Mercurial > cortex
changeset 521:2529c34caa1a
changes from mom.
author | rlm |
---|---|
date | Mon, 31 Mar 2014 08:29:50 -0400 |
parents | 1803144ec9ae |
children | 1e51263afdc0 |
files | thesis/cortex.bib thesis/cortex.org |
diffstat | 2 files changed, 13 insertions(+), 14 deletions(-) [+] |
line wrap: on
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1.1 --- a/thesis/cortex.bib Mon Mar 31 08:21:39 2014 -0400 1.2 +++ b/thesis/cortex.bib Mon Mar 31 08:29:50 2014 -0400 1.3 @@ -114,7 +114,7 @@ 1.4 embodiment is critical to intelligence.}} 1.5 } 1.6 1.7 -@book{9.01-textbook, 1.8 +@book{textbook901, 1.9 author="Bear and Mark F. and Barry W. Connors and Michael A.", 1.10 title="Neuroscience: Exploring the Brain.", 1.11 publisher="Lippincott Williams \& Wilkins",
2.1 --- a/thesis/cortex.org Mon Mar 31 08:21:39 2014 -0400 2.2 +++ b/thesis/cortex.org Mon Mar 31 08:29:50 2014 -0400 2.3 @@ -186,7 +186,7 @@ 2.4 model of your body, and aligns the model with the video. Then, you 2.5 need a /recognizer/, which uses the aligned model to interpret the 2.6 action. The power in this method lies in the fact that you describe 2.7 - all actions form a body-centered viewpoint. You are less tied to 2.8 + all actions from a body-centered viewpoint. You are less tied to 2.9 the particulars of any visual representation of the actions. If you 2.10 teach the system what ``running'' is, and you have a good enough 2.11 aligner, the system will from then on be able to recognize running 2.12 @@ -296,10 +296,10 @@ 2.13 2.14 *** Main Results 2.15 2.16 - - After one-shot supervised training, =EMPATH= was able recognize a 2.17 - wide variety of static poses and dynamic actions---ranging from 2.18 - curling in a circle to wiggling with a particular frequency --- 2.19 - with 95\% accuracy. 2.20 + - After one-shot supervised training, =EMPATH= was able to 2.21 + recognize a wide variety of static poses and dynamic 2.22 + actions---ranging from curling in a circle to wiggling with a 2.23 + particular frequency --- with 95\% accuracy. 2.24 2.25 - These results were completely independent of viewing angle 2.26 because the underlying body-centered language fundamentally is 2.27 @@ -381,7 +381,7 @@ 2.28 #+ATTR_LaTeX: :width 12cm 2.29 [[./images/blender-worm.png]] 2.30 2.31 - Here are some thing I anticipate that =CORTEX= might be used for: 2.32 + Here are some things I anticipate that =CORTEX= might be used for: 2.33 2.34 - exploring new ideas about sensory integration 2.35 - distributed communication among swarm creatures 2.36 @@ -542,7 +542,7 @@ 2.37 Most human senses consist of many discrete sensors of various 2.38 properties distributed along a surface at various densities. For 2.39 skin, it is Pacinian corpuscles, Meissner's corpuscles, Merkel's 2.40 - disks, and Ruffini's endings (\cite{9.01-textbook), which detect 2.41 + disks, and Ruffini's endings \cite{textbook901}, which detect 2.42 pressure and vibration of various intensities. For ears, it is the 2.43 stereocilia distributed along the basilar membrane inside the 2.44 cochlea; each one is sensitive to a slightly different frequency of 2.45 @@ -560,8 +560,8 @@ 2.46 each sense. 2.47 2.48 Fortunately this idea is already a well known computer graphics 2.49 - technique called called /UV-mapping/. The three-dimensional surface 2.50 - of a model is cut and smooshed until it fits on a two-dimensional 2.51 + technique called /UV-mapping/. The three-dimensional surface of a 2.52 + model is cut and smooshed until it fits on a two-dimensional 2.53 image. You paint whatever you want on that image, and when the 2.54 three-dimensional shape is rendered in a game the smooshing and 2.55 cutting is reversed and the image appears on the three-dimensional 2.56 @@ -651,10 +651,9 @@ 2.57 pipeline. The engine was not built to serve any particular 2.58 game but is instead meant to be used for any 3D game. 2.59 2.60 - I chose jMonkeyEngine3 because it because it had the most features 2.61 - out of all the free projects I looked at, and because I could then 2.62 - write my code in clojure, an implementation of =LISP= that runs on 2.63 - the JVM. 2.64 + I chose jMonkeyEngine3 because it had the most features out of all 2.65 + the free projects I looked at, and because I could then write my 2.66 + code in clojure, an implementation of =LISP= that runs on the JVM. 2.67 2.68 ** =CORTEX= uses Blender to create creature models 2.69