rlm@50: 
rlm@50: // blender material: Material
rlm@50: material Material 
rlm@50: {
rlm@50:     receive_shadows on
rlm@50:     technique b2ogre_1321319923.771223
rlm@50:     {
rlm@50:         pass b2ogre_1321319923.77125
rlm@50:         {
rlm@50:             ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
rlm@50:             diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
rlm@50:             specular 0.5 0.5 0.5 1.0 12.5
rlm@50:             emissive 0.0 0.0 0.0 1.0
rlm@50:             alpha_to_coverage off
rlm@50:             colour_write on
rlm@50:             cull_hardware clockwise
rlm@50:             depth_check on
rlm@50:             depth_func less_equal
rlm@50:             depth_write on
rlm@50:             illumination_stage 
rlm@50:             light_clip_planes off
rlm@50:             light_scissor off
rlm@50:             lighting on
rlm@50:             normalise_normals off
rlm@50:             polygon_mode solid
rlm@50:             scene_blend one zero
rlm@50:             scene_blend_op add
rlm@50:             shading gouraud
rlm@50:             transparent_sorting on
rlm@50:         }
rlm@50:     }
rlm@50: }