Mercurial > jmeCapture
view src/com/aurellem/capture/hello/HelloAudio.java @ 10:4c5fc53778c1
moved randelshofer stuff to rightfull place, enabled XuggleVideoRecorder
author | Robert McIntyre <rlm@mit.edu> |
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date | Wed, 26 Oct 2011 09:38:27 -0700 |
parents | 5dfc9e768816 |
children | 8a6b1684f536 |
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1 package com.aurellem.capture.hello;3 import java.io.File;5 import com.aurellem.capture.IsoTimer;6 import com.aurellem.capture.audio.MultiListener;7 import com.aurellem.capture.audio.WaveFileWriter;8 import com.jme3.app.SimpleApplication;9 import com.jme3.audio.AudioNode;10 import com.jme3.audio.Listener;11 import com.jme3.input.controls.ActionListener;12 import com.jme3.input.controls.MouseButtonTrigger;13 import com.jme3.material.Material;14 import com.jme3.math.ColorRGBA;15 import com.jme3.math.Quaternion;16 import com.jme3.math.Vector3f;17 import com.jme3.scene.Geometry;18 import com.jme3.scene.shape.Box;19 import com.jme3.system.AppSettings;21 /** Sample 11 - playing 3D audio. */22 public class HelloAudio extends SimpleApplication {24 private AudioNode audio_gun;25 private AudioNode audio_nature;26 private Geometry player;27 private Listener auxListener = new Listener();28 public File data1 = new File("/home/r/tmp/data1.wav");29 public File data2 = new File("/home/r/tmp/data2.wav");30 public File data3 = new File("/home/r/tmp/data3.wav");32 private File makeTarget(int n){33 return new File("/home/r/tmp/assload-" + n + ".wav");34 }37 public static void main(String[] args) {39 // Logger.getLogger("com.jme3").setLevel(Level.OFF);41 HelloAudio app = new HelloAudio();42 AppSettings settings = new AppSettings(true);44 settings.setAudioRenderer("Send");45 app.setSettings(settings);46 app.setShowSettings(false);47 app.start();48 app.setPauseOnLostFocus(false);49 }51 @Override52 public void simpleInitApp() {53 this.setTimer(new IsoTimer(60));56 if (this.audioRenderer instanceof MultiListener){57 MultiListener rf = (MultiListener)this.audioRenderer;59 for (int n = 0; n < 0; n++){60 Listener zzz = new Listener();61 rf.addListener(zzz);62 rf.registerSoundProcessor(63 zzz, new WaveFileWriter(makeTarget(n)));64 }65 Listener listener3 = new Listener();66 rf.addListener(auxListener);67 rf.addListener(listener3);68 rf.registerSoundProcessor(new WaveFileWriter(data1));69 rf.registerSoundProcessor(auxListener, new WaveFileWriter(data2));70 rf.registerSoundProcessor(listener3, new WaveFileWriter(data3));71 }72 flyCam.setMoveSpeed(40);74 /** just a blue box floating in space */75 Box box1 = new Box(Vector3f.ZERO, 1, 1, 1);76 player = new Geometry("Player", box1);77 Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");78 mat1.setColor("Color", ColorRGBA.Blue);79 player.setMaterial(mat1);80 rootNode.attachChild(player);82 /** custom init methods, see below */83 initKeys();84 initAudio();86 this.audioRenderer.playSource(audio_gun);90 }92 /** We create two audio nodes. */93 private void initAudio() {94 //audioRenderer.setEnvironment(Environment.Cavern);95 /* gun shot sound is to be triggered by a mouse click. */96 audio_gun = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Gun.wav", false);97 //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false);98 audio_gun.setLooping(false);99 audio_gun.setVolume(2);100 audio_gun.setPositional(true);103 /* nature sound - keeps playing in a loop. */104 audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false);105 audio_nature.setLooping(true);106 audio_nature.setPositional(true);107 audio_nature.setLocalTranslation(Vector3f.ZERO.clone());108 audio_nature.setVolume(3);109 audio_nature.updateGeometricState();110 }112 /** Declaring the "Shoot" action, and113 * mapping it to a trigger (mouse click). */114 private void initKeys() {115 inputManager.addMapping("Shoot", new MouseButtonTrigger(0));116 inputManager.addListener(actionListener, "Shoot");117 }119 /** Defining the "Shoot" action: Play a gun sound. */120 private ActionListener actionListener = new ActionListener() {121 @Override122 public void onAction(String name, boolean keyPressed, float tpf) {123 if (name.equals("Shoot") && !keyPressed) {124 audioRenderer.playSource(audio_gun); // play once!125 }126 }127 };129 /** Move the listener with the camera - for 3D audio. */130 @Override131 public void simpleUpdate(float tpf) {132 Vector3f loc = cam.getLocation();133 Quaternion rot = cam.getRotation();134 listener.setLocation(loc);135 listener.setRotation(rot);136 auxListener.setLocation(loc);137 auxListener.setRotation(rot);138 if (audio_gun.getStatus() == AudioNode.Status.Stopped){139 System.out.println("I'm Stopped!");140 this.requestClose(false);141 }144 }146 }