rlm@50: rlm@50: // blender material: Material rlm@50: material Material rlm@50: { rlm@50: receive_shadows on rlm@50: technique b2ogre_1321265033.733774 rlm@50: { rlm@50: pass b2ogre_1321265033.733808 rlm@50: { rlm@50: ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 rlm@50: diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 rlm@50: specular 0.5 0.5 0.5 1.0 12.5 rlm@50: emissive 0.0 0.0 0.0 1.0 rlm@50: alpha_to_coverage off rlm@50: colour_write on rlm@50: cull_hardware clockwise rlm@50: depth_check on rlm@50: depth_func less_equal rlm@50: depth_write on rlm@50: illumination_stage rlm@50: light_clip_planes off rlm@50: light_scissor off rlm@50: lighting on rlm@50: normalise_normals off rlm@50: polygon_mode solid rlm@50: scene_blend one zero rlm@50: scene_blend_op add rlm@50: shading gouraud rlm@50: transparent_sorting on rlm@50: } rlm@50: } rlm@50: }