comparison src/com/aurellem/capture/IsoTimer.java @ 59:5afa49c5a7d3

adding wiki readme goodness
author Robert McIntyre <rlm@mit.edu>
date Sat, 03 Dec 2011 22:14:21 -0600
parents afc437f637bd
children f5e52169f056
comparison
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58:f2c5f1fca9a7 59:5afa49c5a7d3
25 * ball rolling at 1 video-mile per user-hour. It doesn't matter how 25 * ball rolling at 1 video-mile per user-hour. It doesn't matter how
26 * much user-time it took to simulate that hour of game-time to make 26 * much user-time it took to simulate that hour of game-time to make
27 * the high-quality recording. If an Application uses this IsoTimer 27 * the high-quality recording. If an Application uses this IsoTimer
28 * instead of the normal one, we can be sure that every call to 28 * instead of the normal one, we can be sure that every call to
29 * simpleUpdate, for example, corresponds to exactly (1 / fps) seconds 29 * simpleUpdate, for example, corresponds to exactly (1 / fps) seconds
30 * of game-time. This let's us record perfect video and audio even on 30 * of game-time. This lets us record perfect video and audio even on
31 * a slow computer. 31 * a slow computer.
32 * 32 *
33 * @author Robert McIntyre 33 * @author Robert McIntyre
34 * 34 *
35 */ 35 */