Mercurial > jmeCapture
view src/com/aurellem/capture/examples/AdvancedAudio.java @ 40:56dc950feaed
added README
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Thu, 03 Nov 2011 16:39:32 -0700 |
parents | 784a3f4e6202 |
children |
line wrap: on
line source
1 package com.aurellem.capture.examples;3 import java.io.File;4 import java.io.FileNotFoundException;5 import java.io.IOException;6 import java.nio.ByteBuffer;7 import java.util.logging.Level;8 import java.util.logging.Logger;10 import javax.sound.sampled.AudioFormat;12 import org.tritonus.share.sampled.FloatSampleTools;14 import com.aurellem.capture.Capture;15 import com.aurellem.capture.IsoTimer;16 import com.aurellem.capture.audio.CompositeSoundProcessor;17 import com.aurellem.capture.audio.MultiListener;18 import com.aurellem.capture.audio.SoundProcessor;19 import com.aurellem.capture.audio.WaveFileWriter;20 import com.jme3.app.SimpleApplication;21 import com.jme3.audio.AudioNode;22 import com.jme3.audio.Listener;23 import com.jme3.audio.ListenerParam;24 import com.jme3.cinematic.MotionPath;25 import com.jme3.cinematic.events.MotionTrack;26 import com.jme3.input.controls.ActionListener;27 import com.jme3.input.controls.MouseButtonTrigger;28 import com.jme3.light.DirectionalLight;29 import com.jme3.material.Material;30 import com.jme3.math.ColorRGBA;31 import com.jme3.math.FastMath;32 import com.jme3.math.Quaternion;33 import com.jme3.math.Vector3f;34 import com.jme3.scene.Geometry;35 import com.jme3.scene.Node;36 import com.jme3.scene.shape.Box;37 import com.jme3.scene.shape.Sphere;38 import com.jme3.system.AppSettings;41 /**42 *43 * Demonstrates advanced use of the audio capture and recording features.44 * Multiple perspectives of the same scene are simultaneously rendered to45 * different sound files.46 *47 * A key limitation of the way multiple listeners are implemented is that48 * only 3D positioning effects are realized for listeners other than the49 * main LWJGL listener. This means that audio effects such as environment50 * settings will *not* be heard on any auxiliary listeners, though sound51 * attenuation will work correctly.52 *53 * Multiple listeners as realized here might be used to make AI entities54 * that can each hear the world from their own perspective.55 *56 * @author Robert McIntyre57 *58 */60 public class AdvancedAudio extends SimpleApplication {62 public static void main(String[] args) {63 Logger.getLogger("com.jme3").setLevel(Level.OFF);64 AdvancedAudio app = new AdvancedAudio();65 AppSettings settings = new AppSettings(true);66 settings.setAudioRenderer("Send");67 app.setSettings(settings);68 app.setShowSettings(false);69 app.setPauseOnLostFocus(false);71 try {Capture.captureVideo(app, new File("/home/r/tmp/out"));72 Capture.captureAudio(app, new File("/home/r/tmp/main.wav"));}73 catch (IOException e) {e.printStackTrace();}74 app.start();76 }78 private MotionTrack motionControl;81 private Geometry makeEar(Node root, Vector3f position){82 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");83 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));84 ear.setLocalTranslation(position);85 mat.setColor("Color", ColorRGBA.Green);86 ear.setMaterial(mat);87 root.attachChild(ear);88 return ear;89 }91 private Geometry bell;93 private Geometry ear1;94 private Geometry ear2;95 private Geometry ear3;99 private Vector3f[] path = new Vector3f[]{100 // loop 1101 new Vector3f(0, 0, 0),102 new Vector3f(0, 0, -10),103 new Vector3f(-2, 0, -14),104 new Vector3f(-6, 0, -20),105 new Vector3f(0, 0, -26),106 new Vector3f(6, 0, -20),107 new Vector3f(0, 0, -14),108 new Vector3f(-6, 0, -20),109 new Vector3f(0, 0, -26),110 new Vector3f(6, 0, -20),111 // loop 2112 new Vector3f(5, 0, -5),113 new Vector3f(7, 0, 1.5f),114 new Vector3f(14, 0, 2),115 new Vector3f(20, 0, 6),116 new Vector3f(26, 0, 0),117 new Vector3f(20, 0, -6),118 new Vector3f(14, 0, 0),119 new Vector3f(20, 0, 6),120 new Vector3f(26, 0, 0),121 new Vector3f(20, 0, -6),122 new Vector3f(14, 0, 0),123 // loop 3124 new Vector3f(8, 0, 7.5f),125 new Vector3f(7, 0, 10.5f),126 new Vector3f(6, 0, 20),127 new Vector3f(0, 0, 26),128 new Vector3f(-6, 0, 20),129 new Vector3f(0, 0, 14),130 new Vector3f(6, 0, 20),131 new Vector3f(0, 0, 26),132 new Vector3f(-6, 0, 20),133 new Vector3f(0, 0, 14),134 // begin ellipse135 new Vector3f(16, 5, 20),136 new Vector3f(0, 0, 26),137 new Vector3f(-16, -10, 20),138 new Vector3f(0, 0, 14),139 new Vector3f(16, 20, 20),140 new Vector3f(0, 0, 26),141 new Vector3f(-10, -25, 10),142 new Vector3f(-10, 0, 0),143 // come at me bro!144 new Vector3f(-28.00242f, 48.005623f, -34.648228f),145 new Vector3f(0, 0 , -20),146 };150 private void createScene() {151 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");152 bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));153 mat.setColor("Color", ColorRGBA.Blue);154 bell.setMaterial(mat);155 rootNode.attachChild(bell);157 DirectionalLight light = new DirectionalLight();158 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());159 light.setColor(ColorRGBA.White.mult(1.5f));160 rootNode.addLight(light);162 ear1 = makeEar(rootNode, new Vector3f(0, 0 ,-20));163 ear2 = makeEar(rootNode, new Vector3f(0, 0 ,20));164 ear3 = makeEar(rootNode, new Vector3f(20, 0 ,0));167 MotionPath track = new MotionPath();169 for (Vector3f v : path){170 track.addWayPoint(v);171 }174 track.setCurveTension(0.80f);177 motionControl = new MotionTrack(bell,track);178 motionControl.setTimer(new IsoTimer(60));179 motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);180 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));181 motionControl.setInitialDuration(20f);182 motionControl.setSpeed(1f);185 track.enableDebugShape(assetManager, rootNode);188 positionCamera();191 }194 private void positionCamera(){195 this.cam.setLocation(new Vector3f(-28.00242f, 48.005623f, -34.648228f));196 // cam.setLocation(new Vector3f(0,0,-20));197 this.cam.setRotation(new Quaternion(0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));198 }200 private AudioNode music;206 private void initAudio() {207 org.lwjgl.input.Mouse.setGrabbed(false);208 music = new AudioNode(assetManager, "Sound/Environment/sqr-1kHz.wav", false);210 rootNode.attachChild(music);211 audioRenderer.playSource(music);212 music.setPositional(true);213 music.setVolume(1f);214 music.setReverbEnabled(false);215 music.setDirectional(false);216 music.setMaxDistance(200.0f);217 music.setRefDistance(1f);218 music.setRolloffFactor(1f);219 music.setLooping(false);220 audioRenderer.pauseSource(music);222 }227 private Listener auxListener;228 //public File data1 = new File("/home/r/tmp/data1.wav");229 //public File data2 = new File("/home/r/tmp/data2.wav");230 //public File data3 = new File("/home/r/tmp/data3.wav");231 //public File data4 = new File("/home/r/tmp/data4.wav");232 //public File data5 = new File("/home/r/tmp/data5.wav");233 //public File data6 = new File("/home/r/tmp/data6.wav");236 public class Dancer implements SoundProcessor {237 Geometry entity;238 float scale = 2;239 public Dancer(Geometry entity){240 this.entity = entity;241 }243 /**244 * this method is irrelevant since there is no state to cleanup.245 */246 public void cleanup() {}249 /**250 * Dance to the beat! This is the brain of an AI entity that251 * hears it's surroundings and reacts to them.252 */253 public void process(ByteBuffer audioSamples, int numSamples, AudioFormat format) {254 audioSamples.clear();255 byte[] data = new byte[numSamples];256 float[] out = new float[numSamples];257 audioSamples.get(data);258 FloatSampleTools.byte2floatInterleaved(data, 0, out, 0,259 numSamples/format.getFrameSize(), format);261 float max = Float.NEGATIVE_INFINITY;262 for (float f : out){if (f > max) max = f;}263 audioSamples.clear();265 if (max > 0.1){entity.getMaterial().setColor("Color", ColorRGBA.Green);}266 else {entity.getMaterial().setColor("Color", ColorRGBA.Gray);}268 //entity.scale(this.scale);269 //if (this.scale == 2f){this.scale = 0.5f;}270 //else {this.scale = 2;}271 }274 }278 private void prepareEar(Geometry ear, int n){279 if (this.audioRenderer instanceof MultiListener){280 MultiListener rf = (MultiListener)this.audioRenderer;282 auxListener = new Listener();283 auxListener.setLocation(ear.getLocalTranslation());285 rf.addListener(auxListener);286 WaveFileWriter aux = null;288 try {aux = new WaveFileWriter(new File("/home/r/tmp/ear"+n+".wav"));}289 catch (FileNotFoundException e) {e.printStackTrace();}291 rf.registerSoundProcessor(auxListener,292 new CompositeSoundProcessor(new Dancer(ear), aux));294 }295 }298 public void simpleInitApp() {299 this.setTimer(new IsoTimer(60));300 initAudio();301 initKeys();302 createScene();304 prepareEar(ear1, 1);305 prepareEar(ear2, 1);306 prepareEar(ear3, 1);308 motionControl.play();309 }315 private void initKeys() {316 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));317 inputManager.addListener(actionListener, "Shoot");318 }320 /** Defining the "Shoot" action: Play a gun sound. */321 private ActionListener actionListener = new ActionListener() {322 @Override323 public void onAction(String name, boolean keyPressed, float tpf) {324 if (name.equals("Shoot") && !keyPressed) {326 System.out.println(bell.getLocalTranslation().subtract(listener.getLocation()).length());327 //bell.getMaterial().setColor("Color", ColorRGBA.randomColor());328 //audioRenderer.playSource(music);329 System.out.println(music.getRefDistance());331 }332 }333 };335 /** Move the listener with the camera - for 3D audio. */338 //private Vector3f prevBellPos = Vector3f.ZERO;339 private int countdown = 0;341 public void simpleUpdate(float tpf) {342 if (countdown == 0){343 music.play();344 }345 Vector3f loc = cam.getLocation();346 Quaternion rot = cam.getRotation();347 listener.setLocation(loc);348 listener.setRotation(rot);349 audioRenderer.updateListenerParam(listener, ListenerParam.Rotation);351 //System.out.println(countdown);353 //if (countdown++ == 300) { this.requestClose(false);}355 //System.out.println("channel "+ music.getChannel());356 //listener.setLocation(cam.getLocation());357 //listener.setRotation(cam.getRotation());358 //auxListener.setLocation(loc);359 //auxListener.setRotation(rot);360 //if (music.getStatus() != AudioNode.Status.Playing){361 //audioRenderer.playSource(music);362 //music.play();363 // bell.getMaterial().setColor("Color", ColorRGBA.randomColor());364 //System.out.println("I'm playing! <3");365 //}366 //audioRenderer.updateSourceParam(music, AudioParam.Direction);368 //Vector3f bellVelocity = bell.getLocalTranslation().subtract(prevBellPos).mult(1.0f/tpf);369 //prevBellPos = bell.getLocalTranslation();371 music.setLocalTranslation(bell.getLocalTranslation());373 //System.out.println("distance: " +374 // music.getLocalTranslation().subtract(listener.getLocation()).length());376 //music.setVelocity(bellVelocity);378 //audioRenderer.updateSourceParam(music, AudioParam.Position);379 //audioRenderer.updateSourceParam(music, AudioParam.Velocity);382 //System.out.println("main:" + listener.getVolume());383 //System.out.println("aux:" + auxListener.getVolume());384 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_MIN_GAIN, 0f);385 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_ROLLOFF_FACTOR, 5f);387 }389 }