2011-12-12 |
Robert McIntyre |
wasted a day :(
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2011-12-10 |
Robert McIntyre |
updated test-suite
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2011-12-10 |
Robert McIntyre |
moved test namespaces
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2011-12-09 |
Robert McIntyre |
got world working with updated jme system
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2011-12-07 |
Robert McIntyre |
updated org files to work with latest org changes
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2011-12-07 |
Robert McIntyre |
removed pokemon.lpsolve dependency
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2011-12-01 |
Robert McIntyre |
divided body into test suite and core functions
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2011-11-29 |
Robert McIntyre |
cleaning
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2011-11-29 |
Robert McIntyre |
moved utility functions out of body and into util
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2011-11-29 |
Robert McIntyre |
cleaning up body code
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2011-11-28 |
Robert McIntyre |
finally got euler angle stuff working
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2011-11-20 |
Robert McIntyre |
cleaned up imports for skin
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2011-11-20 |
Robert McIntyre |
created test suite
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2011-11-16 |
Robert McIntyre |
problems resolved
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2011-11-16 |
Robert McIntyre |
bone influence appears to be wrong! Investigating...
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2011-11-16 |
Robert McIntyre |
getting basic hinges to work
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2011-11-15 |
Robert McIntyre |
translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
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2011-11-15 |
Robert McIntyre |
many problems solved by tightening up the vertex groups in the blender model
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2011-11-15 |
Robert McIntyre |
simplified world, got buggy physics ragdoll working
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2011-11-15 |
Robert McIntyre |
problem was that the skeleton was not 'ready'
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2011-11-15 |
Robert McIntyre |
trying to resolve problem with skeleton debugging
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2011-11-12 |
Robert McIntyre |
working on animations in jMonkeyEngine3
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2011-11-11 |
Robert McIntyre |
working on animations
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2011-11-11 |
Robert McIntyre |
enhanced cortex.utils to do proper lighting when viewing objects
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2011-11-11 |
Robert McIntyre |
more work in blender
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2011-11-08 |
Robert McIntyre |
fixed imports, moved fox
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2011-11-08 |
Robert McIntyre |
working through blender tutorial
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2011-11-04 |
Robert McIntyre |
fix typo
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2011-11-03 |
Robert McIntyre |
updating capture video with new examples
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2011-11-03 |
Robert McIntyre |
done improving the touch article for tonight
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