rlm@422: rlm@425: \section{Artificial Imagination} rlm@425: \label{sec-1} rlm@422: rlm@425: Imagine watching a video of someone skateboarding. When you watch rlm@425: the video, you can imagine yourself skateboarding, and your rlm@425: knowledge of the human body and its dynamics guides your rlm@425: interpretation of the scene. For example, even if the skateboarder rlm@425: is partially occluded, you can infer the positions of his arms and rlm@425: body from your own knowledge of how your body would be positioned if rlm@425: you were skateboarding. If the skateboarder suffers an accident, you rlm@425: wince in sympathy, imagining the pain your own body would experience rlm@425: if it were in the same situation. This empathy with other people rlm@425: guides our understanding of whatever they are doing because it is a rlm@425: powerful constraint on what is probable and possible. In order to rlm@425: make use of this powerful empathy constraint, I need a system that rlm@425: can generate and make sense of sensory data from the many different rlm@425: senses that humans possess. The two key proprieties of such a system rlm@425: are \emph{embodiment} and \emph{imagination}. rlm@422: rlm@425: \subsection{What is imagination?} rlm@425: \label{sec-1-1} rlm@425: rlm@425: One kind of imagination is \emph{sympathetic} imagination: you imagine rlm@425: yourself in the position of something/someone you are rlm@425: observing. This type of imagination comes into play when you follow rlm@425: along visually when watching someone perform actions, or when you rlm@425: sympathetically grimace when someone hurts themselves. This type of rlm@425: imagination uses the constraints you have learned about your own rlm@425: body to highly constrain the possibilities in whatever you are rlm@425: seeing. It uses all your senses to including your senses of touch, rlm@425: proprioception, etc. Humans are flexible when it comes to "putting rlm@425: themselves in another's shoes," and can sympathetically understand rlm@425: not only other humans, but entities ranging from animals to cartoon rlm@425: characters to \href{http://www.youtube.com/watch?v=0jz4HcwTQmU}{single dots} on a screen! rlm@425: rlm@425: rlm@425: \begin{figure}[htb] rlm@425: \centering rlm@425: \includegraphics[width=5cm]{./images/cat-drinking.jpg} rlm@425: \caption{A cat drinking some water. Identifying this action is beyond the state of the art for computers.} rlm@425: \end{figure} rlm@425: rlm@425: rlm@429: \begin{listing} rlm@429: \caption{This is a basic test for the vision system. It only tests the vision-pipeline and does not deal with loading eyes from a blender file. The code creates two videos of the same rotating cube from different angles.} rlm@425: \begin{clojurecode} rlm@425: (defn test-pipeline rlm@425: "Testing vision: rlm@425: Tests the vision system by creating two views of the same rotating rlm@425: object from different angles and displaying both of those views in rlm@425: JFrames. rlm@425: rlm@425: You should see a rotating cube, and two windows, rlm@425: each displaying a different view of the cube." rlm@425: ([] (test-pipeline false)) rlm@425: ([record?] rlm@425: (let [candy rlm@425: (box 1 1 1 :physical? false :color ColorRGBA/Blue)] rlm@425: (world rlm@425: (doto (Node.) rlm@425: (.attachChild candy)) rlm@425: {} rlm@425: (fn [world] rlm@425: (let [cam (.clone (.getCamera world)) rlm@425: width (.getWidth cam) rlm@425: height (.getHeight cam)] rlm@425: (add-camera! world cam rlm@425: (comp rlm@425: (view-image rlm@425: (if record? rlm@425: (File. "/home/r/proj/cortex/render/vision/1"))) rlm@425: BufferedImage!)) rlm@425: (add-camera! world rlm@425: (doto (.clone cam) rlm@425: (.setLocation (Vector3f. -10 0 0)) rlm@425: (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)) rlm@425: (comp rlm@425: (view-image rlm@425: (if record? rlm@425: (File. "/home/r/proj/cortex/render/vision/2"))) rlm@425: BufferedImage!)) rlm@425: (let [timer (IsoTimer. 60)] rlm@425: (.setTimer world timer) rlm@425: (display-dilated-time world timer)) rlm@425: ;; This is here to restore the main view rlm@425: ;; after the other views have completed processing rlm@425: (add-camera! world (.getCamera world) no-op))) rlm@425: (fn [world tpf] rlm@425: (.rotate candy (* tpf 0.2) 0 0)))))) rlm@425: \end{clojurecode} rlm@429: \end{listing} rlm@426: rlm@426: \begin{itemize} rlm@426: \item This is test1 \cite{Tappert77}. rlm@426: \end{itemize} rlm@429: rlm@429: \cite{Tappert77} rlm@429: lol rlm@429: \citet{Tappert77}