rlm@513: @@ -3234,8 +3354,8 @@ rlm@513: rlm@513: - =CORTEX=, a system for creating simulated creatures with rich rlm@513: senses. rlm@513: - - =EMPATH=, a program for recognizing actions by imagining sensory rlm@513: - experience. rlm@513: + - =EMPATH=, a program for recognizing actions by aligning them with rlm@513: + personal sensory experiences. rlm@513: rlm@513: # An anatomical joke: rlm@513: # - Training rlm@515: rlm@515: @@ -2732,7 +2851,7 @@ rlm@515: provided by an experience vector and reliably infering the rest of rlm@515: the senses. rlm@515: rlm@515: -** Empathy is the process of tracing though \Phi-space rlm@515: +** ``Empathy'' requires retracing steps though \Phi-space rlm@515: rlm@515: Here is the core of a basic empathy algorithm, starting with an rlm@515: experience vector: rlm@515: @@ -2440,7 +2558,8 @@ rlm@515: hard control problems without worrying about physics or rlm@515: senses. rlm@515: rlm@515: -* Empathy in a simulated worm rlm@515: +* =EMPATH=: the simulated worm experiment rlm@515: +# Empathy in a simulated worm rlm@515: rlm@515: Here I develop a computational model of empathy, using =CORTEX= as a rlm@515: base. Empathy in this context is the ability to observe another rlm@516: rlm@516: @@ -436,7 +554,7 @@ rlm@516: doing everything in software is far cheaper than building custom rlm@516: real-time hardware. All you need is a laptop and some patience. rlm@516: rlm@516: -** Because of Time, simulation is perferable to reality rlm@516: +** Simulated time enables rapid prototyping and complex scenes rlm@516: rlm@516: I envision =CORTEX= being used to support rapid prototyping and rlm@516: iteration of ideas. Even if I could put together a well constructed