Sat, 14 Jan 2012 21:15:44 -0700 |
Robert McIntyre |
can now visuliaze touch data
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Sat, 14 Jan 2012 20:44:13 -0700 |
Robert McIntyre |
data format for touch implemented
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Sat, 14 Jan 2012 04:28:37 -0700 |
Robert McIntyre |
topological sensor bundling appears to work
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Sat, 14 Jan 2012 01:19:18 -0700 |
Robert McIntyre |
can visualize a collection of points now.
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Sat, 14 Jan 2012 01:07:18 -0700 |
Robert McIntyre |
made BufferedImage visulation more general
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Wed, 11 Jan 2012 21:30:26 -0700 |
Robert McIntyre |
going to create bitmaps for touch sensing
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Wed, 11 Jan 2012 00:06:33 -0700 |
Robert McIntyre |
have function for creating touch for a blender creature
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Tue, 10 Jan 2012 21:26:41 -0700 |
Robert McIntyre |
working on touch
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Tue, 10 Jan 2012 08:38:50 -0700 |
Robert McIntyre |
now with more accurate authorship
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Tue, 10 Jan 2012 08:38:04 -0700 |
Robert McIntyre |
Working sensor coordinate code. Dylan helped!
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Mon, 09 Jan 2012 19:14:47 -0700 |
Robert McIntyre |
saving work
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Mon, 09 Jan 2012 06:05:29 -0700 |
Robert McIntyre |
saving progress...
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Mon, 09 Jan 2012 06:02:06 -0700 |
Robert McIntyre |
faster touch creation code
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Sun, 08 Jan 2012 06:11:58 -0700 |
Robert McIntyre |
saving progress
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Sat, 07 Jan 2012 10:49:49 -0700 |
Robert McIntyre |
starting automatic touch for blender models
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Sat, 07 Jan 2012 05:24:14 -0700 |
Robert McIntyre |
multimethod dispatch works
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Sat, 07 Jan 2012 05:06:58 -0700 |
Robert McIntyre |
working on multimethod joint creation
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Sat, 07 Jan 2012 02:37:36 -0700 |
Robert McIntyre |
hand joints now work!
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Sat, 07 Jan 2012 01:32:15 -0700 |
Robert McIntyre |
creatig cone joints for hand
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Sat, 07 Jan 2012 01:10:14 -0700 |
Robert McIntyre |
going to try to fix cone-joint generating code
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Sat, 07 Jan 2012 00:58:47 -0700 |
Robert McIntyre |
still testing joints... Dylan is helping
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Fri, 06 Jan 2012 02:03:43 -0700 |
Robert McIntyre |
making some progress on cone joints...
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Thu, 05 Jan 2012 21:31:34 -0700 |
Robert McIntyre |
correcting problem with joints
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Thu, 05 Jan 2012 02:35:07 -0700 |
Robert McIntyre |
got a finger working!
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