Mercurial > pokemon-types
comparison org/types.org @ 6:3f26fc68ffbc
give better descriptions to the tables
author | Robert McIntyre <rlm@mit.edu> |
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date | Wed, 02 Nov 2011 05:53:43 -0700 |
parents | ff9655688ddb |
children | d6b8dab05d9d |
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5:ff9655688ddb | 6:3f26fc68ffbc |
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47 introduction of pok\eacute{}mon Gold and Silver, and has been in use | 47 introduction of pok\eacute{}mon Gold and Silver, and has been in use |
48 ever since. It is called the /Generation II Type System/. | 48 ever since. It is called the /Generation II Type System/. |
49 | 49 |
50 Here are the the definitions of the two type systems. | 50 Here are the the definitions of the two type systems. |
51 | 51 |
52 * Pokemon Table Data | 52 * The Pok\eacute{}mon Type Systems |
53 | 53 |
54 #+caption: The rows are attack types, while the columns are defense types. To see the multiplier for a pokemon attack against a certain type, follow the row for the attack type to the column of the defending type. | 54 ** Generation II Type System |
55 #+label: pokemon-matchups | 55 #+label: pokemon-matchups |
56 #+tblname: pokemon-table-gen-two | 56 #+tblname: pokemon-table-gen-two |
57 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel | | 57 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel | |
58 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------+------+-------| | 58 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------+------+-------| |
59 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 1 | .5 | | 59 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 1 | .5 | |
72 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 | | 72 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 | |
73 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | | 73 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | |
74 | dark | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 | | 74 | dark | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 | |
75 | steel | 1 | .5 | .5 | .5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | .5 | | 75 | steel | 1 | .5 | .5 | .5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | .5 | |
76 | 76 |
77 #+caption: this is the old table from generation 1. The differences are: dark and ghost are missing, Bus is super against Poison, Poison is super against Bug, Bug is regularly effective against Ghost, and Ice is normally effective against Fire. Ghost is not effective against psychic. | 77 The rows are attack types, while the columns are defense types. To |
78 #+label: pokemon-matchups-gen-1 | 78 see the multiplier for a pokemon attack against a certain type, follow |
79 #+tblname: pokemon-table-gen-one | 79 the row for the attack type to the column of the defending type. |
80 | |
81 ** Generation I Type System | |
82 #+label: pokemon-matchups-gen-1 +tblname: pokemon-table-gen-one | |
80 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | | 83 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | |
81 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------| | 84 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------| |
82 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | | 85 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | |
83 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | | 86 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | |
84 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 | | 87 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 | |
92 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 | | 95 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 | |
93 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | 2 | 1 | .5 | 2 | 1 | 1 | 0 | 1 | | 96 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | 2 | 1 | .5 | 2 | 1 | 1 | 0 | 1 | |
94 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | | 97 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | |
95 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 | | 98 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 | |
96 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | | 99 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | |
100 | |
101 | |
102 This is the old table from Generation I. The differences from | |
103 Generation II are: | |
104 - Dark and Steel are missing. | |
105 - Bug is super-effective against Poison. | |
106 - Poison is super-effective against Bug. | |
107 - Bug is regularly effective against Ghost (instead of | |
108 super-effective like in Generation II). | |
109 - Ice is normally effective against Fire, (it's not-very-effective in | |
110 Generation II). | |
111 - Ghost is completely ineffective against Psychic. This is considered | |
112 to be a programning glitch. | |
113 | |
114 | |
97 | 115 |
98 * Representing the Data | 116 * Representing the Data |
99 | 117 |
100 After creating the Pok\eacute{}mon types namespace, we store the table | 118 After creating the Pok\eacute{}mon types namespace, we store the table |
101 of susceptibilities in =pokemon-table-gen-one= and | 119 of susceptibilities in =pokemon-table-gen-one= and |