Mercurial > cortex
changeset 173:1943b3f581c2
renamed proprioception functions
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 04 Feb 2012 06:26:40 -0700 |
parents | 04a39e6bb695 |
children | 136349ac6972 |
files | org/proprioception.org org/test-creature.org |
diffstat | 2 files changed, 35 insertions(+), 12 deletions(-) [+] |
line wrap: on
line diff
1.1 --- a/org/proprioception.org Sat Feb 04 05:08:35 2012 -0700 1.2 +++ b/org/proprioception.org Sat Feb 04 06:26:40 2012 -0700 1.3 @@ -9,20 +9,42 @@ 1.4 #+name: proprioception 1.5 #+begin_src clojure 1.6 (ns cortex.proprioception 1.7 - (:use (cortex world util sense body))) 1.8 + "Simulate the sense of proprioception (ability to detect the 1.9 + relative positions of body parts with repsect to other body parts) 1.10 + in jMonkeyEngine3. Reads specially prepared blender files to 1.11 + automatically generate proprioceptive senses." 1.12 + (:use (cortex world util sense body)) 1.13 + (:use clojure.contrib.def)) 1.14 + 1.15 1.16 (cortex.import/mega-import-jme3) 1.17 1.18 -(defn right-handed? [vec1 vec2 vec3] 1.19 +(defvar 1.20 + ^{:arglists '([creature])} 1.21 + joints 1.22 + (sense-nodes "joints") 1.23 + "Return the children of the creature's \"joints\" node.") 1.24 + 1.25 +(defn right-handed? 1.26 + "true iff the three vectors form a right handed coordinate 1.27 + system. The three vectors do not have to be normalized or 1.28 + orthogonal." 1.29 + [vec1 vec2 vec3] 1.30 (< 0 (.dot (.cross vec1 vec2) vec3))) 1.31 1.32 -(defn absolute-angle [vec1 vec2 axis] 1.33 +(defn absolute-angle 1.34 + "The angle between 'vec1 and 'vec2. Positive if the angle to get 1.35 + from 'vec1 to 'vec2 is counterclockwise around 'axis, and negative 1.36 + otherwise." 1.37 + [vec1 vec2 axis] 1.38 (let [angle (.angleBetween vec1 vec2)] 1.39 (if (right-handed? vec1 vec2 axis) 1.40 angle (- (* 2 Math/PI) angle)))) 1.41 1.42 - 1.43 -(defn joint-proprioception [#^Node parts #^Node joint] 1.44 +(defn proprioception-fn 1.45 + "Returns a function which returns proprioceptive sensory data when 1.46 + called inside a running simulation." 1.47 + [#^Node parts #^Node joint] 1.48 (let [[obj-a obj-b] (joint-targets parts joint) 1.49 joint-rot (.getWorldRotation joint) 1.50 x0 (.mult joint-rot Vector3f/UNIT_X) 1.51 @@ -55,16 +77,17 @@ 1.52 (let [cross (.normalize (.cross X x))] 1.53 (if (= 0 (.length cross)) y cross)))) 1.54 roll (absolute-angle (.mult reverse Y) y x)] 1.55 - 1.56 [heading pitch roll])))) 1.57 1.58 -(defn proprioception 1.59 - "Create a function that provides proprioceptive information about an 1.60 - entire body." 1.61 +(defn proprioception! 1.62 + "Endow the creature with the sense of proprioception. Returns a 1.63 + sequence of functions, one for each child of the \"joints\" node in 1.64 + the creature, which each report proprioceptive information about 1.65 + that joint." 1.66 [#^Node creature] 1.67 ;; extract the body's joints 1.68 - (let [joints (creature-joints creature) 1.69 - senses (map (partial joint-proprioception creature) joints)] 1.70 + (let [senses (map (partial proprioception-fn creature) 1.71 + (joints creature))] 1.72 (fn [] 1.73 (map #(%) senses)))) 1.74
2.1 --- a/org/test-creature.org Sat Feb 04 05:08:35 2012 -0700 2.2 +++ b/org/test-creature.org Sat Feb 04 06:26:40 2012 -0700 2.3 @@ -189,7 +189,7 @@ 2.4 hearing-senses) 2.5 bell (AudioNode. (asset-manager) 2.6 "Sounds/pure.wav" false) 2.7 - prop (proprioception creature) 2.8 + prop (proprioception! creature) 2.9 prop-debug (proprioception-debug-window) 2.10 2.11 muscle-fns (enable-muscles creature)