rlm@52: rlm@52: // blender material: Material rlm@52: material Material rlm@52: { rlm@52: receive_shadows on rlm@52: technique b2ogre_1321319923.771223 rlm@52: { rlm@52: pass b2ogre_1321319923.77125 rlm@52: { rlm@52: ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 rlm@52: diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 rlm@52: specular 0.5 0.5 0.5 1.0 12.5 rlm@52: emissive 0.0 0.0 0.0 1.0 rlm@52: alpha_to_coverage off rlm@52: colour_write on rlm@52: cull_hardware clockwise rlm@52: depth_check on rlm@52: depth_func less_equal rlm@52: depth_write on rlm@52: illumination_stage rlm@52: light_clip_planes off rlm@52: light_scissor off rlm@52: lighting on rlm@52: normalise_normals off rlm@52: polygon_mode solid rlm@52: scene_blend one zero rlm@52: scene_blend_op add rlm@52: shading gouraud rlm@52: transparent_sorting on rlm@52: } rlm@52: } rlm@52: }