rlm@50: <scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321319771.358478" export_time="1321319923.77165" > rlm@50: <nodes > rlm@50: <node name="Armature" > rlm@50: <position y="0.000000" x="0.000000" z="-0.000000" /> rlm@50: <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> rlm@50: <scale y="1.000000" x="1.000000" z="1.000000" /> rlm@50: <game > rlm@50: <sensors /> rlm@50: <actuators /> rlm@50: </game> rlm@50: <node name="worm3" > rlm@50: <position y="0.000000" x="0.000000" z="-0.000000" /> rlm@50: <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> rlm@50: <scale y="1.000000" x="1.000000" z="1.000000" /> rlm@50: <game > rlm@50: <sensors /> rlm@50: <actuators /> rlm@50: </game> rlm@50: <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> rlm@50: </node> rlm@50: </node> rlm@50: <node name="Lamp" > rlm@50: <position y="5.903862" x="4.076245" z="-1.005454" /> rlm@50: <rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" /> rlm@50: <scale y="1.000000" x="1.000000" z="1.000000" /> rlm@50: <game > rlm@50: <sensors /> rlm@50: <actuators /> rlm@50: </game> rlm@50: <light shadow="true" type="point" name="Lamp" powerScale="1.0" > rlm@50: <position y="5.903862" x="4.076245" z="-1.005454" /> rlm@50: <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" /> rlm@50: <colourDiffuse r="1.0" b="1.0" g="1.0" /> rlm@50: <colourSpecular r="1.0" b="1.0" g="1.0" /> rlm@50: <colourShadow r="1.0" b="1.0" g="1.0" /> rlm@50: </light> rlm@50: </node> rlm@50: <node name="Camera" > rlm@50: <position y="5.343665" x="7.481132" z="6.507640" /> rlm@50: <rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" /> rlm@50: <scale y="1.000000" x="1.000000" z="1.000000" /> rlm@50: <game > rlm@50: <sensors /> rlm@50: <actuators /> rlm@50: </game> rlm@50: <camera projectionType="perspective" fov="28.841546255021967" name="Camera" > rlm@50: <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" /> rlm@50: </camera> rlm@50: </node> rlm@50: </nodes> rlm@50: <externals > rlm@50: <item type="material" > rlm@50: <file name="/home/r/proj/cortex/assets/Models/anim2/Material.material" /> rlm@50: </item> rlm@50: </externals> rlm@50: <environment > rlm@50: <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> rlm@50: <colourAmbient r="0.0" b="0.0" g="0.0" /> rlm@50: <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> rlm@50: </environment> rlm@50: </scene>