Mercurial > cortex
changeset 124:90154bd674e9
going to work on proprioception
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Tue, 24 Jan 2012 18:12:14 -0700 |
parents | 91773e8ec50f |
children | 3d65633dd736 |
files | assets/Models/creature1/try-again.blend assets/Sounds/ear-and-eye.wav org/test-creature.org |
diffstat | 3 files changed, 14 insertions(+), 12 deletions(-) [+] |
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1.1 Binary file assets/Models/creature1/try-again.blend has changed
2.1 Binary file assets/Sounds/ear-and-eye.wav has changed
3.1 --- a/org/test-creature.org Mon Jan 23 03:41:26 2012 -0700 3.2 +++ b/org/test-creature.org Tue Jan 24 18:12:14 2012 -0700 3.3 @@ -6,13 +6,17 @@ 3.4 #+SETUPFILE: ../../aurellem/org/setup.org 3.5 #+INCLUDE: ../../aurellem/org/level-0.org 3.6 3.7 -* objectives 3.8 - - [X] get an overall bitmap-like image for touch 3.9 - - [X] write code to visuliaze this bitmap 3.10 - - [ ] directly change the UV-pixels to show touch sensor activation 3.11 - - [ ] write an explination for why b&w bitmaps for senses is appropiate 3.12 - - [ ] clean up touch code and write visulazation test 3.13 - - [ ] do the same for eyes 3.14 +* ideas 3.15 + - [ ] directly change the UV-pixels to show sensor activation 3.16 + - [ ] write an explination for why greyscale bitmaps for senses is appropiate 3.17 + - [ ] write tests for integration 3.18 + - [ ] usertime/gametime HUD display 3.19 + - [ ] use sawfish to auto-tile sense windows 3.20 + - [ ] sawfish keybinding to automatically delete all sense windows 3.21 + - [ ] proprioception sensor map in the style of the other senses 3.22 + - [ ] optional fourier view of sound 3.23 + - [ ] enable greyscale bitmaps for touch 3.24 + 3.25 3.26 * Intro 3.27 So far, I've made the following senses -- 3.28 @@ -779,7 +783,6 @@ 3.29 lis (Listener.) 3.30 audio-renderer (.getAudioRenderer world) 3.31 sp (sound-processor continuation)] 3.32 - (println-repl "audio-renderer is " audio-renderer) 3.33 (.setLocation lis (.getWorldTranslation ear)) 3.34 (.setRotation lis (.getWorldRotation ear)) 3.35 (bind-sense target lis) 3.36 @@ -803,7 +806,6 @@ 3.37 (map 3.38 #(rem (int (* 255 (/ (+ 1 %) 2))) 256) 3.39 data))] 3.40 - (println-repl (take 10 scaled-data)) 3.41 [topology scaled-data])) 3.42 ]])) 3.43 3.44 @@ -962,8 +964,8 @@ 3.45 [init-hearing-fns hearing-senses] (hearing creature) 3.46 hearing-windows (map (fn [_] (debug-hearing-window 50)) 3.47 hearing-senses) 3.48 - bang (AudioNode. (asset-manager) 3.49 - "Sounds/dream.wav" false) 3.50 + bell (AudioNode. (asset-manager) 3.51 + "Sounds/ear-and-eye.wav" false) 3.52 ;; dream 3.53 3.54 ] 3.55 @@ -980,7 +982,7 @@ 3.56 (if value 3.57 (do 3.58 (println-repl "play-sound") 3.59 - (.play bang))))}) 3.60 + (.play bell))))}) 3.61 (fn [world] 3.62 (light-up-everything world) 3.63 (enable-debug world)