Mercurial > jmeCapture
view src/com/aurellem/capture/examples/AdvancedAudio.java @ 21:d924d7d29063
spazz dancing lol
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 29 Oct 2011 16:23:57 -0700 |
parents | bc6fbfbbadd9 |
children | c7a07eefaeea |
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1 package com.aurellem.capture.examples;3 import java.io.File;4 import java.nio.ByteBuffer;6 import com.aurellem.capture.IsoTimer;7 import com.aurellem.capture.audio.MultiListener;8 import com.aurellem.capture.audio.SoundProcessor;9 import com.aurellem.capture.audio.WaveFileWriter;10 import com.jme3.app.SimpleApplication;11 import com.jme3.audio.AudioNode;12 import com.jme3.audio.Listener;13 import com.jme3.cinematic.MotionPath;14 import com.jme3.cinematic.events.MotionTrack;15 import com.jme3.input.controls.ActionListener;16 import com.jme3.input.controls.MouseButtonTrigger;17 import com.jme3.light.DirectionalLight;18 import com.jme3.material.Material;19 import com.jme3.math.ColorRGBA;20 import com.jme3.math.FastMath;21 import com.jme3.math.Quaternion;22 import com.jme3.math.Vector3f;23 import com.jme3.scene.Geometry;24 import com.jme3.scene.Node;25 import com.jme3.scene.Spatial;26 import com.jme3.scene.shape.Box;27 import com.jme3.scene.shape.Sphere;28 import com.jme3.system.AppSettings;31 /**32 *33 * Demonstrates advanced use of the audio capture and recording features.34 * Multiple perspectives of the same scene are simultaneously rendered to35 * different sound files.36 *37 * A key limitation of the way multiple listeners are implemented is that38 * only 3D positioning effects are realized for listeners other than the39 * main LWJGL listener. This means that audio effects such as environment40 * settings will *not* be heard on any auxiliary listeners, though sound41 * attenuation will work correctly.42 *43 * Multiple listeners as realized here might be used to make AI entities44 * that can each hear the world from their own perspective.45 *46 * @author Robert McIntyre47 *48 */50 public class AdvancedAudio extends SimpleApplication {52 public static void main(String[] args) {54 AdvancedAudio app = new AdvancedAudio();55 AppSettings settings = new AppSettings(true);56 settings.setAudioRenderer("Send");57 app.setSettings(settings);58 app.setShowSettings(false);59 app.setPauseOnLostFocus(false);60 org.lwjgl.input.Mouse.setGrabbed(false);61 app.start();62 }64 private MotionTrack motionControl;67 private Spatial makeEar(Node root, Vector3f position){68 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");69 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));70 ear.setLocalTranslation(position);71 mat.setColor("Color", ColorRGBA.Green);72 ear.setMaterial(mat);73 root.attachChild(ear);74 return ear;75 }77 private Geometry bell;79 private Spatial ear1;80 private Spatial ear2;81 private Spatial ear3;82 private Spatial ear4;85 private Vector3f[] path = new Vector3f[]{86 // loop 187 new Vector3f(0, 0, 0),88 new Vector3f(0, 0, -10),89 new Vector3f(-2, 0, -14),90 new Vector3f(-6, 0, -20),91 new Vector3f(0, 0, -26),92 new Vector3f(6, 0, -20),93 new Vector3f(0, 0, -14),94 new Vector3f(-6, 0, -20),95 new Vector3f(0, 0, -26),96 new Vector3f(6, 0, -20),97 // loop 298 new Vector3f(5, 0, -5),99 new Vector3f(7, 0, 1.5f),100 new Vector3f(14, 0, 2),101 new Vector3f(20, 0, 6),102 new Vector3f(26, 0, 0),103 new Vector3f(20, 0, -6),104 new Vector3f(14, 0, 0),105 new Vector3f(20, 0, 6),106 new Vector3f(26, 0, 0),107 new Vector3f(20, 0, -6),108 new Vector3f(14, 0, 0),109 // loop 3110 new Vector3f(8, 0, 7.5f),111 new Vector3f(7, 0, 10.5f),112 new Vector3f(6, 0, 20),113 new Vector3f(0, 0, 26),114 new Vector3f(-6, 0, 20),115 new Vector3f(0, 0, 14),116 new Vector3f(6, 0, 20),117 new Vector3f(0, 0, 26),118 new Vector3f(-6, 0, 20),119 new Vector3f(0, 0, 14),120 // begin ellipse121 new Vector3f(16, 5, 20),122 new Vector3f(0, 0, 26),123 new Vector3f(-16, -10, 20),124 new Vector3f(0, 0, 14),125 new Vector3f(16, 20, 20),126 new Vector3f(0, 0, 26),127 new Vector3f(-10, -25, 10),128 new Vector3f(-10, 0, 0),129 // come at me bro!130 new Vector3f(-28.00242f, 48.005623f, -34.648228f),131 new Vector3f(0, 0 , -20),132 };136 private void createScene() {137 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");138 bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));139 mat.setColor("Color", ColorRGBA.Blue);140 bell.setMaterial(mat);141 rootNode.attachChild(bell);143 DirectionalLight light = new DirectionalLight();144 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());145 light.setColor(ColorRGBA.White.mult(1.5f));146 rootNode.addLight(light);148 ear1 = makeEar(rootNode, new Vector3f(0, 0 ,20));149 ear2 = makeEar(rootNode, new Vector3f(0, 0 ,-20));150 ear3 = makeEar(rootNode, new Vector3f(20, 0 ,0));151 ear4 = makeEar(rootNode, new Vector3f(-20, 0 ,0));153 MotionPath track = new MotionPath();155 for (Vector3f v : path){156 track.addWayPoint(v);157 }160 track.setCurveTension(0.80f);163 motionControl = new MotionTrack(bell,track);164 motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);165 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));166 motionControl.setInitialDuration(10f);167 motionControl.setSpeed(0.1f);170 track.enableDebugShape(assetManager, rootNode);173 positionCamera();176 }179 private void positionCamera(){180 this.cam.setLocation(new Vector3f(-28.00242f, 48.005623f, -34.648228f));181 // cam.setLocation(new Vector3f(0,0,-20));182 this.cam.setRotation(new Quaternion(0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));183 }185 private AudioNode music;191 private void initAudio() {193 music = new AudioNode(assetManager, "Sound/Environment/pure.wav", false);195 rootNode.attachChild(music);196 audioRenderer.playSource(music);198 music.setVolume(1f);199 music.setPositional(true);200 music.setMaxDistance(200.0f);201 music.setRefDistance(0.1f);202 music.setRolloffFactor(5f);203 audioRenderer.pauseSource(music);205 }210 private Listener auxListener = new Listener();211 public File data1 = new File("/home/r/tmp/data1.wav");212 public File data2 = new File("/home/r/tmp/data2.wav");213 public File data3 = new File("/home/r/tmp/data3.wav");214 public File data4 = new File("/home/r/tmp/data4.wav");215 public File data5 = new File("/home/r/tmp/data5.wav");216 public File data6 = new File("/home/r/tmp/data6.wav");219 public class Dancer implements SoundProcessor {221 Spatial entity;223 float scale = 2;225 public Dancer(Spatial entity){226 this.entity = entity;227 }229 /**230 * this method is irrelevant since there is no state to cleanup.231 */232 public void cleanup() {}235 /**236 * Dance to the beat! This is the brain of an AI entity that237 * hears it's surroundings and reacts to them.238 */239 public void process(ByteBuffer audioSamples, int numSamples) {240 System.out.println("I'm DANCING <3");241 entity.scale(this.scale);242 if (this.scale == 2f){this.scale = 0.5f;}243 else {this.scale = 2;}244 }247 }252 public void simpleInitApp() {253 this.setTimer(new IsoTimer(60));254 initAudio();255 initKeys();256 createScene();257 if (this.audioRenderer instanceof MultiListener){258 MultiListener rf = (MultiListener)this.audioRenderer;261 rf.addListener(auxListener);263 rf.registerSoundProcessor(new WaveFileWriter(data1));264 rf.registerSoundProcessor(auxListener, new Dancer(ear1));266 }268 motionControl.play();269 }275 private void initKeys() {276 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));277 inputManager.addListener(actionListener, "Shoot");278 }280 /** Defining the "Shoot" action: Play a gun sound. */281 private ActionListener actionListener = new ActionListener() {282 @Override283 public void onAction(String name, boolean keyPressed, float tpf) {284 if (name.equals("Shoot") && !keyPressed) {285 System.out.println("I'm playing! <3");286 System.out.println(bell.getLocalTranslation().subtract(cam.getLocation()).length());288 audioRenderer.playSource(music);289 System.out.println(music.getRefDistance());291 }292 }293 };295 /** Move the listener with the camera - for 3D audio. */298 private Vector3f prevBellPos = Vector3f.ZERO;299 public void simpleUpdate(float tpf) {300 //Vector3f loc = cam.getLocation();301 //Quaternion rot = cam.getRotation();302 //listener.setLocation(loc);303 //listener.setRotation(rot);306 listener.setLocation(cam.getLocation());307 listener.setRotation(cam.getRotation());308 //auxListener.setLocation(loc);309 //auxListener.setRotation(rot);310 //if (music.getStatus() == AudioNode.Status.Stopped){312 //music.playInstance();313 //}314 //audioRenderer.updateSourceParam(music, AudioParam.Direction);316 Vector3f bellVelocity = bell.getLocalTranslation().subtract(prevBellPos).mult(1.0f/tpf);317 prevBellPos = bell.getLocalTranslation();319 music.setLocalTranslation(bell.getLocalTranslation());320 music.setVelocity(bellVelocity);322 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_MIN_GAIN, 0f);323 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_ROLLOFF_FACTOR, 5f);325 }327 }