Mercurial > jmeCapture
comparison src/com/aurellem/capture/IsoTimer.java @ 59:5afa49c5a7d3
adding wiki readme goodness
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Dec 2011 22:14:21 -0600 |
parents | afc437f637bd |
children | f5e52169f056 |
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58:f2c5f1fca9a7 | 59:5afa49c5a7d3 |
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25 * ball rolling at 1 video-mile per user-hour. It doesn't matter how | 25 * ball rolling at 1 video-mile per user-hour. It doesn't matter how |
26 * much user-time it took to simulate that hour of game-time to make | 26 * much user-time it took to simulate that hour of game-time to make |
27 * the high-quality recording. If an Application uses this IsoTimer | 27 * the high-quality recording. If an Application uses this IsoTimer |
28 * instead of the normal one, we can be sure that every call to | 28 * instead of the normal one, we can be sure that every call to |
29 * simpleUpdate, for example, corresponds to exactly (1 / fps) seconds | 29 * simpleUpdate, for example, corresponds to exactly (1 / fps) seconds |
30 * of game-time. This let's us record perfect video and audio even on | 30 * of game-time. This lets us record perfect video and audio even on |
31 * a slow computer. | 31 * a slow computer. |
32 * | 32 * |
33 * @author Robert McIntyre | 33 * @author Robert McIntyre |
34 * | 34 * |
35 */ | 35 */ |