Mercurial > cortex
changeset 53:bb24106cbd6a
many problems solved by tightening up the vertex groups in the blender model
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Tue, 15 Nov 2011 00:24:46 -0700 |
parents | 00d0e1639d4b |
children | 7bc3b22c507b |
files | assets/Models/anim2/worm3.blend org/body.org |
diffstat | 2 files changed, 43 insertions(+), 35 deletions(-) [+] |
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1.1 Binary file assets/Models/anim2/worm3.blend has changed
2.1 --- a/org/body.org Mon Nov 14 21:30:23 2011 -0700 2.2 +++ b/org/body.org Tue Nov 15 00:24:46 2011 -0700 2.3 @@ -5,7 +5,7 @@ 2.4 #+SETUPFILE: ../../aurellem/org/setup.org 2.5 #+INCLUDE: ../../aurellem/org/level-0.org 2.6 2.7 -* Body 2.8 +* COMMENT Body 2.9 2.10 #+srcname: body-main 2.11 #+begin_src clojure 2.12 @@ -112,30 +112,13 @@ 2.13 for AI control with movement and proprioception." 2.14 [node] 2.15 (let [skeleton-control (.getControl node SkeletonControl) 2.16 - krc (KinematicRagdollControl. (float 0.5))] 2.17 + krc (KinematicRagdollControl.)] 2.18 + (comment 2.19 (dorun 2.20 (map #(.addBoneName krc %) 2.21 - ["mid1" "mid2" "mid3" "tail" "head"] 2.22 - ;; ["Ulna.L" 2.23 - ;; "Ulna.R" 2.24 - ;; "Chest" 2.25 - ;; "Foot.L" 2.26 - ;; "Foot.R" 2.27 - ;; "Hand.R" 2.28 - ;; "Hand.L" 2.29 - ;; "Neck" 2.30 - ;; "Root" 2.31 - ;; "Stomach" 2.32 - ;; "Waist" 2.33 - ;; "Humerus.L" 2.34 - ;; "Humerus.R" 2.35 - ;; "Thigh.L" 2.36 - ;; "Thigh.R" 2.37 - ;; "Calf.L" 2.38 - ;; "Calf.R" 2.39 - ;; "Clavicle.L" 2.40 - ;; "Clavicle.R"] 2.41 - )) 2.42 + ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""] 2.43 + ;;"mid2" "mid3" "tail" "head"] 2.44 + ))) 2.45 2.46 2.47 2.48 @@ -152,21 +135,16 @@ 2.49 (-> (.getAdditionalRenderState) 2.50 (.setDepthTest false)))) 2.51 2.52 -(defn view-skeleton [node] 2.53 +(defn show-skeleton [node] 2.54 (let [sd 2.55 2.56 (doto 2.57 (SkeletonDebugger. "aurellem-skel-debug" 2.58 (skel node)) 2.59 (.setMaterial (green-x-ray)))] 2.60 - (view (doto (Node. "view node") 2.61 - (.attachChild sd) 2.62 + (.attachChild node sd) 2.63 + node)) 2.64 2.65 - 2.66 - 2.67 - 2.68 - ;;(.attachChild node) 2.69 - )))) 2.70 2.71 2.72 (defn init-debug-skel-node 2.73 @@ -193,13 +171,40 @@ 2.74 2.75 (import jme3test.bullet.PhysicsTestHelper) 2.76 2.77 + 2.78 +(defn test-zzz [the-worm world value] 2.79 + (if (not value) 2.80 + (let [skeleton (skel the-worm)] 2.81 + (println-repl "enabling bones") 2.82 + (dorun 2.83 + (map 2.84 + #(.setUserControl (.getBone skeleton %) true) 2.85 + (range (.getBoneCount skeleton)))) 2.86 + 2.87 + 2.88 + (let [b (.getBone skeleton 6)] 2.89 + (println-repl "moving " (.getName b)) 2.90 + (println-repl (.getLocalPosition b)) 2.91 + (.setUserTransforms b 2.92 + (.add (.getLocalPosition b) Vector3f/UNIT_X) 2.93 + Quaternion/IDENTITY 2.94 + (Vector3f. 1 1 1)) 2.95 + 2.96 + ) 2.97 + 2.98 + 2.99 + 2.100 + (println-repl "hi! <3")))) 2.101 + 2.102 + 2.103 (defn test-ragdoll [] 2.104 2.105 (let [the-worm 2.106 - (body 2.107 + 2.108 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml") 2.109 - ;;(worm-blender) 2.110 - (worm) 2.111 + (doto (show-skeleton (worm-blender)) 2.112 + (.setLocalTranslation (Vector3f. 0 10 0)) 2.113 + ;;(worm) 2.114 ;;(oto) 2.115 ;;(sinbad) 2.116 ) 2.117 @@ -210,7 +215,9 @@ 2.118 (world 2.119 (doto (Node.) 2.120 (.attachChild the-worm)) 2.121 - {"mouse-left" (fire-cannon-ball)} 2.122 + {"key-return" (fire-cannon-ball) 2.123 + "key-space" (partial test-zzz the-worm) 2.124 + } 2.125 (fn [world] 2.126 (light-up-everything world) 2.127 (PhysicsTestHelper/createPhysicsTestWorld 2.128 @@ -218,6 +225,7 @@ 2.129 (asset-manager) 2.130 (.getPhysicsSpace 2.131 (.getState (.getStateManager world) BulletAppState))) 2.132 + (set-gravity world Vector3f/ZERO) 2.133 ;;(.setTimer world (NanoTimer.)) 2.134 ;;(org.lwjgl.input.Mouse/setGrabbed false) 2.135 )