# HG changeset patch # User Robert McIntyre # Date 1398649959 14400 # Node ID fc116e960f56f495cdc627011203d839aedbb9a0 # Parent cfbcd2b11087656b9ad2b37858198ede9811c2c9 more elaboration diff -r cfbcd2b11087 -r fc116e960f56 thesis/cortex.org --- a/thesis/cortex.org Sun Apr 27 21:50:25 2014 -0400 +++ b/thesis/cortex.org Sun Apr 27 21:52:39 2014 -0400 @@ -3216,15 +3216,17 @@ ** COMMENT Digression: Learning touch sensor layout through free play In the previous section I showed how to compute actions in terms of - body-centered predicates which relied on the average touch - activation of pre-defined regions of the worm's skin. What if, - instead of receiving touch pre-grouped into the six faces of each - worm segment, the true topology of the worm's skin was unknown? - This is more similar to how a nerve fiber bundle might be - arranged. While two fibers that are close in a nerve bundle /might/ - correspond to two touch sensors that are close together on the - skin, the process of taking a complicated surface and forcing it - into essentially a circle requires some cuts and rearrangements. + body-centered predicates, but some of those predicates relied on + the average touch activation of pre-defined regions of the worm's + skin. What if, instead of receiving touch pre-grouped into the six + faces of each worm segment, the true topology of the worm's skin + was unknown? This is more similar to how a nerve fiber bundle might + be arranged inside an animal. While two fibers that are close in a + nerve bundle /might/ correspond to two touch sensors that are close + together on the skin, the process of taking a complicated surface + and forcing it into essentially a circle requires that some regions + of skin that are close together in the animal end up far apart in + the nerve bundle. In this section I show how to automatically learn the skin-topology of a worm segment by free exploration. As the worm rolls around on the