rlm@49: rlm@49: // blender material: Material rlm@49: material Material rlm@49: { rlm@49: receive_shadows on rlm@49: technique b2ogre_1321141680.344178 rlm@49: { rlm@49: pass b2ogre_1321141680.344201 rlm@49: { rlm@49: ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 rlm@49: diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 rlm@49: specular 0.5 0.5 0.5 1.0 12.5 rlm@49: emissive 0.0 0.0 0.0 1.0 rlm@49: alpha_to_coverage off rlm@49: colour_write on rlm@49: cull_hardware clockwise rlm@49: depth_check on rlm@49: depth_func less_equal rlm@49: depth_write on rlm@49: illumination_stage rlm@49: light_clip_planes off rlm@49: light_scissor off rlm@49: lighting on rlm@49: normalise_normals off rlm@49: polygon_mode solid rlm@49: scene_blend one zero rlm@49: scene_blend_op add rlm@49: shading gouraud rlm@49: transparent_sorting on rlm@49: } rlm@49: } rlm@49: }