changeset 461:b345650a0baa

complete first draft of final chapter.
author Robert McIntyre <rlm@mit.edu>
date Thu, 27 Mar 2014 18:17:23 -0400
parents 763d13f77e03
children bb81cef09ad7
files thesis/cortex.org
diffstat 1 files changed, 26 insertions(+), 9 deletions(-) [+]
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     1.1 --- a/thesis/cortex.org	Thu Mar 27 17:57:01 2014 -0400
     1.2 +++ b/thesis/cortex.org	Thu Mar 27 18:17:23 2014 -0400
     1.3 @@ -1135,17 +1135,34 @@
     1.4  
     1.5  * Contributions
     1.6    
     1.7 -  I created =CORTEX=, a complete environment for creating simulated
     1.8 -  creatures. Creatures can use biologically inspired senses including
     1.9 -  touch, proprioception, hearing, vision, and muscle tension. Each
    1.10 -  sense has a uniform API that is well documented. =CORTEX= comes with
    1.11 -  multiple example creatures and a large test suite. You can create
    1.12 -  new creatures using blender, a free 3D modeling tool. I hope that
    1.13 -  =CORTEX= will prove useful for research ranging from distributed
    1.14 -  swarm creature simulation to further research in sensory
    1.15 -  integration. 
    1.16 +  In this thesis you have seen the =CORTEX= system, a complete
    1.17 +  environment for creating simulated creatures. You have seen how to
    1.18 +  implement five senses including touch, proprioception, hearing,
    1.19 +  vision, and muscle tension. You have seen how to create new creatues
    1.20 +  using blender, a 3D modeling tool. I hope that =CORTEX= will be
    1.21 +  useful in further research projects. To this end I have included the
    1.22 +  full source to =CORTEX= along with a large suite of tests and
    1.23 +  examples. I have also created a user guide for =CORTEX= which is
    1.24 +  inculded in an appendix to this thesis.
    1.25  
    1.26 +  You have also seen how I used =CORTEX= as a platform to attach the
    1.27 +  /action recognition/ problem, which is the problem of recognizing
    1.28 +  actions in video. You saw a simple system called =EMPATH= which
    1.29 +  ientifies actions by first describing actions in a body-centerd,
    1.30 +  rich sense language, then infering a full range of sensory
    1.31 +  experience from limited data using previous experience gained from
    1.32 +  free play.
    1.33  
    1.34 +  As a minor digression, you also saw how I used =CORTEX= to enable a
    1.35 +  tiny worm to discover the topology of its skin simply by rolling on
    1.36 +  the ground. 
    1.37 +
    1.38 +  In conclusion, the main contributions of this thesis are:
    1.39 +
    1.40 +  - =CORTEX=, a system for creating simulated creatures with rich
    1.41 +    senses.
    1.42 +  - =EMPATH=, a program for recognizing actions by imagining sensory
    1.43 +    experience. 
    1.44  
    1.45  # An anatomical joke:
    1.46  # - Training