2012-01-06 |
Robert McIntyre |
making some progress on cone joints...
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2012-01-06 |
Robert McIntyre |
correcting problem with joints
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2012-01-05 |
Robert McIntyre |
got a finger working!
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2012-01-05 |
Robert McIntyre |
offset cone joints achieved!
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2012-01-05 |
Robert McIntyre |
trying to make offset cone joints
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2012-01-04 |
Robert McIntyre |
first draft of automatic constraints from blender
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2011-12-29 |
Robert McIntyre |
going to work on constraints for the joints in the hand.
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2011-12-28 |
Robert McIntyre |
hand appears to work now!
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2011-12-28 |
Robert McIntyre |
trying to get the hand to work
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2011-12-28 |
Robert McIntyre |
saving progress
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2011-12-15 |
Robert McIntyre |
adding senses brainstoming list
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2011-12-12 |
Robert McIntyre |
improved test suite
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2011-12-12 |
Robert McIntyre |
wasted a day :(
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2011-12-10 |
Robert McIntyre |
updated test-suite
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2011-12-10 |
Robert McIntyre |
moved test namespaces
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2011-12-09 |
Robert McIntyre |
got world working with updated jme system
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2011-12-07 |
Robert McIntyre |
updated org files to work with latest org changes
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2011-12-07 |
Robert McIntyre |
removed pokemon.lpsolve dependency
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2011-12-01 |
Robert McIntyre |
divided body into test suite and core functions
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2011-11-29 |
Robert McIntyre |
cleaning
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2011-11-29 |
Robert McIntyre |
moved utility functions out of body and into util
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2011-11-29 |
Robert McIntyre |
cleaning up body code
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2011-11-28 |
Robert McIntyre |
finally got euler angle stuff working
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2011-11-20 |
Robert McIntyre |
cleaned up imports for skin
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2011-11-20 |
Robert McIntyre |
created test suite
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2011-11-16 |
Robert McIntyre |
problems resolved
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2011-11-16 |
Robert McIntyre |
bone influence appears to be wrong! Investigating...
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2011-11-16 |
Robert McIntyre |
getting basic hinges to work
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2011-11-15 |
Robert McIntyre |
translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
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2011-11-15 |
Robert McIntyre |
many problems solved by tightening up the vertex groups in the blender model
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