Mercurial > jmeCapture
view src/com/aurellem/capture/examples/Advanced.java @ 71:2c50a0c99715
remove xuggle, since I will never use it.
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 10 Mar 2014 18:54:35 -0400 |
parents | 23e3df41db3c |
children |
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1 package com.aurellem.capture.examples;3 import java.io.File;4 import java.io.IOException;5 import java.lang.reflect.Field;6 import java.nio.ByteBuffer;8 import javax.sound.sampled.AudioFormat;10 import org.tritonus.share.sampled.FloatSampleTools;12 import com.aurellem.capture.AurellemSystemDelegate;13 import com.aurellem.capture.Capture;14 import com.aurellem.capture.IsoTimer;15 import com.aurellem.capture.audio.CompositeSoundProcessor;16 import com.aurellem.capture.audio.MultiListener;17 import com.aurellem.capture.audio.SoundProcessor;18 import com.aurellem.capture.audio.WaveFileWriter;19 import com.jme3.app.SimpleApplication;20 import com.jme3.audio.AudioNode;21 import com.jme3.audio.Listener;22 import com.jme3.cinematic.MotionPath;23 import com.jme3.cinematic.events.AbstractCinematicEvent;24 import com.jme3.cinematic.events.MotionTrack;25 import com.jme3.material.Material;26 import com.jme3.math.ColorRGBA;27 import com.jme3.math.FastMath;28 import com.jme3.math.Quaternion;29 import com.jme3.math.Vector3f;30 import com.jme3.scene.Geometry;31 import com.jme3.scene.Node;32 import com.jme3.scene.shape.Box;33 import com.jme3.scene.shape.Sphere;34 import com.jme3.system.AppSettings;35 import com.jme3.system.JmeSystem;37 /**38 *39 * Demonstrates advanced use of the audio capture and recording40 * features. Multiple perspectives of the same scene are41 * simultaneously rendered to different sound files.42 *43 * A key limitation of the way multiple listeners are implemented is44 * that only 3D positioning effects are realized for listeners other45 * than the main LWJGL listener. This means that audio effects such46 * as environment settings will *not* be heard on any auxiliary47 * listeners, though sound attenuation will work correctly.48 *49 * Multiple listeners as realized here might be used to make AI50 * entities that can each hear the world from their own perspective.51 *52 * @author Robert McIntyre53 */55 public class Advanced extends SimpleApplication {57 /**58 * You will see three grey cubes, a blue sphere, and a path which59 * circles each cube. The blue sphere is generating a constant60 * monotone sound as it moves along the track. Each cube is61 * listening for sound; when a cube hears sound whose intensity is62 * greater than a certain threshold, it changes its color from63 * grey to green.64 *65 * Each cube is also saving whatever it hears to a file. The66 * scene from the perspective of the viewer is also saved to a67 * video file. When you listen to each of the sound files68 * alongside the video, the sound will get louder when the sphere69 * approaches the cube that generated that sound file. This70 * shows that each listener is hearing the world from its own71 * perspective.72 *73 */74 public static void main(String[] args) {75 Advanced app = new Advanced();76 AppSettings settings = new AppSettings(true);77 settings.setAudioRenderer(AurellemSystemDelegate.SEND);78 JmeSystem.setSystemDelegate(new AurellemSystemDelegate());79 app.setSettings(settings);80 app.setShowSettings(false);81 app.setPauseOnLostFocus(false);83 try {84 //Capture.captureVideo(app, File.createTempFile("advanced",".avi"));85 Capture.captureAudio(app, File.createTempFile("advanced",".wav"));86 }87 catch (IOException e) {e.printStackTrace();}89 app.start();90 }92 private Geometry bell;93 private Geometry ear1;94 private Geometry ear2;95 private Geometry ear3;96 private AudioNode music;97 private MotionTrack motionControl;98 private IsoTimer motionTimer = new IsoTimer(60);100 private Geometry makeEar(Node root, Vector3f position){101 Material mat = new Material(assetManager,102 "Common/MatDefs/Misc/Unshaded.j3md");103 Geometry ear = new Geometry("ear", new Box(1.0f, 1.0f, 1.0f));104 ear.setLocalTranslation(position);105 mat.setColor("Color", ColorRGBA.Green);106 ear.setMaterial(mat);107 root.attachChild(ear);108 return ear;109 }111 private Vector3f[] path = new Vector3f[]{112 // loop 1113 new Vector3f(0, 0, 0),114 new Vector3f(0, 0, -10),115 new Vector3f(-2, 0, -14),116 new Vector3f(-6, 0, -20),117 new Vector3f(0, 0, -26),118 new Vector3f(6, 0, -20),119 new Vector3f(0, 0, -14),120 new Vector3f(-6, 0, -20),121 new Vector3f(0, 0, -26),122 new Vector3f(6, 0, -20),123 // loop 2124 new Vector3f(5, 0, -5),125 new Vector3f(7, 0, 1.5f),126 new Vector3f(14, 0, 2),127 new Vector3f(20, 0, 6),128 new Vector3f(26, 0, 0),129 new Vector3f(20, 0, -6),130 new Vector3f(14, 0, 0),131 new Vector3f(20, 0, 6),132 new Vector3f(26, 0, 0),133 new Vector3f(20, 0, -6),134 new Vector3f(14, 0, 0),135 // loop 3136 new Vector3f(8, 0, 7.5f),137 new Vector3f(7, 0, 10.5f),138 new Vector3f(6, 0, 20),139 new Vector3f(0, 0, 26),140 new Vector3f(-6, 0, 20),141 new Vector3f(0, 0, 14),142 new Vector3f(6, 0, 20),143 new Vector3f(0, 0, 26),144 new Vector3f(-6, 0, 20),145 new Vector3f(0, 0, 14),146 // begin ellipse147 new Vector3f(16, 5, 20),148 new Vector3f(0, 0, 26),149 new Vector3f(-16, -10, 20),150 new Vector3f(0, 0, 14),151 new Vector3f(16, 20, 20),152 new Vector3f(0, 0, 26),153 new Vector3f(-10, -25, 10),154 new Vector3f(-10, 0, 0),155 // come at me!156 new Vector3f(-28.00242f, 48.005623f, -34.648228f),157 new Vector3f(0, 0 , -20),158 };160 private void createScene() {161 Material mat = new Material(assetManager,162 "Common/MatDefs/Misc/Unshaded.j3md");163 bell = new Geometry( "sound-emitter" , new Sphere(15,15,1));164 mat.setColor("Color", ColorRGBA.Blue);165 bell.setMaterial(mat);166 rootNode.attachChild(bell);168 ear1 = makeEar(rootNode, new Vector3f(0, 0 ,-20));169 ear2 = makeEar(rootNode, new Vector3f(0, 0 ,20));170 ear3 = makeEar(rootNode, new Vector3f(20, 0 ,0));172 MotionPath track = new MotionPath();174 for (Vector3f v : path){175 track.addWayPoint(v);176 }177 track.setCurveTension(0.80f);179 motionControl = new MotionTrack(bell,track);180 // for now, use reflection to change the timer...181 // motionControl.setTimer(new IsoTimer(60));183 try {184 Field timerField;185 timerField =186 AbstractCinematicEvent.class.getDeclaredField("timer");187 timerField.setAccessible(true);188 try {timerField.set(motionControl, motionTimer);}189 catch (IllegalArgumentException e) {e.printStackTrace();}190 catch (IllegalAccessException e) {e.printStackTrace();}191 }192 catch (SecurityException e) {e.printStackTrace();}193 catch (NoSuchFieldException e) {e.printStackTrace();}196 motionControl.setDirectionType197 (MotionTrack.Direction.PathAndRotation);198 motionControl.setRotation199 (new Quaternion().fromAngleNormalAxis200 (-FastMath.HALF_PI, Vector3f.UNIT_Y));201 motionControl.setInitialDuration(20f);202 motionControl.setSpeed(1f);204 track.enableDebugShape(assetManager, rootNode);205 positionCamera();206 }208 private void positionCamera(){209 this.cam.setLocation210 (new Vector3f(-28.00242f, 48.005623f, -34.648228f));211 this.cam.setRotation212 (new Quaternion213 (0.3359635f, 0.34280345f, -0.13281013f, 0.8671653f));214 }216 private void initAudio() {217 org.lwjgl.input.Mouse.setGrabbed(false);218 music = new AudioNode(assetManager,219 "Sound/Effects/Beep.ogg", false);220 rootNode.attachChild(music);221 audioRenderer.playSource(music);222 music.setPositional(true);223 music.setVolume(1f);224 music.setReverbEnabled(false);225 music.setDirectional(false);226 music.setMaxDistance(200.0f);227 music.setRefDistance(1f);228 //music.setRolloffFactor(1f);229 music.setLooping(false);230 audioRenderer.pauseSource(music);231 }233 public class Dancer implements SoundProcessor {234 Geometry entity;235 float scale = 2;236 public Dancer(Geometry entity){237 this.entity = entity;238 }240 /**241 * this method is irrelevant since there is no state to cleanup.242 */243 public void cleanup() {}246 /**247 * Respond to sound! This is the brain of an AI entity that248 * hears its surroundings and reacts to them.249 */250 public void process(ByteBuffer audioSamples,251 int numSamples, AudioFormat format) {252 audioSamples.clear();253 byte[] data = new byte[numSamples];254 float[] out = new float[numSamples];255 audioSamples.get(data);256 FloatSampleTools.257 byte2floatInterleaved258 (data, 0, out, 0, numSamples/format.getFrameSize(), format);260 float max = Float.NEGATIVE_INFINITY;261 for (float f : out){if (f > max) max = f;}262 audioSamples.clear();264 if (max > 0.1){265 entity.getMaterial().setColor("Color", ColorRGBA.Green);266 }267 else {268 entity.getMaterial().setColor("Color", ColorRGBA.Gray);269 }270 }271 }273 private void prepareEar(Geometry ear, int n){274 if (this.audioRenderer instanceof MultiListener){275 MultiListener rf = (MultiListener)this.audioRenderer;277 Listener auxListener = new Listener();278 auxListener.setLocation(ear.getLocalTranslation());280 rf.addListener(auxListener);281 WaveFileWriter aux = null;283 try {284 aux = new WaveFileWriter285 (File.createTempFile("advanced-audio-" + n, ".wav"));}286 catch (IOException e) {e.printStackTrace();}288 rf.registerSoundProcessor289 (auxListener,290 new CompositeSoundProcessor(new Dancer(ear), aux));291 }292 }294 public void simpleInitApp() {295 this.setTimer(new IsoTimer(60));296 initAudio();298 createScene();300 prepareEar(ear1, 1);301 prepareEar(ear2, 1);302 prepareEar(ear3, 1);304 motionControl.play();305 }307 public void simpleUpdate(float tpf) {308 motionTimer.update();309 if (music.getStatus() != AudioNode.Status.Playing){310 music.play();311 }312 Vector3f loc = cam.getLocation();313 Quaternion rot = cam.getRotation();314 listener.setLocation(loc);315 listener.setRotation(rot);316 music.setLocalTranslation(bell.getLocalTranslation());317 }318 }