Mercurial > jmeCapture
view src/com/aurellem/capture/examples/Advanced.java @ 52:d799a0278cc9
advanced documentation.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Dec 2011 13:51:28 -0600 |
parents | 8a091a5f48fa |
children | afc437f637bd |
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1 package com.aurellem.capture.examples;3 import java.io.File;4 import java.io.FileNotFoundException;5 import java.io.IOException;6 import java.lang.reflect.Field;7 import java.nio.ByteBuffer;9 import javax.sound.sampled.AudioFormat;11 import org.tritonus.share.sampled.FloatSampleTools;13 import com.aurellem.capture.AurellemSystemDelegate;14 import com.aurellem.capture.Capture;15 import com.aurellem.capture.IsoTimer;16 import com.aurellem.capture.audio.CompositeSoundProcessor;17 import com.aurellem.capture.audio.MultiListener;18 import com.aurellem.capture.audio.SoundProcessor;19 import com.aurellem.capture.audio.WaveFileWriter;20 import com.jme3.app.SimpleApplication;21 import com.jme3.audio.AudioNode;22 import com.jme3.audio.Listener;23 import com.jme3.cinematic.MotionPath;24 import com.jme3.cinematic.events.AbstractCinematicEvent;25 import com.jme3.cinematic.events.MotionTrack;26 import com.jme3.material.Material;27 import com.jme3.math.ColorRGBA;28 import com.jme3.math.FastMath;29 import com.jme3.math.Quaternion;30 import com.jme3.math.Vector3f;31 import com.jme3.scene.Geometry;32 import com.jme3.scene.Node;33 import com.jme3.scene.shape.Box;34 import com.jme3.scene.shape.Sphere;35 import com.jme3.system.AppSettings;36 import com.jme3.system.JmeSystem;38 /**39 *40 * Demonstrates advanced use of the audio capture and recording features.41 * Multiple perspectives of the same scene are simultaneously rendered to42 * different sound files.43 *44 * A key limitation of the way multiple listeners are implemented is that45 * only 3D positioning effects are realized for listeners other than the46 * main LWJGL listener. This means that audio effects such as environment47 * settings will *not* be heard on any auxiliary listeners, though sound48 * attenuation will work correctly.49 *50 * Multiple listeners as realized here might be used to make AI entities51 * that can each hear the world from their own perspective.52 *53 * @author Robert McIntyre54 */56 public class Advanced extends SimpleApplication {58 /**59 * You will see three grey cubes, a blue sphere, and a path60 * which circles each cube. The blue sphere is generating a61 * constant monotone sound as it moves along the track. Each62 * cube is listening for sound; when a cube hears sound whose63 * intensity is greater than a certain threshold, it changes64 * its color from grey to green.65 *66 * Each cube is also saving whatever it hears to a file. The67 * scene from the perspective of the viewer is also saved to68 * a video file. When you listen to each of the sound files69 * alongside the video, the sound will get louder when the70 * sphere approaches the cube that generated that sound file.71 * This shows that each listener is hearing the world from72 * its own perspective.73 *74 */75 public static void main(String[] args) {76 Advanced app = new Advanced();77 AppSettings settings = new AppSettings(true);78 settings.setAudioRenderer(AurellemSystemDelegate.SEND);79 JmeSystem.setSystemDelegate(new AurellemSystemDelegate());80 app.setSettings(settings);81 app.setShowSettings(false);82 app.setPauseOnLostFocus(false);84 try {85 Capture.captureVideo(app, File.createTempFile("advanced",".avi"));86 Capture.captureAudio(app, File.createTempFile("advanced", ".wav"));87 }88 catch (IOException e) {e.printStackTrace();}90 app.start();91 }94 private Geometry bell;95 private Geometry ear1;96 private Geometry ear2;97 private Geometry ear3;98 private AudioNode music;99 private MotionTrack motionControl;101 private Geometry makeEar(Node root, Vector3f position){102 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");103 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));104 ear.setLocalTranslation(position);105 mat.setColor("Color", ColorRGBA.Green);106 ear.setMaterial(mat);107 root.attachChild(ear);108 return ear;109 }111 private Vector3f[] path = new Vector3f[]{112 // loop 1113 new Vector3f(0, 0, 0),114 new Vector3f(0, 0, -10),115 new Vector3f(-2, 0, -14),116 new Vector3f(-6, 0, -20),117 new Vector3f(0, 0, -26),118 new Vector3f(6, 0, -20),119 new Vector3f(0, 0, -14),120 new Vector3f(-6, 0, -20),121 new Vector3f(0, 0, -26),122 new Vector3f(6, 0, -20),123 // loop 2124 new Vector3f(5, 0, -5),125 new Vector3f(7, 0, 1.5f),126 new Vector3f(14, 0, 2),127 new Vector3f(20, 0, 6),128 new Vector3f(26, 0, 0),129 new Vector3f(20, 0, -6),130 new Vector3f(14, 0, 0),131 new Vector3f(20, 0, 6),132 new Vector3f(26, 0, 0),133 new Vector3f(20, 0, -6),134 new Vector3f(14, 0, 0),135 // loop 3136 new Vector3f(8, 0, 7.5f),137 new Vector3f(7, 0, 10.5f),138 new Vector3f(6, 0, 20),139 new Vector3f(0, 0, 26),140 new Vector3f(-6, 0, 20),141 new Vector3f(0, 0, 14),142 new Vector3f(6, 0, 20),143 new Vector3f(0, 0, 26),144 new Vector3f(-6, 0, 20),145 new Vector3f(0, 0, 14),146 // begin ellipse147 new Vector3f(16, 5, 20),148 new Vector3f(0, 0, 26),149 new Vector3f(-16, -10, 20),150 new Vector3f(0, 0, 14),151 new Vector3f(16, 20, 20),152 new Vector3f(0, 0, 26),153 new Vector3f(-10, -25, 10),154 new Vector3f(-10, 0, 0),155 // come at me!156 new Vector3f(-28.00242f, 48.005623f, -34.648228f),157 new Vector3f(0, 0 , -20),158 };160 private void createScene() {161 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");162 bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));163 mat.setColor("Color", ColorRGBA.Blue);164 bell.setMaterial(mat);165 rootNode.attachChild(bell);167 ear1 = makeEar(rootNode, new Vector3f(0, 0 ,-20));168 ear2 = makeEar(rootNode, new Vector3f(0, 0 ,20));169 ear3 = makeEar(rootNode, new Vector3f(20, 0 ,0));171 MotionPath track = new MotionPath();173 for (Vector3f v : path){174 track.addWayPoint(v);175 }176 track.setCurveTension(0.80f);178 motionControl = new MotionTrack(bell,track);180 // for now, use reflection to change the timer...181 // motionControl.setTimer(new IsoTimer(60));182 try {183 Field timerField;184 timerField = AbstractCinematicEvent.class.getDeclaredField("timer");185 timerField.setAccessible(true);186 try {timerField.set(motionControl, new IsoTimer(60));}187 catch (IllegalArgumentException e) {e.printStackTrace();}188 catch (IllegalAccessException e) {e.printStackTrace();}189 }190 catch (SecurityException e) {e.printStackTrace();}191 catch (NoSuchFieldException e) {e.printStackTrace();}193 motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);194 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));195 motionControl.setInitialDuration(20f);196 motionControl.setSpeed(1f);198 track.enableDebugShape(assetManager, rootNode);199 positionCamera();200 }203 private void positionCamera(){204 this.cam.setLocation(new Vector3f(-28.00242f, 48.005623f, -34.648228f));205 this.cam.setRotation(new Quaternion(0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));206 }208 private void initAudio() {209 org.lwjgl.input.Mouse.setGrabbed(false);210 music = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", false);212 rootNode.attachChild(music);213 audioRenderer.playSource(music);214 music.setPositional(true);215 music.setVolume(1f);216 music.setReverbEnabled(false);217 music.setDirectional(false);218 music.setMaxDistance(200.0f);219 music.setRefDistance(1f);220 //music.setRolloffFactor(1f);221 music.setLooping(false);222 audioRenderer.pauseSource(music);223 }225 public class Dancer implements SoundProcessor {226 Geometry entity;227 float scale = 2;228 public Dancer(Geometry entity){229 this.entity = entity;230 }232 /**233 * this method is irrelevant since there is no state to cleanup.234 */235 public void cleanup() {}238 /**239 * Respond to sound! This is the brain of an AI entity that240 * hears it's surroundings and reacts to them.241 */242 public void process(ByteBuffer audioSamples, int numSamples, AudioFormat format) {243 audioSamples.clear();244 byte[] data = new byte[numSamples];245 float[] out = new float[numSamples];246 audioSamples.get(data);247 FloatSampleTools.byte2floatInterleaved(data, 0, out, 0,248 numSamples/format.getFrameSize(), format);250 float max = Float.NEGATIVE_INFINITY;251 for (float f : out){if (f > max) max = f;}252 audioSamples.clear();254 if (max > 0.1){entity.getMaterial().setColor("Color", ColorRGBA.Green);}255 else {entity.getMaterial().setColor("Color", ColorRGBA.Gray);}256 }257 }259 private void prepareEar(Geometry ear, int n){260 if (this.audioRenderer instanceof MultiListener){261 MultiListener rf = (MultiListener)this.audioRenderer;263 Listener auxListener = new Listener();264 auxListener.setLocation(ear.getLocalTranslation());266 rf.addListener(auxListener);267 WaveFileWriter aux = null;269 try {aux = new WaveFileWriter(new File("/home/r/tmp/ear"+n+".wav"));}270 catch (FileNotFoundException e) {e.printStackTrace();}272 rf.registerSoundProcessor(auxListener,273 new CompositeSoundProcessor(new Dancer(ear), aux));274 }275 }278 public void simpleInitApp() {279 this.setTimer(new IsoTimer(60));280 initAudio();282 createScene();284 prepareEar(ear1, 1);285 prepareEar(ear2, 1);286 prepareEar(ear3, 1);288 motionControl.play();289 }291 public void simpleUpdate(float tpf) {292 if (music.getStatus() != AudioNode.Status.Playing){293 music.play();294 }295 Vector3f loc = cam.getLocation();296 Quaternion rot = cam.getRotation();297 listener.setLocation(loc);298 listener.setRotation(rot);299 music.setLocalTranslation(bell.getLocalTranslation());300 }302 }