rlm@49: 
rlm@49: // blender material: Material
rlm@49: material Material 
rlm@49: {
rlm@49:     receive_shadows on
rlm@49:     technique b2ogre_1321141680.344178
rlm@49:     {
rlm@49:         pass b2ogre_1321141680.344201
rlm@49:         {
rlm@49:             ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
rlm@49:             diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
rlm@49:             specular 0.5 0.5 0.5 1.0 12.5
rlm@49:             emissive 0.0 0.0 0.0 1.0
rlm@49:             alpha_to_coverage off
rlm@49:             colour_write on
rlm@49:             cull_hardware clockwise
rlm@49:             depth_check on
rlm@49:             depth_func less_equal
rlm@49:             depth_write on
rlm@49:             illumination_stage 
rlm@49:             light_clip_planes off
rlm@49:             light_scissor off
rlm@49:             lighting on
rlm@49:             normalise_normals off
rlm@49:             polygon_mode solid
rlm@49:             scene_blend one zero
rlm@49:             scene_blend_op add
rlm@49:             shading gouraud
rlm@49:             transparent_sorting on
rlm@49:         }
rlm@49:     }
rlm@49: }