diff src/com/aurellem/capture/examples/AdvancedAudio.java @ 16:87f818f58975

more work on Advanced documentation
author Robert McIntyre <rlm@mit.edu>
date Fri, 28 Oct 2011 22:24:10 -0700
parents be5ac56826be
children dae169178d11
line wrap: on
line diff
     1.1 --- a/src/com/aurellem/capture/examples/AdvancedAudio.java	Fri Oct 28 06:52:46 2011 -0700
     1.2 +++ b/src/com/aurellem/capture/examples/AdvancedAudio.java	Fri Oct 28 22:24:10 2011 -0700
     1.3 @@ -62,10 +62,8 @@
     1.4  	  }
     1.5  
     1.6  	
     1.7 -	 private Spatial teapot;
     1.8 -	 private boolean active = true;
     1.9 -	 private boolean playing = false;
    1.10 -	 private MotionPath path;
    1.11 +	
    1.12 +	 
    1.13  	 private MotionTrack motionControl;
    1.14  	
    1.15  	 
    1.16 @@ -76,8 +74,7 @@
    1.17  		 mat.setColor("Color", ColorRGBA.Green);
    1.18  		 ear.setMaterial(mat);
    1.19  		 root.attachChild(ear);
    1.20 -	 }
    1.21 -	 
    1.22 +	 } 
    1.23  	 
    1.24  	 private void createScene() {
    1.25  		 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    1.26 @@ -85,9 +82,6 @@
    1.27  		 mat.setColor("Color", ColorRGBA.Blue);
    1.28  		 bell.setMaterial(mat);
    1.29  		 rootNode.attachChild(bell);
    1.30 -
    1.31 -		
    1.32 -		 
    1.33  		 
    1.34  		 DirectionalLight light = new DirectionalLight();
    1.35  		 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
    1.36 @@ -234,7 +228,7 @@
    1.37    private void initAudio() {
    1.38  	//audioRenderer.setEnvironment(Environment.Cavern);
    1.39      /* gun shot sound is to be triggered by a mouse click. */
    1.40 -	audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
    1.41 +	audio_gun = new AudioNode(assetManager, "Sound/Environment/haydn.wav", false);
    1.42  	//audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false);
    1.43      audio_gun.setLooping(false);
    1.44      audio_gun.setVolume(2);
    1.45 @@ -242,7 +236,7 @@
    1.46  
    1.47  
    1.48      /* nature sound - keeps playing in a loop. */
    1.49 -    audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", false, false);
    1.50 +    audio_nature = new AudioNode(assetManager, "Sound/Environment/haydn.wav", false, false);
    1.51      audio_nature.setLooping(true);
    1.52      audio_nature.setPositional(true);
    1.53      audio_nature.setLocalTranslation(Vector3f.ZERO.clone());