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1 package com.aurellem.capture.examples;
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2
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3 import java.io.File;
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4 import java.io.IOException;
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5
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6 import com.aurellem.capture.Capture;
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7 import com.aurellem.capture.IsoTimer;
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8 import com.aurellem.capture.video.AbstractVideoRecorder;
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9 import com.jme3.app.SimpleApplication;
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10 import com.jme3.material.Material;
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11 import com.jme3.math.ColorRGBA;
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12 import com.jme3.math.Vector3f;
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13 import com.jme3.scene.Geometry;
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14 import com.jme3.scene.shape.Box;
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15
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16 /** Recording Video from an application suitable for upload to youtube.*/
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17 public class AdvancedVideo extends SimpleApplication {
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18
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19 /*File staticVideo =
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20 new File("/home/r/bullshit.avi");
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21 */
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22 File movingVideo =
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23 new File("/home/r/tmp/bullshit2.flv");
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24
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25 AbstractVideoRecorder movingRecorder ;
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26
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27 public static void main(String[] args){
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28 AdvancedVideo app = new AdvancedVideo();
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29 app.start();
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30 }
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31
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32 public void initVideo(){
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33 this.setTimer(new IsoTimer(60));
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34 /*try{
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35 // set the timer to 30fps lock-step
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36 this.setTimer(new IsoTimer(30));
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37
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38 //ViewPort compositeViewPort = renderManager.createFinalView("composite", cam);
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39 //compositeViewPort.attachScene(this.rootNode);
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40 //compositeViewPort.attachScene(this.guiNode);
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41 this.viewPort.setClearFlags(true, true, true);
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42 this.viewPort.setBackgroundColor(ColorRGBA.Black);
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43 movingRecorder = new AVIVideoRecorder(movingVideo);
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44 this.stateManager.attach(movingRecorder);
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45 this.viewPort.addFinalProcessor(movingRecorder);
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46 this.viewPort.attachScene(this.guiNode);
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47
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48 }catch (IOException e) {
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49 e.printStackTrace();}
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50 */
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51 try {Capture.captureVideo(this, movingVideo);}
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52 catch (IOException e) {e.printStackTrace();}
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53
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54 }
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55 protected Geometry player;
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56
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57 public void simpleInitApp() {
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58 initVideo(); // begin recording!
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59 /** this blue box is our player character */
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60 Box b = new Box(Vector3f.ZERO, 1, 1, 1);
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61 player = new Geometry("blue cube", b);
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62 Material mat = new Material(assetManager,
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63 "Common/MatDefs/Misc/Unshaded.j3md");
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64 mat.setColor("Color", ColorRGBA.Blue);
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65 player.setMaterial(mat);
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66 rootNode.attachChild(player);
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67 }
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68
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69 /* Use the main event loop to trigger repeating actions. */
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70 public void simpleUpdate(float tpf) {
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71 // make the player rotate:
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72 player.rotate(0, 2*tpf, 0);
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73 }
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74
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75 } |