view src/com/aurellem/capture/examples/AdvancedAudio.java @ 27:5249c8a9603c

changed SoundProcessors to use AudioFormat
author Robert McIntyre <rlm@mit.edu>
date Sun, 30 Oct 2011 08:10:26 -0700
parents 25fcf5fda505
children 7184bc09a92e
line wrap: on
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1 package com.aurellem.capture.examples;
3 import java.io.File;
4 import java.nio.ByteBuffer;
6 import javax.sound.sampled.AudioFormat;
8 import com.aurellem.capture.IsoTimer;
9 import com.aurellem.capture.audio.MultiListener;
10 import com.aurellem.capture.audio.SoundProcessor;
11 import com.jme3.app.SimpleApplication;
12 import com.jme3.audio.AudioNode;
13 import com.jme3.audio.Listener;
14 import com.jme3.cinematic.MotionPath;
15 import com.jme3.cinematic.events.MotionTrack;
16 import com.jme3.input.controls.ActionListener;
17 import com.jme3.input.controls.MouseButtonTrigger;
18 import com.jme3.light.DirectionalLight;
19 import com.jme3.material.Material;
20 import com.jme3.math.ColorRGBA;
21 import com.jme3.math.FastMath;
22 import com.jme3.math.Quaternion;
23 import com.jme3.math.Vector3f;
24 import com.jme3.scene.Geometry;
25 import com.jme3.scene.Node;
26 import com.jme3.scene.Spatial;
27 import com.jme3.scene.shape.Box;
28 import com.jme3.scene.shape.Sphere;
29 import com.jme3.system.AppSettings;
32 /**
33 *
34 * Demonstrates advanced use of the audio capture and recording features.
35 * Multiple perspectives of the same scene are simultaneously rendered to
36 * different sound files.
37 *
38 * A key limitation of the way multiple listeners are implemented is that
39 * only 3D positioning effects are realized for listeners other than the
40 * main LWJGL listener. This means that audio effects such as environment
41 * settings will *not* be heard on any auxiliary listeners, though sound
42 * attenuation will work correctly.
43 *
44 * Multiple listeners as realized here might be used to make AI entities
45 * that can each hear the world from their own perspective.
46 *
47 * @author Robert McIntyre
48 *
49 */
51 public class AdvancedAudio extends SimpleApplication {
53 public static void main(String[] args) {
55 AdvancedAudio app = new AdvancedAudio();
56 AppSettings settings = new AppSettings(true);
57 settings.setAudioRenderer("Send");
58 app.setSettings(settings);
59 app.setShowSettings(false);
60 app.setPauseOnLostFocus(false);
61 org.lwjgl.input.Mouse.setGrabbed(false);
62 app.start();
63 }
65 private MotionTrack motionControl;
68 private Spatial makeEar(Node root, Vector3f position){
69 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
70 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));
71 ear.setLocalTranslation(position);
72 mat.setColor("Color", ColorRGBA.Green);
73 ear.setMaterial(mat);
74 root.attachChild(ear);
75 return ear;
76 }
78 private Geometry bell;
80 private Spatial ear1;
81 //private Spatial ear2;
82 //private Spatial ear3;
83 //private Spatial ear4;
86 private Vector3f[] path = new Vector3f[]{
87 // loop 1
88 new Vector3f(0, 0, 0),
89 new Vector3f(0, 0, -10),
90 new Vector3f(-2, 0, -14),
91 new Vector3f(-6, 0, -20),
92 new Vector3f(0, 0, -26),
93 new Vector3f(6, 0, -20),
94 new Vector3f(0, 0, -14),
95 new Vector3f(-6, 0, -20),
96 new Vector3f(0, 0, -26),
97 new Vector3f(6, 0, -20),
98 // loop 2
99 new Vector3f(5, 0, -5),
100 new Vector3f(7, 0, 1.5f),
101 new Vector3f(14, 0, 2),
102 new Vector3f(20, 0, 6),
103 new Vector3f(26, 0, 0),
104 new Vector3f(20, 0, -6),
105 new Vector3f(14, 0, 0),
106 new Vector3f(20, 0, 6),
107 new Vector3f(26, 0, 0),
108 new Vector3f(20, 0, -6),
109 new Vector3f(14, 0, 0),
110 // loop 3
111 new Vector3f(8, 0, 7.5f),
112 new Vector3f(7, 0, 10.5f),
113 new Vector3f(6, 0, 20),
114 new Vector3f(0, 0, 26),
115 new Vector3f(-6, 0, 20),
116 new Vector3f(0, 0, 14),
117 new Vector3f(6, 0, 20),
118 new Vector3f(0, 0, 26),
119 new Vector3f(-6, 0, 20),
120 new Vector3f(0, 0, 14),
121 // begin ellipse
122 new Vector3f(16, 5, 20),
123 new Vector3f(0, 0, 26),
124 new Vector3f(-16, -10, 20),
125 new Vector3f(0, 0, 14),
126 new Vector3f(16, 20, 20),
127 new Vector3f(0, 0, 26),
128 new Vector3f(-10, -25, 10),
129 new Vector3f(-10, 0, 0),
130 // come at me bro!
131 new Vector3f(-28.00242f, 48.005623f, -34.648228f),
132 new Vector3f(0, 0 , -20),
133 };
137 private void createScene() {
138 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
139 bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));
140 mat.setColor("Color", ColorRGBA.Blue);
141 bell.setMaterial(mat);
142 rootNode.attachChild(bell);
144 DirectionalLight light = new DirectionalLight();
145 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
146 light.setColor(ColorRGBA.White.mult(1.5f));
147 rootNode.addLight(light);
149 ear1 = makeEar(rootNode, new Vector3f(0, 0 ,20));
150 //ear2 = makeEar(rootNode, new Vector3f(0, 0 ,-20));
151 //ear3 = makeEar(rootNode, new Vector3f(20, 0 ,0));
152 //ear4 = makeEar(rootNode, new Vector3f(-20, 0 ,0));
154 MotionPath track = new MotionPath();
156 for (Vector3f v : path){
157 track.addWayPoint(v);
158 }
161 track.setCurveTension(0.80f);
164 motionControl = new MotionTrack(bell,track);
165 motionControl.setDirectionType(MotionTrack.Direction.PathAndRotation);
166 motionControl.setRotation(new Quaternion().fromAngleNormalAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y));
167 motionControl.setInitialDuration(10f);
168 motionControl.setSpeed(0.1f);
171 track.enableDebugShape(assetManager, rootNode);
174 positionCamera();
177 }
180 private void positionCamera(){
181 this.cam.setLocation(new Vector3f(-28.00242f, 48.005623f, -34.648228f));
182 // cam.setLocation(new Vector3f(0,0,-20));
183 this.cam.setRotation(new Quaternion(0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));
184 }
186 private AudioNode music;
192 private void initAudio() {
194 music = new AudioNode(assetManager, "Sound/Environment/pure.wav", false);
196 rootNode.attachChild(music);
197 audioRenderer.playSource(music);
199 music.setVolume(1f);
200 music.setPositional(true);
201 music.setMaxDistance(200.0f);
202 music.setRefDistance(0.1f);
203 music.setRolloffFactor(5f);
204 audioRenderer.pauseSource(music);
206 }
211 private Listener auxListener = new Listener();
212 public File data1 = new File("/home/r/tmp/data1.wav");
213 public File data2 = new File("/home/r/tmp/data2.wav");
214 public File data3 = new File("/home/r/tmp/data3.wav");
215 public File data4 = new File("/home/r/tmp/data4.wav");
216 public File data5 = new File("/home/r/tmp/data5.wav");
217 public File data6 = new File("/home/r/tmp/data6.wav");
220 public class Dancer implements SoundProcessor {
222 Spatial entity;
224 float scale = 2;
226 public Dancer(Spatial entity){
227 this.entity = entity;
228 }
230 /**
231 * this method is irrelevant since there is no state to cleanup.
232 */
233 public void cleanup() {}
236 /**
237 * Dance to the beat! This is the brain of an AI entity that
238 * hears it's surroundings and reacts to them.
239 */
240 public void process(ByteBuffer audioSamples, AudioFormat format, int numSamples) {
241 //System.out.println("I'm DANCING <3");
242 entity.scale(this.scale);
243 if (this.scale == 2f){this.scale = 0.5f;}
244 else {this.scale = 2;}
245 }
248 }
253 public void simpleInitApp() {
254 this.setTimer(new IsoTimer(60));
255 initAudio();
256 initKeys();
257 createScene();
258 if (this.audioRenderer instanceof MultiListener){
259 MultiListener rf = (MultiListener)this.audioRenderer;
262 rf.addListener(auxListener);
264 //rf.registerSoundProcessor(new WaveFileWriter(data1));
265 rf.registerSoundProcessor(auxListener, new Dancer(ear1));
267 }
269 motionControl.play();
270 }
276 private void initKeys() {
277 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));
278 inputManager.addListener(actionListener, "Shoot");
279 }
281 /** Defining the "Shoot" action: Play a gun sound. */
282 private ActionListener actionListener = new ActionListener() {
283 @Override
284 public void onAction(String name, boolean keyPressed, float tpf) {
285 if (name.equals("Shoot") && !keyPressed) {
286 System.out.println("I'm playing! <3");
287 System.out.println(bell.getLocalTranslation().subtract(cam.getLocation()).length());
289 audioRenderer.playSource(music);
290 System.out.println(music.getRefDistance());
292 }
293 }
294 };
296 /** Move the listener with the camera - for 3D audio. */
299 private Vector3f prevBellPos = Vector3f.ZERO;
300 public void simpleUpdate(float tpf) {
301 //Vector3f loc = cam.getLocation();
302 //Quaternion rot = cam.getRotation();
303 //listener.setLocation(loc);
304 //listener.setRotation(rot);
307 listener.setLocation(cam.getLocation());
308 listener.setRotation(cam.getRotation());
309 //auxListener.setLocation(loc);
310 //auxListener.setRotation(rot);
311 //if (music.getStatus() == AudioNode.Status.Stopped){
313 //music.playInstance();
314 //}
315 //audioRenderer.updateSourceParam(music, AudioParam.Direction);
317 Vector3f bellVelocity = bell.getLocalTranslation().subtract(prevBellPos).mult(1.0f/tpf);
318 prevBellPos = bell.getLocalTranslation();
320 music.setLocalTranslation(bell.getLocalTranslation());
321 music.setVelocity(bellVelocity);
323 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_MIN_GAIN, 0f);
324 //org.lwjgl.openal.AL10.alSourcef(1, org.lwjgl.openal.AL10.AL_ROLLOFF_FACTOR, 5f);
326 }
328 }