Mercurial > cortex
changeset 31:f0562b9bde94
fixed picture links
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Mon, 24 Oct 2011 12:54:04 -0700 |
parents | 0206878c28b4 |
children | 97703c7f020e |
files | images/brick-wall-knocked-down.jpg images/brick-wall-standing.jpg images/dominos.jpg images/simple-app.jpg org/games.org |
diffstat | 5 files changed, 22 insertions(+), 22 deletions(-) [+] |
line wrap: on
line diff
1.1 Binary file images/brick-wall-knocked-down.jpg has changed
2.1 Binary file images/brick-wall-standing.jpg has changed
3.1 Binary file images/dominos.jpg has changed
4.1 Binary file images/simple-app.jpg has changed
5.1 --- a/org/games.org Mon Oct 24 12:43:58 2011 -0700 5.2 +++ b/org/games.org Mon Oct 24 12:54:04 2011 -0700 5.3 @@ -1,4 +1,4 @@ 5.4 -#+title: Simulated Senses 5.5 +#+title: Games! Games! Games! <3 5.6 #+author: Robert McIntyre 5.7 #+email: rlm@mit.edu 5.8 #+description: Simulating senses for AI research using JMonkeyEngine3 5.9 @@ -7,12 +7,10 @@ 5.10 #+babel: :mkdirp yes :noweb yes :exports both 5.11 5.12 5.13 -* Simulation Base 5.14 - 5.15 +* Games! 5.16 5.17 -** Hello 5.18 -Here are the jmonkeyengine "Hello" programs translated to clojure. 5.19 -*** Hello Simple App 5.20 +Here are the jMonkeyEngine "Hello" programs translated to clojure. 5.21 +** Hello Simple App 5.22 Here is the hello world example for jme3 in clojure. It's a more or 5.23 less direct translation from the java source [[http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_simpleapplication][here]]. 5.24 5.25 @@ -62,11 +60,10 @@ 5.26 #+end_src 5.27 5.28 #+caption: the simplest JME game. 5.29 -[[./images/simple-app.jpg]] 5.30 +[[../images/simple-app.jpg]] 5.31 5.32 5.33 - 5.34 -*** Hello Physics 5.35 +** Hello Physics 5.36 From http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_physics 5.37 5.38 #+srcname: brick-wall-header 5.39 @@ -214,12 +211,12 @@ 5.40 #+end_src 5.41 5.42 #+caption: the brick wall standing 5.43 -[[./images/brick-wall-standing.jpg]] 5.44 +[[../images/brick-wall-standing.jpg]] 5.45 5.46 #+caption: the brick wall after it has been knocked over by a "pok\eacute{}ball" 5.47 -[[./images/brick-wall-knocked-down.jpg]] 5.48 +[[../images/brick-wall-knocked-down.jpg]] 5.49 5.50 -*** Other Brick Games 5.51 +** Other Brick Games 5.52 #+srcname: other-games 5.53 #+begin_src clojure :results silent 5.54 (ns cortex.other-games 5.55 @@ -365,9 +362,9 @@ 5.56 #+end_src 5.57 5.58 #+caption: floating dominos 5.59 -[[./images/dominos.jpg]] 5.60 +[[../images/dominos.jpg]] 5.61 5.62 -*** Hello Loop 5.63 +** Hello Loop 5.64 #+srcname: hello-loop 5.65 #+begin_src clojure :results silent 5.66 (ns hello.loop) 5.67 @@ -393,8 +390,8 @@ 5.68 (fn [game tpf] 5.69 (.rotate cube 0.0 (* 2 tpf) 0.0))))) 5.70 #+end_src 5.71 - 5.72 -*** Hello Collision 5.73 + 5.74 +** Hello Collision 5.75 5.76 #+srcname: hello-collision 5.77 #+begin_src clojure :results silent 5.78 @@ -516,7 +513,7 @@ 5.79 update-fn))) 5.80 #+end_src 5.81 5.82 -*** Hello Terrain 5.83 +** Hello Terrain 5.84 #+srcname: hello-terrain 5.85 #+begin_src clojure :results silent 5.86 (ns hello.terrain) 5.87 @@ -666,7 +663,7 @@ 5.88 no-op)))) 5.89 #+end_src 5.90 5.91 -*** Hello Materials 5.92 +** Hello Materials 5.93 #+srcname: material 5.94 #+begin_src clojure :results silent 5.95 (ns hello.material) 5.96 @@ -718,10 +715,12 @@ 5.97 (TangentBinormalGenerator/generate))) 5.98 (-> (.getMaterial) 5.99 (doto 5.100 - (.setTexture "DiffuseMap" (.loadTexture (asset-manager) 5.101 - "Textures/Terrain/Pond/Pond.png")) 5.102 - (.setTexture "NormalMap" (.loadTexture (asset-manager) 5.103 - "Textures/Terrain/Pond/Pond_normal.png")) 5.104 + (.setTexture "DiffuseMap" 5.105 + (.loadTexture (asset-manager) 5.106 + "Textures/Terrain/Pond/Pond.png")) 5.107 + (.setTexture "NormalMap" 5.108 + (.loadTexture (asset-manager) 5.109 + "Textures/Terrain/Pond/Pond_normal.png")) 5.110 (.setFloat "Shininess" (float 5)))) 5.111 (.rotate (float 1.6) 0 0))) 5.112 5.113 @@ -787,3 +786,4 @@ 5.114 5.115 5.116 5.117 +