if (= (measure type-2) (measure type-1))
622 (compare type-2 type-1)
623 (compare (measure type-2) (measure type-1)))))
625 (defn resistant?
626 "might as well get rid of types that are resistant to any type"
627 [type]
628 (not (every? #(< 0 %) (vals (susceptibility type)))))
630 (defn type-successors-weak
631 "Generate ways to weaken the given type combination. Discard type
632 combinations that either strengthen the given type combination or
633 that make it stronger"
634 [limit type]
635 (set (if (<= limit (count type)) '()
636 (filter #(< 0 (type-compare-weak type %))
637 (remove resistant? (type-successors type))))))
639 (defn pokemon-type-search-weak
640 "Search among type-combos no greater than length n, limited by limit
641 steps of best-first-search. Find the weakest type combination
642 possible in terms of susceptance."
643 ([n] (pokemon-type-search-weak n Integer/MAX_VALUE))
644 ([n limit]
645 (first (last
646 (take
647 limit
648 (best-first-search
649 type-compare-weak
650 (partial type-successors-weak n)
651 (multitypes 1)))))))
652 #+end_src
655 #+begin_src clojure :results scalar :exports both
656 (first (pokemon.types/pokemon-type-search-weak 1))
657 #+end_src
659 #+results:
660 : [:rock]
662 Poor Rock. It's just not that good a type. Maybe this is why Brock
663 (who has rock pok\eacute{}mon) is the first gym leader in the games.
665 #+begin_src clojure :results scalar cache :exports both
666 (first (pokemon.types/pokemon-type-search-weak 2))
667 #+end_src
669 #+results:
670 : [:grass :ice]
672 # ;;bonus convergently immortal type combo
673 # (susceptance (vec (concat (repeat 150 :water) (repeat 50 :poison) (repeat 50 :steel) [:ghost :normal :flying :ground :dark])))
675 #+begin_src clojure :results output :exports both
676 (clojure.pprint/pprint
677 (pokemon.types/susceptibility [:grass :ice]))
678 #+end_src
680 #+results:
681 #+begin_example
682 {:water 1/2,
683 :psychic 1,
684 :dragon 1,
685 :fire 4,
686 :ice 1,
687 :grass 1/2,
688 :ghost 1,
689 :poison 2,
690 :flying 2,
691 :normal 1,
692 :rock 2,
693 :electric 1/2,
694 :ground 1/2,
695 :fighting 2,
696 :dark 1,
697 :steel 2,
698 :bug 2}
699 #+end_example
701 This miserable combination is weak to 6 types and double-weak to
702 Fire. No pok\eacute{}mon in the games actually has this type.
704 * Conclusion
706 Searching for a type that is weak to everything takes a very long time
707 and fails to reveal any results. That's the problem with a search
708 over this large problem space --- if there's an easy solution, the
709 search will find it quickly, but it can be very hard to determine
710 whether there is actually a solution.
712 In the [[./lpsolve.org][next installment]], I'll use =lp_solve= to solve this problem in
713 a different way.
715 * COMMENT main program
716 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none
717 <<header>>
718 #+end_src
720 ## this is necessary to define pokemon-table inside the source code.
722 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :var pokemon-table-gen-one=pokemon-table-gen-one :var pokemon-table-gen-two=pokemon-table-gen-two :exports none
723 <<data>>
724 #+end_src
726 #+begin_src clojure :noweb yes :tangle ../src/pokemon/types.clj :exports none
727 <<types>>
728 <<search>>
729 <<pokemon-search>>
730 <<old-school>>
731 <<weaknesses>>
732 <<weak-types>>
733 #+end_src