Mercurial > cortex
changeset 297:d1206b11ae2d
creating final video
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Thu, 16 Feb 2012 12:48:51 -0700 |
parents | 1eed471e2ebf |
children | 85f3ff3e3f26 |
files | assets/Models/test-creature/hand.blend org/integration.org org/util.org |
diffstat | 3 files changed, 64 insertions(+), 14 deletions(-) [+] |
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1.1 Binary file assets/Models/test-creature/hand.blend has changed
2.1 --- a/org/integration.org Thu Feb 16 11:04:22 2012 -0700 2.2 +++ b/org/integration.org Thu Feb 16 12:48:51 2012 -0700 2.3 @@ -31,6 +31,19 @@ 2.4 2.5 (def output-base (File. "/home/r/proj/cortex/render/hand")) 2.6 2.7 + 2.8 +;; Let the hand fall palm-up 2.9 + 2.10 +;; it curls its phalanges, starting with the pinky. 2.11 + 2.12 +;; it lets these fall back down? 2.13 + 2.14 +;; block falls down onto the hand, accompanied by a sound. The block 2.15 +;; can be seen by the hand's eye. 2.16 + 2.17 +;; hand FORCEFULLY catapults the block so that it hits the camera. 2.18 + 2.19 + 2.20 (defn motor-control-program 2.21 "Create a function which will execute the motor script" 2.22 [muscle-positions 2.23 @@ -83,20 +96,55 @@ 2.24 (def full 9001) 2.25 ;; the systax here is [keyframe body-part force] 2.26 (def wiggle-each-finger-tip 2.27 - [[200 :pointer-3-f full] 2.28 - [200 :pointer-3-f 40] 2.29 + [[300 :pointer-3-f 50] 2.30 + 2.31 2.32 [400 :middle-3-f full] 2.33 - [401 :middle-3-f 40] 2.34 + [401 :middle-3-f 50] 2.35 2.36 [600 :ring-3-f full] 2.37 [601 :ring-3-f 40] 2.38 2.39 [800 :pinky-3-f full] 2.40 - [801 :pinky-3-f 40]]) 2.41 + [801 :pinky-3-f 50] 2.42 2.43 + [1300 :pointer-1-f full] 2.44 + [1300 :pointer-2-f full] 2.45 + [1300 :pointer-3-f 0] 2.46 2.47 + [1289 :middle-1-f full] 2.48 + [1289 :middle-2-f full] 2.49 + [1289 :middle-3-f 0] 2.50 + 2.51 + [1310 :pointer-1-f 0] 2.52 + [1310 :pointer-2-f 0] 2.53 + [1310 :pointer-3-f 0] 2.54 2.55 + [1310 :middle-1-f 0] 2.56 + [1310 :middle-2-f 0] 2.57 + [1310 :middle-3-f 0] 2.58 + 2.59 + 2.60 + 2.61 + ]) 2.62 + 2.63 +(defn gen-summon-ball [] 2.64 + (let [wait (atom 20)] 2.65 + (fn [world] 2.66 + (if (= 0 (swap! wait dec)) 2.67 + (let [brick 2.68 + (box 0.8 0.8 0.8 :mass 0.05 2.69 + :position (Vector3f. 0 0 0.5) 2.70 + :color (ColorRGBA/Red))] 2.71 + 2.72 + (.addControl 2.73 + brick 2.74 + (proxy [AbstractControl] [] 2.75 + (controlUpdate [tpf] 2.76 + (println-repl (.getWorldTranslation brick))) 2.77 + (controlRender [_ _]))) 2.78 + (add-element world brick)))))) 2.79 + 2.80 2.81 (def control-list 2.82 [ 2.83 @@ -141,7 +189,8 @@ 2.84 "Sounds/pure.wav" false) 2.85 creature (doto (load-blender-model hand) 2.86 (body!)) 2.87 - 2.88 + 2.89 + summon-ball (gen-summon-ball) 2.90 ;;;;;;;;;;;; Sensors/Effectors ;;;;;;;;;;;;;;;;;;;;;;;;;;;; 2.91 ;;touch (touch! creature) 2.92 ;;touch-display (view-touch) 2.93 @@ -175,6 +224,9 @@ 2.94 2.95 (fn [world] 2.96 (.setTimer world (RatchetTimer. 60)) 2.97 + (position-camera 2.98 + world (Vector3f. 7.7101235, 6.3628435, -14.15047) 2.99 + (Quaternion. 0.3644328, -0.2558489, 0.104854375, 0.8892332)) 2.100 (light-up-everything world) 2.101 (enable-debug world) 2.102 (add-camera! world 2.103 @@ -182,13 +234,14 @@ 2.104 (.getChild 2.105 (.getChild creature "eyes") "eye")) 2.106 (comp (view-image) BufferedImage!)) 2.107 - (speed-up world)) 2.108 + (speed-up world) 2.109 + ) 2.110 (fn [world tpf] 2.111 ;;(prop-display (prop)) 2.112 ;;(touch-display (map #(% (.getRootNode world)) touch)) 2.113 ;;(vision-display (map #(% world) vision)) 2.114 ;;(hearing-display (map #(% world) hearing)) 2.115 - 2.116 + (summon-ball world) 2.117 ;;(muscle-display 2.118 (control-script muscles) 2.119 ;;)
3.1 --- a/org/util.org Thu Feb 16 11:04:22 2012 -0700 3.2 +++ b/org/util.org Thu Feb 16 12:48:51 2012 -0700 3.3 @@ -113,13 +113,10 @@ 3.4 3.5 (defn position-camera 3.6 "Change the position of the in-world camera." 3.7 - ([world position direction up] 3.8 + [world #^Vector3f position #^Quaternion rotation] 3.9 (doto (.getCamera world) 3.10 - (.setLocation ) 3.11 - (.lookAt direction up))) 3.12 - ([world position direction] 3.13 - (position-camera 3.14 - world position direction Vector3f/UNIT_Y))) 3.15 + (.setLocation position) 3.16 + (.setRotation rotation))) 3.17 3.18 (defn enable-debug 3.19 "Turn on debug wireframes for every object in this simulation." 3.20 @@ -219,7 +216,7 @@ 3.21 #+end_src 3.22 3.23 #+results: util 3.24 -: #'cortex.util/apply-map 3.25 +: #'cortex.util/runonce 3.26 3.27 3.28 *** Creating Basic Shapes