# HG changeset patch # User Robert McIntyre # Date 1329201855 25200 # Node ID e6e0bb3057b2e11a75d5c7c87083e9bb70da476e # Parent 91654978c8e0bd6e5c2fbf9e3d3e757e154811ef minor edits diff -r 91654978c8e0 -r e6e0bb3057b2 assets/Models/test-touch/touch-cube.blend Binary file assets/Models/test-touch/touch-cube.blend has changed diff -r 91654978c8e0 -r e6e0bb3057b2 org/touch.org --- a/org/touch.org Mon Feb 13 23:27:24 2012 -0700 +++ b/org/touch.org Mon Feb 13 23:44:15 2012 -0700 @@ -122,7 +122,7 @@ #+end_src It is convienent to treat a =Triangle= as a vector of vectors, and a -=Vector2f= and =Vector3f= as vectors of floats. (->vector3f) and +=Vector2f= or =Vector3f= as vectors of floats. (->vector3f) and (->triangle) undo the operations of =(vector3f-seq)= and =(triangle-seq)=. If these classes implemented =Iterable= then =(seq)= would work on them automitacally. @@ -742,7 +742,7 @@ *not* the same as touch), heat sensitivity, and our sense of balance, among others. One extra sense is so important that I must implement it to have a hope of making creatures that can gracefully control their -own bodies. It is Proprioception which is the sense of the location +own bodies. It is Proprioception, which is the sense of the location of each body part in relation to the other body parts. Close your eyes, and touch your nose with your right index finger. How