comparison org/types.org @ 6:3f26fc68ffbc

give better descriptions to the tables
author Robert McIntyre <rlm@mit.edu>
date Wed, 02 Nov 2011 05:53:43 -0700
parents ff9655688ddb
children d6b8dab05d9d
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47 introduction of pok\eacute{}mon Gold and Silver, and has been in use 47 introduction of pok\eacute{}mon Gold and Silver, and has been in use
48 ever since. It is called the /Generation II Type System/. 48 ever since. It is called the /Generation II Type System/.
49 49
50 Here are the the definitions of the two type systems. 50 Here are the the definitions of the two type systems.
51 51
52 * Pokemon Table Data 52 * The Pok\eacute{}mon Type Systems
53 53
54 #+caption: The rows are attack types, while the columns are defense types. To see the multiplier for a pokemon attack against a certain type, follow the row for the attack type to the column of the defending type. 54 ** Generation II Type System
55 #+label: pokemon-matchups 55 #+label: pokemon-matchups
56 #+tblname: pokemon-table-gen-two 56 #+tblname: pokemon-table-gen-two
57 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel | 57 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel |
58 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------+------+-------| 58 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------+------+-------|
59 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 1 | .5 | 59 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 1 | .5 |
72 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 | 72 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |
73 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | .5 | 73 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | .5 |
74 | dark | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 | 74 | dark | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | .5 | .5 |
75 | steel | 1 | .5 | .5 | .5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | .5 | 75 | steel | 1 | .5 | .5 | .5 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | .5 |
76 76
77 #+caption: this is the old table from generation 1. The differences are: dark and ghost are missing, Bus is super against Poison, Poison is super against Bug, Bug is regularly effective against Ghost, and Ice is normally effective against Fire. Ghost is not effective against psychic. 77 The rows are attack types, while the columns are defense types. To
78 #+label: pokemon-matchups-gen-1 78 see the multiplier for a pokemon attack against a certain type, follow
79 #+tblname: pokemon-table-gen-one 79 the row for the attack type to the column of the defending type.
80
81 ** Generation I Type System
82 #+label: pokemon-matchups-gen-1 +tblname: pokemon-table-gen-one
80 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | 83 | | normal | fire | water | electric | grass | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon |
81 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------| 84 |----------+--------+------+-------+----------+-------+-----+----------+--------+--------+--------+---------+-----+------+-------+--------|
82 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 | 85 | normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | .5 | 0 | 1 |
83 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 86 | fire | 1 | .5 | .5 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | .5 | 1 | .5 |
84 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 | 87 | water | 1 | 2 | .5 | 1 | .5 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | .5 |
92 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 | 95 | psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | .5 | 1 | 1 | 1 | 1 |
93 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | 2 | 1 | .5 | 2 | 1 | 1 | 0 | 1 | 96 | bug | 1 | .5 | 1 | 1 | 2 | 1 | .5 | 2 | 1 | .5 | 2 | 1 | 1 | 0 | 1 |
94 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 | 97 | rock | 1 | 2 | 1 | 1 | 1 | 2 | .5 | 1 | .5 | 2 | 1 | 2 | 1 | 1 | 1 |
95 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 | 98 | ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 |
96 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 99 | dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |
100
101
102 This is the old table from Generation I. The differences from
103 Generation II are:
104 - Dark and Steel are missing.
105 - Bug is super-effective against Poison.
106 - Poison is super-effective against Bug.
107 - Bug is regularly effective against Ghost (instead of
108 super-effective like in Generation II).
109 - Ice is normally effective against Fire, (it's not-very-effective in
110 Generation II).
111 - Ghost is completely ineffective against Psychic. This is considered
112 to be a programning glitch.
113
114
97 115
98 * Representing the Data 116 * Representing the Data
99 117
100 After creating the Pok\eacute{}mon types namespace, we store the table 118 After creating the Pok\eacute{}mon types namespace, we store the table
101 of susceptibilities in =pokemon-table-gen-one= and 119 of susceptibilities in =pokemon-table-gen-one= and