Sat, 14 Jan 2012 04:28:37 -0700 |
Robert McIntyre |
topological sensor bundling appears to work
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Sat, 14 Jan 2012 01:19:18 -0700 |
Robert McIntyre |
can visualize a collection of points now.
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Sat, 14 Jan 2012 01:07:18 -0700 |
Robert McIntyre |
made BufferedImage visulation more general
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Wed, 11 Jan 2012 21:30:26 -0700 |
Robert McIntyre |
going to create bitmaps for touch sensing
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Wed, 11 Jan 2012 00:06:33 -0700 |
Robert McIntyre |
have function for creating touch for a blender creature
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Tue, 10 Jan 2012 21:26:41 -0700 |
Robert McIntyre |
working on touch
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Tue, 10 Jan 2012 08:38:50 -0700 |
Robert McIntyre |
now with more accurate authorship
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Tue, 10 Jan 2012 08:38:04 -0700 |
Robert McIntyre |
Working sensor coordinate code. Dylan helped!
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Mon, 09 Jan 2012 19:14:47 -0700 |
Robert McIntyre |
saving work
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Mon, 09 Jan 2012 06:05:29 -0700 |
Robert McIntyre |
saving progress...
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Mon, 09 Jan 2012 06:02:06 -0700 |
Robert McIntyre |
faster touch creation code
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Sun, 08 Jan 2012 06:11:58 -0700 |
Robert McIntyre |
saving progress
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Sat, 07 Jan 2012 10:49:49 -0700 |
Robert McIntyre |
starting automatic touch for blender models
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Sat, 07 Jan 2012 05:24:14 -0700 |
Robert McIntyre |
multimethod dispatch works
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Sat, 07 Jan 2012 05:06:58 -0700 |
Robert McIntyre |
working on multimethod joint creation
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Sat, 07 Jan 2012 02:37:36 -0700 |
Robert McIntyre |
hand joints now work!
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Sat, 07 Jan 2012 01:32:15 -0700 |
Robert McIntyre |
creatig cone joints for hand
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Sat, 07 Jan 2012 01:10:14 -0700 |
Robert McIntyre |
going to try to fix cone-joint generating code
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Sat, 07 Jan 2012 00:58:47 -0700 |
Robert McIntyre |
still testing joints... Dylan is helping
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Fri, 06 Jan 2012 02:03:43 -0700 |
Robert McIntyre |
making some progress on cone joints...
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Thu, 05 Jan 2012 21:31:34 -0700 |
Robert McIntyre |
correcting problem with joints
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Thu, 05 Jan 2012 02:35:07 -0700 |
Robert McIntyre |
got a finger working!
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Wed, 04 Jan 2012 21:03:25 -0700 |
Robert McIntyre |
offset cone joints achieved!
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Wed, 04 Jan 2012 20:34:00 -0700 |
Robert McIntyre |
trying to make offset cone joints
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Wed, 04 Jan 2012 08:36:42 -0700 |
Robert McIntyre |
first draft of automatic constraints from blender
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Wed, 28 Dec 2011 23:12:32 -0700 |
Robert McIntyre |
going to work on constraints for the joints in the hand.
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Wed, 28 Dec 2011 06:53:34 -0700 |
Robert McIntyre |
hand appears to work now!
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Wed, 28 Dec 2011 06:44:36 -0700 |
Robert McIntyre |
trying to get the hand to work
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Wed, 28 Dec 2011 00:00:23 -0700 |
Robert McIntyre |
saving progress
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Wed, 14 Dec 2011 17:41:19 -0700 |
Robert McIntyre |
adding senses brainstoming list
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Sun, 11 Dec 2011 22:32:28 -0700 |
Robert McIntyre |
improved test suite
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Sun, 11 Dec 2011 22:22:01 -0700 |
Robert McIntyre |
wasted a day :(
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Fri, 09 Dec 2011 23:11:28 -0600 |
Robert McIntyre |
updated test-suite
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Fri, 09 Dec 2011 21:33:05 -0600 |
Robert McIntyre |
moved test namespaces
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Thu, 08 Dec 2011 20:58:40 -0600 |
Robert McIntyre |
got world working with updated jme system
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Wed, 07 Dec 2011 12:16:48 -0600 |
Robert McIntyre |
updated org files to work with latest org changes
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Wed, 07 Dec 2011 10:29:35 -0600 |
Robert McIntyre |
removed pokemon.lpsolve dependency
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Wed, 30 Nov 2011 20:42:07 -0700 |
Robert McIntyre |
divided body into test suite and core functions
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Tue, 29 Nov 2011 02:46:46 -0700 |
Robert McIntyre |
cleaning
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Mon, 28 Nov 2011 21:28:46 -0700 |
Robert McIntyre |
moved utility functions out of body and into util
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Mon, 28 Nov 2011 21:22:35 -0700 |
Robert McIntyre |
cleaning up body code
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Mon, 28 Nov 2011 02:54:48 -0700 |
Robert McIntyre |
finally got euler angle stuff working
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Sat, 19 Nov 2011 23:59:12 -0700 |
Robert McIntyre |
cleaned up imports for skin
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Sat, 19 Nov 2011 23:42:21 -0700 |
Robert McIntyre |
created test suite
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Wed, 16 Nov 2011 02:42:50 -0700 |
Robert McIntyre |
problems resolved
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Tue, 15 Nov 2011 23:18:37 -0700 |
Robert McIntyre |
bone influence appears to be wrong! Investigating...
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Tue, 15 Nov 2011 17:48:10 -0700 |
Robert McIntyre |
getting basic hinges to work
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Tue, 15 Nov 2011 00:53:06 -0700 |
Robert McIntyre |
translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
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Tue, 15 Nov 2011 00:24:46 -0700 |
Robert McIntyre |
many problems solved by tightening up the vertex groups in the blender model
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Mon, 14 Nov 2011 21:30:23 -0700 |
Robert McIntyre |
simplified world, got buggy physics ragdoll working
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Mon, 14 Nov 2011 19:44:30 -0700 |
Robert McIntyre |
problem was that the skeleton was not 'ready'
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Mon, 14 Nov 2011 18:46:34 -0700 |
Robert McIntyre |
trying to resolve problem with skeleton debugging
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Sat, 12 Nov 2011 16:52:38 -0700 |
Robert McIntyre |
working on animations in jMonkeyEngine3
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Fri, 11 Nov 2011 04:07:44 -0700 |
Robert McIntyre |
working on animations
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Fri, 11 Nov 2011 00:52:47 -0700 |
Robert McIntyre |
enhanced cortex.utils to do proper lighting when viewing objects
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Thu, 10 Nov 2011 23:24:02 -0700 |
Robert McIntyre |
more work in blender
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Tue, 08 Nov 2011 02:11:01 -0700 |
Robert McIntyre |
fixed imports, moved fox
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Tue, 08 Nov 2011 01:38:22 -0700 |
Robert McIntyre |
working through blender tutorial
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Fri, 04 Nov 2011 07:54:20 -0700 |
Robert McIntyre |
fix typo
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Thu, 03 Nov 2011 16:01:14 -0700 |
Robert McIntyre |
updating capture video with new examples
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Thu, 03 Nov 2011 10:42:28 -0700 |
Robert McIntyre |
done improving the touch article for tonight
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Thu, 03 Nov 2011 10:10:55 -0700 |
Robert McIntyre |
moved usefull functions to util
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Thu, 03 Nov 2011 10:03:22 -0700 |
Robert McIntyre |
further cleanup on touch
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Thu, 03 Nov 2011 09:53:02 -0700 |
Robert McIntyre |
quick touch-up for eyes
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Thu, 03 Nov 2011 09:52:34 -0700 |
Robert McIntyre |
cleaning up the touch code
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Thu, 03 Nov 2011 08:42:39 -0700 |
Robert McIntyre |
minor change to vision
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Thu, 03 Nov 2011 08:38:41 -0700 |
Robert McIntyre |
added reference to capture-video
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Thu, 03 Nov 2011 08:28:26 -0700 |
Robert McIntyre |
MASSIVE cleanup, especially in the vision code
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Wed, 02 Nov 2011 11:03:12 -0700 |
Robert McIntyre |
added turing paper
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Thu, 27 Oct 2011 23:41:14 -0700 |
Robert McIntyre |
updated org files
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Mon, 24 Oct 2011 12:54:04 -0700 |
Robert McIntyre |
fixed picture links
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Mon, 24 Oct 2011 12:43:58 -0700 |
Robert McIntyre |
going to start on games.org
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Mon, 24 Oct 2011 12:35:15 -0700 |
Robert McIntyre |
cleaned up util.org
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Mon, 24 Oct 2011 07:36:04 -0700 |
Robert McIntyre |
going to work on util.org now
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Mon, 24 Oct 2011 07:04:48 -0700 |
Robert McIntyre |
added links to intro
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Mon, 24 Oct 2011 05:41:50 -0700 |
Robert McIntyre |
moved apply-map to util.org from world.org, fixed some grammar problems, made examples more concise
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Mon, 24 Oct 2011 05:25:01 -0700 |
Robert McIntyre |
cleaning up world.org
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Mon, 24 Oct 2011 01:19:15 -0700 |
Robert McIntyre |
moving things around
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Sun, 23 Oct 2011 23:54:26 -0700 |
Robert McIntyre |
split off the rest of cortex.org
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Sun, 23 Oct 2011 23:35:04 -0700 |
Robert McIntyre |
continuing splitting
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Sun, 23 Oct 2011 13:49:45 -0700 |
Robert McIntyre |
splitting cortex into more manageable pieces
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Sun, 23 Oct 2011 12:32:56 -0700 |
Robert McIntyre |
going to update website/documentation
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Sun, 23 Oct 2011 12:09:29 -0700 |
Robert McIntyre |
removed old cruft
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Sun, 23 Oct 2011 12:07:34 -0700 |
Robert McIntyre |
touch has been GREATLY improved
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Sun, 23 Oct 2011 11:58:33 -0700 |
Robert McIntyre |
fixed inacuraccy with touch implementation
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Sun, 23 Oct 2011 11:51:15 -0700 |
Robert McIntyre |
remove useless function
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Sun, 23 Oct 2011 11:50:17 -0700 |
Robert McIntyre |
modified fire-cannon-ball to place the ball on a specific node
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Sun, 23 Oct 2011 11:30:42 -0700 |
Robert McIntyre |
touch-debug partially works
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Sun, 23 Oct 2011 11:22:06 -0700 |
Robert McIntyre |
progress!!
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Sun, 23 Oct 2011 11:03:52 -0700 |
Robert McIntyre |
going to great debug view of new raycasting touch
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Sun, 23 Oct 2011 10:48:41 -0700 |
Robert McIntyre |
remove old GhostControl touch code
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Sun, 23 Oct 2011 10:09:02 -0700 |
Robert McIntyre |
finally got raycasting tough to work
|
Sun, 23 Oct 2011 01:27:20 -0700 |
Robert McIntyre |
got positioning right, but there is still a problem
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Sun, 23 Oct 2011 00:59:22 -0700 |
Robert McIntyre |
getting there!
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Sun, 23 Oct 2011 00:49:33 -0700 |
Robert McIntyre |
refactored to help fix ray casting problem
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Sun, 23 Oct 2011 00:17:54 -0700 |
Robert McIntyre |
fixing ray casting problem
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