log org/body.org

age author description
Mon, 13 Feb 2012 06:13:07 -0600 Dylan Holmes Dylan practices using mercurial.
Fri, 10 Feb 2012 11:37:19 -0700 Robert McIntyre added source repository links
Fri, 10 Feb 2012 02:19:24 -0700 Robert McIntyre fixed long standing problem with orientation of eyes in blender, fleshed out text in vision.org
Thu, 09 Feb 2012 05:36:47 -0700 Robert McIntyre added continuation links
Thu, 09 Feb 2012 05:14:58 -0700 Robert McIntyre more source links
Thu, 09 Feb 2012 05:02:21 -0700 Robert McIntyre minor edits.
Thu, 09 Feb 2012 04:28:31 -0700 Robert McIntyre fixed source links
Thu, 09 Feb 2012 04:21:12 -0700 Robert McIntyre removed dead code
Thu, 09 Feb 2012 04:15:09 -0700 Robert McIntyre fixed tangling in body.org, added dialated time HUD display in cortex.util
Wed, 08 Feb 2012 09:10:23 -0700 Robert McIntyre corrections from conv. with Dylan
Wed, 08 Feb 2012 08:53:12 -0700 Robert McIntyre first draft of body.org complete
Wed, 08 Feb 2012 05:50:15 -0700 Robert McIntyre writing prose for body.org
Sat, 04 Feb 2012 06:52:47 -0700 Robert McIntyre organized imports in cortex.body
Sat, 04 Feb 2012 06:47:07 -0700 Robert McIntyre renamed functions in body
Fri, 03 Feb 2012 06:47:05 -0700 Robert McIntyre refactored joints
Fri, 03 Feb 2012 06:21:39 -0700 Robert McIntyre refactored proprioception
Fri, 03 Feb 2012 05:08:45 -0700 Robert McIntyre removed old cone-joints.txt
Thu, 02 Feb 2012 12:49:11 -0700 Robert McIntyre finally got proprioception working to my satisfaction
Thu, 02 Feb 2012 03:17:11 -0700 Robert McIntyre proprioception is position-dependent, investigating...
Thu, 02 Feb 2012 02:03:19 -0700 Robert McIntyre improved proprioception test
Thu, 02 Feb 2012 01:35:21 -0700 Robert McIntyre moved with-movement to cortex.body
Thu, 02 Feb 2012 01:32:31 -0700 Robert McIntyre de-macrofication complete.
Thu, 02 Feb 2012 00:57:18 -0700 Robert McIntyre going to de-macroify debug code
Thu, 02 Feb 2012 00:05:17 -0700 Robert McIntyre working movement debug framework
Wed, 01 Feb 2012 23:46:31 -0700 Robert McIntyre saving progress
Wed, 01 Feb 2012 17:39:23 -0700 Robert McIntyre fixed some more problems with proprioception
Wed, 01 Feb 2012 05:43:51 -0700 Robert McIntyre cleaned up test, moved some functions
Wed, 01 Feb 2012 02:44:07 -0700 Robert McIntyre proprioception refrence frame is wrong, trying to fix...
Wed, 01 Feb 2012 02:27:18 -0700 Robert McIntyre FINALLY got proprioception working
Tue, 31 Jan 2012 01:40:47 -0700 Robert McIntyre still trying to fix proprioception
Mon, 30 Jan 2012 07:21:46 -0700 Robert McIntyre going to fix error in proprioception
Mon, 30 Jan 2012 05:47:51 -0700 Robert McIntyre added workaround for problem with point2point joints in native bullet; added basic muscle description image.
Wed, 28 Dec 2011 06:44:36 -0700 Robert McIntyre trying to get the hand to work
Wed, 28 Dec 2011 00:00:23 -0700 Robert McIntyre saving progress
Wed, 14 Dec 2011 17:41:19 -0700 Robert McIntyre adding senses brainstoming list
Sun, 11 Dec 2011 22:32:28 -0700 Robert McIntyre improved test suite
Fri, 09 Dec 2011 23:11:28 -0600 Robert McIntyre updated test-suite
Wed, 07 Dec 2011 12:16:48 -0600 Robert McIntyre updated org files to work with latest org changes
Wed, 07 Dec 2011 10:29:35 -0600 Robert McIntyre removed pokemon.lpsolve dependency
Wed, 30 Nov 2011 20:42:07 -0700 Robert McIntyre divided body into test suite and core functions
Tue, 29 Nov 2011 02:46:46 -0700 Robert McIntyre cleaning
Mon, 28 Nov 2011 21:28:46 -0700 Robert McIntyre moved utility functions out of body and into util
Mon, 28 Nov 2011 21:22:35 -0700 Robert McIntyre cleaning up body code
Mon, 28 Nov 2011 02:54:48 -0700 Robert McIntyre finally got euler angle stuff working
Sat, 19 Nov 2011 23:42:21 -0700 Robert McIntyre created test suite
Wed, 16 Nov 2011 02:42:50 -0700 Robert McIntyre problems resolved
Tue, 15 Nov 2011 23:18:37 -0700 Robert McIntyre bone influence appears to be wrong! Investigating...
Tue, 15 Nov 2011 17:48:10 -0700 Robert McIntyre getting basic hinges to work
Tue, 15 Nov 2011 00:53:06 -0700 Robert McIntyre translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
Tue, 15 Nov 2011 00:24:46 -0700 Robert McIntyre many problems solved by tightening up the vertex groups in the blender model
Mon, 14 Nov 2011 21:30:23 -0700 Robert McIntyre simplified world, got buggy physics ragdoll working
Mon, 14 Nov 2011 19:44:30 -0700 Robert McIntyre problem was that the skeleton was not 'ready'
Mon, 14 Nov 2011 18:46:34 -0700 Robert McIntyre trying to resolve problem with skeleton debugging
Sat, 12 Nov 2011 16:52:38 -0700 Robert McIntyre working on animations in jMonkeyEngine3
Fri, 11 Nov 2011 00:52:47 -0700 Robert McIntyre enhanced cortex.utils to do proper lighting when viewing objects
Thu, 10 Nov 2011 23:24:02 -0700 Robert McIntyre more work in blender