view divergence/results.txt @ 37:094a92b556a2

still trying to debug stupid program
author Robert McIntyre <rlm@mit.edu>
date Mon, 31 Oct 2011 02:35:35 -0700
parents 2a525e937d86
children adeb88787645
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1 sqr-1khz, a mono 16 bit sound file, diverges at sample 9
2 haydn, a stereo 16 bit, does not diverge to 350 samples.
3 pure, mono 16 bit, diverges at sample 9
4 sqr-10Hz, a mono 16 bit, diverges at sample 10
5 sqr-100Hz also diverges at 10.
9 calling audioRenderer.updateSourceParams in main update loop doesn't
10 change output
12 audioRenderer.playSource vs source.play doesn't make a difference with
13 pure (and probably doesn't make any difference)
16 channel starts at -1, changes to 0 when playing starts, then stays the
17 same through divergence.
20 surprisingly, supporfEFX doesn't affect anything.
23 When things are off, they only appear to be off by one byte. main
24 will be at x and aux will be at x+1 or x-1.
26 Setting audioNode paramaters changes the severity of the difference
27 but not its onset.
30 Non-positional sound has no problems.
33 Divergence gets worse the longer things run.
37 As the sound source moves about the listener in a circle, the sound
38 should be at a constant volume, since the distance between the source
39 and listener is constant. Instead, the sound varies depending on where
40 the thing is in the circle. Main cuts out at around 90degrees, while
41 aux cuts out at around 180 degrees.