# HG changeset patch # User Robert McIntyre # Date 1327454457 25200 # Node ID 3d65633dd736677bad4e9a12cd4124beb5cda038 # Parent 90154bd674e9ffe8cd5afa17c171ed4caf2fa70b organizing priorities for winston diff -r 90154bd674e9 -r 3d65633dd736 org/test-creature.org --- a/org/test-creature.org Tue Jan 24 18:12:14 2012 -0700 +++ b/org/test-creature.org Tue Jan 24 18:20:57 2012 -0700 @@ -7,15 +7,31 @@ #+INCLUDE: ../../aurellem/org/level-0.org * ideas - - [ ] directly change the UV-pixels to show sensor activation + +** have to get done before winston - [ ] write an explination for why greyscale bitmaps for senses is appropiate - - [ ] write tests for integration - - [ ] usertime/gametime HUD display + - [ ] muscle control + - [ ] proprioception sensor map in the style of the other senses + - [ ] enable greyscale bitmaps for touch + - [ ] refactor integration code to distribute to each of the senses + - [ ] create video showing all the senses for Winston + - [ ] write summary for Winston + - [ ] project proposals for Winston + - [ ] send winston package + +** would be cool to get done before winston - [ ] use sawfish to auto-tile sense windows - [ ] sawfish keybinding to automatically delete all sense windows - - [ ] proprioception sensor map in the style of the other senses - - [ ] optional fourier view of sound - - [ ] enable greyscale bitmaps for touch + - [ ] proof of concept C sense manipulation + - [ ] proof of concept GPU sense manipulation + - [ ] fourier view of sound + - [ ] directly change the UV-pixels to show sensor activation + +** don't have to get done before winston + - [ ] write tests for integration + - [ ] usertime/gametime clock HUD display + - [ ] find papers for each of the senses justifying my own representation + - [ ] show sensor maps in HUD display? * Intro