rlm@3: package com.aurellem.capture;
rlm@3:
rlm@3: import java.lang.reflect.Field;
rlm@3: import java.nio.ByteBuffer;
rlm@3: import java.util.HashMap;
rlm@3: import java.util.Vector;
rlm@3: import java.util.concurrent.CountDownLatch;
rlm@3: import java.util.logging.Level;
rlm@3: import java.util.logging.Logger;
rlm@3:
rlm@3: import org.lwjgl.LWJGLException;
rlm@3: import org.lwjgl.openal.AL;
rlm@3: import org.lwjgl.openal.AL10;
rlm@3: import org.lwjgl.openal.ALCdevice;
rlm@3: import org.lwjgl.openal.OpenALException;
rlm@3:
rlm@3: import com.jme3.audio.Listener;
rlm@3: import com.jme3.audio.lwjgl.LwjglAudioRenderer;
rlm@3: import com.jme3.math.Vector3f;
rlm@3: import com.jme3.util.BufferUtils;
rlm@3:
rlm@3: public class AudioSend
rlm@3: extends LwjglAudioRenderer implements MultiListener {
rlm@3:
rlm@3: /**
rlm@3: * Keeps track of all the listeners which have been registered so far.
rlm@3: * The first element is null
, which represents the zeroth
rlm@3: * LWJGL listener which is created automatically.
rlm@3: */
rlm@3: public Vector listeners = new Vector();
rlm@3:
rlm@3: public void initialize(){
rlm@3: super.initialize();
rlm@3: listeners.add(null);
rlm@3: }
rlm@3:
rlm@3: /**
rlm@3: * This is to call the native methods which require the OpenAL device ID.
rlm@3: * currently it is obtained through reflection.
rlm@3: */
rlm@3: private long deviceID;
rlm@3:
rlm@3: /**
rlm@3: * To ensure that deviceID and listeners are
rlm@3: * properly initialized before any additional listeners are added.
rlm@3: */
rlm@3: private CountDownLatch latch = new CountDownLatch(1);
rlm@3:
rlm@3: private void waitForInit(){
rlm@3: try {latch.await();}
rlm@3: catch (InterruptedException e) {e.printStackTrace();}
rlm@3: }
rlm@3:
rlm@3: /**
rlm@3: * Each listener (including the main LWJGL listener) can be registered
rlm@3: * with a SoundProcessor
, which this Renderer will call whenever
rlm@3: * there is new audio data to be processed.
rlm@3: */
rlm@3: public HashMap soundProcessorMap =
rlm@3: new HashMap();
rlm@3:
rlm@3:
rlm@3: /**
rlm@3: * Create a new slave context on the recorder device which will render all the
rlm@3: * sounds in the main LWJGL context with respect to this listener.
rlm@3: */
rlm@3: public void addListener(Listener l) {
rlm@3: try {this.latch.await();}
rlm@3: catch (InterruptedException e) {e.printStackTrace();}
rlm@3: this.addListener();
rlm@3: this.listeners.add(l);
rlm@3: }
rlm@3:
rlm@3: /**
rlm@3: * Whenever new data is rendered in the perspective of this listener,
rlm@3: * this Renderer will send that data to the SoundProcessor of your choosing.
rlm@3: */
rlm@3: public void registerSoundProcessor(Listener l, SoundProcessor sp) {
rlm@3: this.soundProcessorMap.put(l, sp);
rlm@3: }
rlm@3:
rlm@3: /**
rlm@3: * Registers a SoundProcessor for the main LWJGL context. IF all you want to
rlm@3: * do is record the sound you would normally hear in your application, then
rlm@3: * this is the only method you have to worry about.
rlm@3: */
rlm@3: public void registerSoundProcessor(SoundProcessor sp){
rlm@3: // register a sound processor for the default listener.
rlm@3: this.soundProcessorMap.put(null, sp);
rlm@3: }
rlm@3:
rlm@3: private static final Logger logger =
rlm@3: Logger.getLogger(AudioSend.class.getName());
rlm@3:
rlm@3:
rlm@3: //////////// Native Methods
rlm@3:
rlm@3: /** This establishes the LWJGL context as the context which will be copies to all
rlm@3: * other contexts. It must be called before any calls to addListener();
rlm@3: */
rlm@3: public void initDevice(){
rlm@3: ninitDevice(this.deviceID);}
rlm@3: public static native void ninitDevice(long device);
rlm@3:
rlm@3: /**
rlm@3: * The send device does not automatically process sound. This step function will cause
rlm@3: * the desired number of samples to be processed for each listener. The results will then
rlm@3: * be available via calls to getSamples()
for each listener.
rlm@3: * @param samples
rlm@3: */
rlm@3: public void step(int samples){
rlm@3: nstep(this.deviceID, samples);}
rlm@3: public static native void nstep(long device, int samples);
rlm@3:
rlm@3: /**
rlm@3: * Retrieve the final rendered sound for a particular listener. contextNum == 0
rlm@3: * is the main LWJGL context.
rlm@3: * @param buffer
rlm@3: * @param samples
rlm@3: * @param contextNum
rlm@3: */
rlm@3: public void getSamples(ByteBuffer buffer, int samples, int contextNum){
rlm@3: ngetSamples(this.deviceID, buffer, buffer.position(), samples, contextNum);}
rlm@3: public static native void ngetSamples(
rlm@3: long device, ByteBuffer buffer, int position, int samples, int contextNum);
rlm@3:
rlm@3: /**
rlm@3: * Create an additional listener on the recorder device. The device itself will manage
rlm@3: * this listener and synchronize it with the main LWJGL context. Processed sound samples
rlm@3: * for this listener will be available via a call to getSamples()
with
rlm@3: * contextNum
equal to the number of times this method has been called.
rlm@3: */
rlm@3: public void addListener(){naddListener(this.deviceID);}
rlm@3: public static native void naddListener(long device);
rlm@3:
rlm@3: /**
rlm@3: * This will internally call alListener3f in the appropriate slave context and update
rlm@3: * that context's listener's parameters. Calling this for a number greater than the current
rlm@3: * number of slave contexts will have no effect.
rlm@3: * @param pname
rlm@3: * @param v1
rlm@3: * @param v2
rlm@3: * @param v3
rlm@3: * @param contextNum
rlm@3: */
rlm@3: public void setNthListener3f(int pname, float v1, float v2, float v3, int contextNum){
rlm@3: nsetNthListener3f(pname, v1, v2, v3, this.deviceID, contextNum);}
rlm@3: public static native void
rlm@3: nsetNthListener3f(int pname, float v1, float v2, float v3, long device, int contextNum);
rlm@3:
rlm@3: /**
rlm@3: * This will internally call alListenerf in the appropriate slave context and update
rlm@3: * that context's listener's parameters. Calling this for a number greater than the current
rlm@3: * number of slave contexts will have no effect.
rlm@3: * @param pname
rlm@3: * @param v1
rlm@3: * @param contextNum
rlm@3: */
rlm@3: public void setNthListenerf(int pname, float v1, int contextNum){
rlm@3: nsetNthListenerf(pname, v1, this.deviceID, contextNum);}
rlm@3: public static native void nsetNthListenerf(int pname, float v1, long device, int contextNum);
rlm@3:
rlm@3: /**
rlm@3: * Instead of taking whatever device is available on the system, this call
rlm@3: * creates the "Multiple Audio Send" device, which supports multiple listeners in a limited
rlm@3: * capacity. For each listener, the device renders it not to the sound device, but
rlm@3: * instead to buffers which it makes available via JNI.
rlm@3: */
rlm@3: public void initInThread(){
rlm@3: try{
rlm@3: if (!AL.isCreated()){
rlm@3: AL.create("Multiple Audio Send", 44100, 60, false);
rlm@3: }
rlm@3: }catch (OpenALException ex){
rlm@3: logger.log(Level.SEVERE, "Failed to load audio library", ex);
rlm@3: System.exit(1);
rlm@3: return;
rlm@3: }catch (LWJGLException ex){
rlm@3: logger.log(Level.SEVERE, "Failed to load audio library", ex);
rlm@3: System.exit(1);
rlm@3: return;
rlm@3: }
rlm@3: super.initInThread();
rlm@3:
rlm@3: ALCdevice device = AL.getDevice();
rlm@3:
rlm@3: // RLM: use reflection to grab the ID of our device for use later.
rlm@3: try {
rlm@3: Field deviceIDField;
rlm@3: deviceIDField = ALCdevice.class.getDeclaredField("device");
rlm@3: deviceIDField.setAccessible(true);
rlm@3: try {deviceID = (Long)deviceIDField.get(device);}
rlm@3: catch (IllegalArgumentException e) {e.printStackTrace();}
rlm@3: catch (IllegalAccessException e) {e.printStackTrace();}
rlm@3: deviceIDField.setAccessible(false);}
rlm@3: catch (SecurityException e) {e.printStackTrace();}
rlm@3: catch (NoSuchFieldException e) {e.printStackTrace();}
rlm@3:
rlm@3: // the LWJGL context must be established as the master context before
rlm@3: // any other listeners can be created on this device.
rlm@3: initDevice();
rlm@3: // Now, everything is initialized, and it is safe to add more listeners.
rlm@3: latch.countDown();
rlm@3: }
rlm@3:
rlm@3:
rlm@3: public void cleanup(){
rlm@3: for(SoundProcessor sp : this.soundProcessorMap.values()){
rlm@3: sp.cleanup();
rlm@3: }
rlm@3: super.cleanup();
rlm@3: }
rlm@3:
rlm@3: public void updateAllListeners(){
rlm@3: for (int i = 0; i < this.listeners.size(); i++){
rlm@3: Listener lis = this.listeners.get(i);
rlm@3: if (null != lis){
rlm@3: Vector3f location = lis.getLocation();
rlm@3: Vector3f velocity = lis.getVelocity();
rlm@3: Vector3f orientation = lis.getUp();
rlm@3: float gain = lis.getVolume();
rlm@3: setNthListener3f(AL10.AL_POSITION,
rlm@3: location.x, location.y, location.z, i);
rlm@3: setNthListener3f(AL10.AL_VELOCITY,
rlm@3: velocity.x, velocity.y, velocity.z, i);
rlm@3: setNthListener3f(AL10.AL_ORIENTATION,
rlm@3: orientation.x, orientation.y, orientation.z, i);
rlm@3: setNthListenerf(AL10.AL_GAIN, gain, i);
rlm@3: }
rlm@3: }
rlm@3: }
rlm@3:
rlm@3:
rlm@3: public final static int BYTES_PER_SAMPLE = 4;
rlm@3: private ByteBuffer buffer = BufferUtils.createByteBuffer(4096);
rlm@3:
rlm@3: public void dispatchAudio(float tpf){
rlm@3: int samplesToGet = (int) (tpf * 44100);
rlm@3: try {latch.await();}
rlm@3: catch (InterruptedException e) {e.printStackTrace();}
rlm@3: step(samplesToGet);
rlm@3: updateAllListeners();
rlm@3:
rlm@3: for (int i = 0; i < this.listeners.size(); i++){
rlm@3: buffer.clear();
rlm@3: this.getSamples(buffer, samplesToGet, i);
rlm@3: SoundProcessor sp =
rlm@3: this.soundProcessorMap.get(this.listeners.get(i));
rlm@3: if (null != sp){sp.process(buffer, samplesToGet*BYTES_PER_SAMPLE);}
rlm@3: }
rlm@3:
rlm@3: }
rlm@3:
rlm@3: public void update(float tpf){
rlm@3: super.update(tpf);
rlm@3: dispatchAudio(tpf);
rlm@3: }
rlm@3:
rlm@3: }
rlm@3: