Mon, 28 Nov 2011 21:28:46 -0700 |
Robert McIntyre |
moved utility functions out of body and into util
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Mon, 28 Nov 2011 21:22:35 -0700 |
Robert McIntyre |
cleaning up body code
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Mon, 28 Nov 2011 02:54:48 -0700 |
Robert McIntyre |
finally got euler angle stuff working
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Sat, 19 Nov 2011 23:59:12 -0700 |
Robert McIntyre |
cleaned up imports for skin
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Sat, 19 Nov 2011 23:42:21 -0700 |
Robert McIntyre |
created test suite
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Wed, 16 Nov 2011 02:42:50 -0700 |
Robert McIntyre |
problems resolved
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Tue, 15 Nov 2011 23:18:37 -0700 |
Robert McIntyre |
bone influence appears to be wrong! Investigating...
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Tue, 15 Nov 2011 17:48:10 -0700 |
Robert McIntyre |
getting basic hinges to work
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Tue, 15 Nov 2011 00:53:06 -0700 |
Robert McIntyre |
translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
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Tue, 15 Nov 2011 00:24:46 -0700 |
Robert McIntyre |
many problems solved by tightening up the vertex groups in the blender model
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Mon, 14 Nov 2011 21:30:23 -0700 |
Robert McIntyre |
simplified world, got buggy physics ragdoll working
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Mon, 14 Nov 2011 19:44:30 -0700 |
Robert McIntyre |
problem was that the skeleton was not 'ready'
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Mon, 14 Nov 2011 18:46:34 -0700 |
Robert McIntyre |
trying to resolve problem with skeleton debugging
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Sat, 12 Nov 2011 16:52:38 -0700 |
Robert McIntyre |
working on animations in jMonkeyEngine3
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Fri, 11 Nov 2011 04:07:44 -0700 |
Robert McIntyre |
working on animations
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Fri, 11 Nov 2011 00:52:47 -0700 |
Robert McIntyre |
enhanced cortex.utils to do proper lighting when viewing objects
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