Mercurial > jmeCapture
changeset 16:87f818f58975
more work on Advanced documentation
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Fri, 28 Oct 2011 22:24:10 -0700 |
parents | be5ac56826be |
children | dae169178d11 |
files | build.xml src/com/aurellem/capture/examples/AdvancedAudio.java |
diffstat | 2 files changed, 12 insertions(+), 12 deletions(-) [+] |
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1.1 --- a/build.xml Fri Oct 28 06:52:46 2011 -0700 1.2 +++ b/build.xml Fri Oct 28 22:24:10 2011 -0700 1.3 @@ -5,6 +5,8 @@ 1.4 <property name="src" value="src"/> 1.5 <property name="dist" value="dist"/> 1.6 <property name="lib" value="lib"/> 1.7 + <property name="assets" value="assets"/> 1.8 + 1.9 1.10 <path id="classpath"> 1.11 <pathelement path="${lib}/audio-send.jar"/> 1.12 @@ -31,7 +33,11 @@ 1.13 1.14 <target name="dist" depends="compile" > 1.15 <mkdir dir="${dist}"/> 1.16 - <jar jarfile="${dist}/jmeCapture.jar" basedir="${build}"/> 1.17 + <jar jarfile="${dist}/jmeCapture.jar"> 1.18 + <fileset dir="${src}"/> 1.19 + <fileset dir="${build}"/> 1.20 + <fileset dir="${assets}"/> 1.21 + </jar> 1.22 </target> 1.23 1.24 <target name="clean" >
2.1 --- a/src/com/aurellem/capture/examples/AdvancedAudio.java Fri Oct 28 06:52:46 2011 -0700 2.2 +++ b/src/com/aurellem/capture/examples/AdvancedAudio.java Fri Oct 28 22:24:10 2011 -0700 2.3 @@ -62,10 +62,8 @@ 2.4 } 2.5 2.6 2.7 - private Spatial teapot; 2.8 - private boolean active = true; 2.9 - private boolean playing = false; 2.10 - private MotionPath path; 2.11 + 2.12 + 2.13 private MotionTrack motionControl; 2.14 2.15 2.16 @@ -76,8 +74,7 @@ 2.17 mat.setColor("Color", ColorRGBA.Green); 2.18 ear.setMaterial(mat); 2.19 root.attachChild(ear); 2.20 - } 2.21 - 2.22 + } 2.23 2.24 private void createScene() { 2.25 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 2.26 @@ -85,9 +82,6 @@ 2.27 mat.setColor("Color", ColorRGBA.Blue); 2.28 bell.setMaterial(mat); 2.29 rootNode.attachChild(bell); 2.30 - 2.31 - 2.32 - 2.33 2.34 DirectionalLight light = new DirectionalLight(); 2.35 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal()); 2.36 @@ -234,7 +228,7 @@ 2.37 private void initAudio() { 2.38 //audioRenderer.setEnvironment(Environment.Cavern); 2.39 /* gun shot sound is to be triggered by a mouse click. */ 2.40 - audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); 2.41 + audio_gun = new AudioNode(assetManager, "Sound/Environment/haydn.wav", false); 2.42 //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false); 2.43 audio_gun.setLooping(false); 2.44 audio_gun.setVolume(2); 2.45 @@ -242,7 +236,7 @@ 2.46 2.47 2.48 /* nature sound - keeps playing in a loop. */ 2.49 - audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false); 2.50 + audio_nature = new AudioNode(assetManager, "Sound/Environment/haydn.wav", false, false); 2.51 audio_nature.setLooping(true); 2.52 audio_nature.setPositional(true); 2.53 audio_nature.setLocalTranslation(Vector3f.ZERO.clone());