rlm@491: @misc{jmonkeyengine, rlm@491: howpublished = "\url{http://hub.jmonkeyengine.org/}", rlm@491: title = "jMonkeyEngine3", rlm@491: year = 2013, rlm@493: addendum = {\why{This is the video game engine on which {\tt CORTEX} rlm@491: is based.}} rlm@426: } rlm@485: rlm@491: @misc{blender, rlm@491: howpublished = "\url{http://www.blender.org/}", rlm@491: title = "Blender", rlm@491: year = 2013, rlm@491: addendum = {\why{All complicated creatures in {\tt CORTEX} are rlm@491: described using Blender's extensive 3D modeling rlm@517: capabilities. Blender is a very sophisticated 3D rlm@508: modeling environment and has been used to create a rlm@516: short movie called Sintel \url{http://www.sintel.org/}.}} rlm@488: } rlm@491: rlm@491: @inproceedings{winston-directed-perception, rlm@491: author = "Patrick Henry Winston", rlm@491: title = "The Strong Story Hypothesis and the Directed Perception Hypothesis", rlm@491: booktitle = "Technical Report FS-11-01, Papers from the AAAI Fall Symposium", rlm@491: publisher = "AAAI Press", rlm@491: address = "Menlo Park, CA", rlm@491: year = "2011", rlm@491: editor = "Pat Langley", rlm@491: pages ="345--352", rlm@491: note = "Available as: \url{http://hdl.handle.net/1721.1/67693}", rlm@491: addendum = {\why{Discusses an idea called the {\em directed rlm@491: perception hypothesis}, which argues that much of rlm@491: our intelligence resides in our senses themselves, rlm@491: and our ability to direct their resources on rlm@491: imagined problems. This has had the greatest rlm@491: influence on {\tt CORTEX}.}} rlm@491: } rlm@491: rlm@491: @article{winston-personal-view, rlm@491: author = {Patrick Henry Winston}, rlm@491: title = {The Next 50 Years: a Personal View}, rlm@491: journal = {Biologically Inspired Cognitive Architectures}, rlm@491: year = {2012}, rlm@491: volume = "1", rlm@491: pages ="92--99", rlm@491: note = {Available as : rlm@491: \url{http://groups.csail.mit.edu/genesis/papers/2012bica-phw}}, rlm@491: addendum = {\why{Great summary of historical attempts at AI, and more rlm@494: thoughts on how directed perception and mimicry as rlm@494: in {\tt EMPATH} might play an important role in rlm@491: intelligence.}} rlm@491: } rlm@491: rlm@491: @article{sims-evolving-creatures, rlm@491: author = "Karl Sims", rlm@491: title = "Evolving Virtual Creatures", rlm@491: journal = "Computer Graphics (Siggraph '94 Proceedings)", rlm@491: year = "1994", rlm@494: month = "7", rlm@491: pages = "15--22", rlm@491: note = "Available as: \url{http://www.karlsims.com/papers/siggraph94.pdf}", rlm@493: addendum = {\why{Karl Sims uses a simulated virtual environment rlm@493: similar to {\tt CORTEX} to study the evolution of a rlm@493: set of creatures as they develop to perform various rlm@491: tasks such as swimming or competing for a ball. His rlm@491: code only ran on the Connection Machine (CM-5), rlm@491: which sadly doesn't exist anymore. {\tt CORTEX} rlm@491: presents an opportunity to continue this line of rlm@491: research.}}, rlm@491: } rlm@491: rlm@494: @INPROCEEDINGS{volume-action-recognition, rlm@494: author={Yan Ke and Sukthankar, R. and Hebert, M.}, rlm@494: title={Efficient visual event detection using volumetric features}, rlm@494: year={2005}, rlm@494: month={10}, rlm@494: volume={1}, rlm@494: pages={166-173 Vol. 1}, rlm@494: note = {\url{http://www.intel-research.net/Publications/Pittsburgh/092620050705_320.pdf}}, rlm@494: booktitle={Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference}, rlm@494: addendum = {\why{This is an example of using frame-dependent methods rlm@494: to detect actions in video. I consider this to be rlm@494: the wrong language for describing actions, because rlm@494: it has no way to completely describe even a simple rlm@494: action like ``curling'' form all points of view.}} rlm@494: } rlm@494: rlm@497: @book{man-wife-hat, rlm@497: author = "Oliver Sacks", rlm@497: publisher = "Simon and Schuster", rlm@497: year = "1998", rlm@497: title = "The Man Who Mistook His Wife For A Hat: And Other Clinical Tales", rlm@499: ISBN = "9780330700580", rlm@517: addendum = {\why{This book describes exotic cases where the human rlm@497: mind goes wrong. The section on proprioception is rlm@517: particularly relevant to this thesis, and one of the rlm@517: best explanations of how important proprioception rlm@497: is, though the eyes of someone who has lost the rlm@497: sense.}} rlm@497: } rlm@497: rlm@498: @article{turing-test, rlm@498: title={Computing machinery and intelligence}, rlm@498: author={Turing, Alan M.}, rlm@498: journal={Mind}, rlm@498: pages={433--460}, rlm@498: year={1950}, rlm@498: publisher={Thomas Nelson and Son, Ltd.}, rlm@498: note = {Available as: \url{http://www.csee.umbc.edu/courses/471/papers/turing.pdf}}, rlm@498: addendum = {\why{The original paper that inspired the Turing test. rlm@498: It's important because in it Turing states that we rlm@498: don't have to care about the ``hand'' part of ``mind rlm@498: and hand'', using the example of Helen Keller as rlm@498: motivation. I think that this is a mistake, and that rlm@498: embodiment is critical to intelligence.}} rlm@498: } rlm@498: rlm@521: @book{textbook901, rlm@499: author="Bear and Mark F. and Barry W. Connors and Michael A.", rlm@499: title="Neuroscience: Exploring the Brain.", rlm@499: publisher="Lippincott Williams \& Wilkins", rlm@499: edition="3rd Edition", rlm@499: year="2006", rlm@499: ISBN = "9780781760034", rlm@499: addendum={\why{This is the introductory textbook to 9.01. It rlm@499: provides a good introduction to all major human rlm@499: senses.}} rlm@499: } rlm@498: rlm@500: @article{brooks-representation, rlm@500: author = {Brooks, Rodney A.}, rlm@500: title = {Intelligence Without Representation}, rlm@500: journal = {Artificial Intelligence}, rlm@500: volume = {47}, rlm@500: number = {1-3}, rlm@500: month = {2}, rlm@500: year = {1991}, rlm@500: pages = {139--159}, rlm@500: publisher = {Elsevier Science Publishers Ltd.}, rlm@500: address = {Essex, UK}, rlm@500: note = {Available at : rlm@500: \url{http://people.csail.mit.edu/brooks/papers/representation.pdf}}, rlm@500: addendum = {\why{Presents an argument that simulation will not be enough rlm@500: to develop artificial intelligence, and that we must rlm@500: rely on the real world and robots if we are to build rlm@500: truly robust systems. While {\tt CORTEX} embraces rlm@516: simulation because of Time, this paper remains a rlm@500: compelling argument for why the entire enterprise rlm@500: might not even be a good idea.}} rlm@500: } rlm@500: rlm@543: rlm@543: @article{quake-place-cells, rlm@543: author = {Christopher D. Harvey and Forrest Collman and Daniel A. Dombec and David W. Tank}, rlm@543: title = {Intracellular dynamics of hippocampal place cells during virtual navigation}, rlm@543: journal = {Nature}, rlm@543: volume = {461}, rlm@543: month = {8}, rlm@543: pages = {941-946}, rlm@543: note = {Available at : rlm@543: \url{http://papers.cnl.salk.edu/PDFs/Intracelllular Dynamics of Virtual Place Cells 2011-4178.pdf}}, rlm@543: addendum = {\why{Researchers at Princeton created a special Quake II rlm@543: level that simulated a maze, and added an interface rlm@543: where a mouse could run on top of a ball in various rlm@543: directions to move the character in the simulated rlm@543: maze. They measured hippocampal activity during this rlm@543: exercise to try and tease out the method in which rlm@543: spatial data was stored in that area of the brain. I rlm@543: find this promising because it shows that simulated rlm@543: worlds are still clear enough for a simple rat to rlm@543: navigate --- they don't just have meaning from our rlm@543: own highly advanced imaginations. I want to see if a rlm@543: rat can reasonably grow up if it lives its entire rlm@543: live hooked up to the game!}} rlm@543: } rlm@543: rlm@543: rlm@501: @mastersthesis{larson-symbols, rlm@501: author = "Larson, Stephen David", rlm@501: title = "Intrinsic representation : bootstrapping symbols from experience", rlm@501: school = "MIT", rlm@501: year = "2003", rlm@501: note = "Available at: \url{http://hdl.handle.net/1721.1/28462}", rlm@501: addendum = {\why{This is an example of a thesis that I think could rlm@501: be improved with {\tt CORTEX}. Larson uses a simple rlm@501: blocks world simulator to explore using rlm@501: self-organizing maps to bootstrap symbols just from rlm@540: exploration with a simulated arm and colored blocks.}} rlm@501: } rlm@485: rlm@502: @phdthesis{sussman-hacker, rlm@502: author = "Sussman, Gerald J.", rlm@502: title = "A Computational Model of Skill Acquisition", rlm@502: school = "MIT", rlm@502: year = "1973", rlm@502: note = "Available at: \url{http://hdl.handle.net/1721.1/6894}", rlm@502: addendum = {\why{Sussman creates a program called {\tt HACKER}, rlm@502: which operates in a blocks world environment and rlm@502: learns to debug programs to build things with blocks rlm@502: and control its own body. This sort of approach to rlm@502: problem solving is begging to be implemented in {\tt rlm@502: CORTEX}'s rich world. Will program debugging still rlm@502: work well with many more senses and a more rlm@517: complicated environment?}} rlm@502: } rlm@502: rlm@503: @phdthesis{coen-x-modal, rlm@503: author = "Coen, Michael Harlan", rlm@503: title = "Multimodal dynamics : self-supervised learning in perceptual and motor systems", rlm@503: school = "MIT", rlm@503: year = "2006", rlm@503: note = "Available at: \url{http://hdl.handle.net/1721.1/34022}", rlm@503: addendum = {\why{This thesis shows how to use multiple senses to rlm@503: mutually bootstrap off of each other and achieve rlm@503: clustering results that no sense could be able to rlm@503: achieve alone. Cross-modal clustering becomes more rlm@503: powerful the more senses it has, and is ideal to rlm@503: implement in an environment such as {\tt CORTEX}'s.}} rlm@503: } rlm@502: