# HG changeset patch # User Robert McIntyre # Date 1319570980 25200 # Node ID dde12be0202905e5b0b4a3c8a7499e53b08ec3af # Parent 002b955a120acd20e7dd21ab1e2b577941613fb8 removed TestAurellem diff -r 002b955a120a -r dde12be02029 src/com/aurellem/capture/TestAurellem.java --- a/src/com/aurellem/capture/TestAurellem.java Tue Oct 25 12:09:15 2011 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,9 +0,0 @@ -package com.aurellem.capture; - -public class TestAurellem { - - public static void main(String[] ignore){ - com.aurellem.capture.hello.HelloAudio game = new com.aurellem.capture.hello.HelloAudio(); - game.start(); - } -} diff -r 002b955a120a -r dde12be02029 src/com/aurellem/capture/hello/HelloAudio.java --- a/src/com/aurellem/capture/hello/HelloAudio.java Tue Oct 25 12:09:15 2011 -0700 +++ b/src/com/aurellem/capture/hello/HelloAudio.java Tue Oct 25 12:29:40 2011 -0700 @@ -97,8 +97,8 @@ private void initAudio() { //audioRenderer.setEnvironment(Environment.Cavern); /* gun shot sound is to be triggered by a mouse click. */ - //audio_gun = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Gun.wav", false); - audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false); + audio_gun = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Gun.wav", false); + //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false); audio_gun.setLooping(false); audio_gun.setVolume(2); audio_gun.setPositional(true);