# HG changeset patch # User Robert McIntyre # Date 1330606612 25200 # Node ID b84701e4f6aefbee28ea1a655e0e532556adb3a7 # Parent 2ffda8e9b2a51050d40971876693089f298f95ac corrected typo diff -r 2ffda8e9b2a5 -r b84701e4f6ae org/intro.org --- a/org/intro.org Tue Feb 28 14:13:56 2012 -0600 +++ b/org/intro.org Thu Mar 01 05:56:52 2012 -0700 @@ -125,10 +125,10 @@ ago, and as a result it has been ported and modified for many different reasons. This engine was famous for its advanced use of realistic shading and had decent and fast physics -simulation. Researchers at Princeton [[http://papers.cnl.salk.edu/PDFs/Intracelllular%20Dynamics%20of%20Virtual%20Place%20Cells%202011-4178.pdf][used this code]] ([[http://brainwindows.wordpress.com/2009/10/14/playing-quake-with-a-real-mouse/][video]]) to study spatial -information encoding in the hippocampal cells of rats. Those +simulation. Researchers at Princeton [[http://papers.cnl.salk.edu/PDFs/Intracelllular%20Dynamics%20of%20Virtual%20Place%20Cells%202011-4178.pdf][used this code]] ([[http://brainwindows.wordpress.com/2009/10/14/playing-quake-with-a-real-mouse/][video]]) to study +spatial information encoding in the hippocampal cells of rats. Those researchers created a special Quake II level that simulated a maze, -and added an interface where a mouse could run around inside a ball in +and added an interface where a mouse could run on top of a ball in various directions to move the character in the simulated maze. They measured hippocampal activity during this exercise to try and tease out the method in which spatial data was stored in that area of the