Mercurial > jmeCapture
comparison src/com/aurellem/capture/hello/HelloAudio.java @ 8:dde12be02029
removed TestAurellem
author | Robert McIntyre <rlm@mit.edu> |
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date | Tue, 25 Oct 2011 12:29:40 -0700 |
parents | edaa7e7806e4 |
children | 5dfc9e768816 |
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7:002b955a120a | 8:dde12be02029 |
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95 | 95 |
96 /** We create two audio nodes. */ | 96 /** We create two audio nodes. */ |
97 private void initAudio() { | 97 private void initAudio() { |
98 //audioRenderer.setEnvironment(Environment.Cavern); | 98 //audioRenderer.setEnvironment(Environment.Cavern); |
99 /* gun shot sound is to be triggered by a mouse click. */ | 99 /* gun shot sound is to be triggered by a mouse click. */ |
100 //audio_gun = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Gun.wav", false); | 100 audio_gun = new AudioNode(audioRenderer, assetManager, "Sound/Effects/Gun.wav", false); |
101 audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false); | 101 //audio_gun = new AudioNode(assetManager, "Sound/Effects/dream.wav", false, false); |
102 audio_gun.setLooping(false); | 102 audio_gun.setLooping(false); |
103 audio_gun.setVolume(2); | 103 audio_gun.setVolume(2); |
104 audio_gun.setPositional(true); | 104 audio_gun.setPositional(true); |
105 | 105 |
106 | 106 |