Mercurial > cortex
view org/proprioception.org @ 264:f8227f6d4ac6
Some section renaming and minor other changes in vision.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 13 Feb 2012 07:29:29 -0600 |
parents | df46a609fed9 |
children | 5d7961d7fded |
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1 #+title: The Sense of Proprioception2 #+author: Robert McIntyre3 #+email: rlm@mit.edu4 #+description: proprioception for simulated creatures5 #+keywords: simulation, jMonkeyEngine3, clojure6 #+SETUPFILE: ../../aurellem/org/setup.org7 #+INCLUDE: ../../aurellem/org/level-0.org9 #+name: proprioception10 #+begin_src clojure11 (ns cortex.proprioception12 "Simulate the sense of proprioception (ability to detect the13 relative positions of body parts with repsect to other body parts)14 in jMonkeyEngine3. Reads specially prepared blender files to15 automatically generate proprioceptive senses."16 (:use (cortex world util sense body))17 (:use clojure.contrib.def)18 (:import com.jme3.scene.Node)19 (:import java.awt.image.BufferedImage)20 (:import (com.jme3.math Vector3f Quaternion)))22 (defn right-handed?23 "true iff the three vectors form a right handed coordinate24 system. The three vectors do not have to be normalized or25 orthogonal."26 [vec1 vec2 vec3]27 (< 0 (.dot (.cross vec1 vec2) vec3)))29 (defn absolute-angle30 "The angle between 'vec1 and 'vec2. Positive if the angle to get31 from 'vec1 to 'vec2 is counterclockwise around 'axis, and negative32 otherwise."33 [vec1 vec2 axis]34 (let [angle (.angleBetween vec1 vec2)]35 (if (right-handed? vec1 vec2 axis)36 angle (- (* 2 Math/PI) angle))))38 (defn proprioception-fn39 "Returns a function which returns proprioceptive sensory data when40 called inside a running simulation."41 [#^Node parts #^Node joint]42 (let [[obj-a obj-b] (joint-targets parts joint)43 joint-rot (.getWorldRotation joint)44 x0 (.mult joint-rot Vector3f/UNIT_X)45 y0 (.mult joint-rot Vector3f/UNIT_Y)46 z0 (.mult joint-rot Vector3f/UNIT_Z)]47 (println-repl "x:" x0)48 (println-repl "y:" y0)49 (println-repl "z:" z0)50 (println-repl "init-a:" (.getWorldRotation obj-a))51 (println-repl "init-b:" (.getWorldRotation obj-b))53 (fn []54 (let [rot-a (.clone (.getWorldRotation obj-a))55 rot-b (.clone (.getWorldRotation obj-b))56 x (.mult rot-a x0)57 y (.mult rot-a y0)58 z (.mult rot-a z0)60 X (.mult rot-b x0)61 Y (.mult rot-b y0)62 Z (.mult rot-b z0)63 heading (Math/atan2 (.dot X z) (.dot X x))64 pitch (Math/atan2 (.dot X y) (.dot X x))66 ;; rotate x-vector back to origin67 reverse68 (doto (Quaternion.)69 (.fromAngleAxis70 (.angleBetween X x)71 (let [cross (.normalize (.cross X x))]72 (if (= 0 (.length cross)) y cross))))73 roll (absolute-angle (.mult reverse Y) y x)]74 [heading pitch roll]))))76 (defn proprioception!77 "Endow the creature with the sense of proprioception. Returns a78 sequence of functions, one for each child of the \"joints\" node in79 the creature, which each report proprioceptive information about80 that joint."81 [#^Node creature]82 ;; extract the body's joints83 (let [senses (map (partial proprioception-fn creature)84 (joints creature))]85 (fn []86 (map #(%) senses))))89 (defn draw-sprite [image sprite x y color ]90 (dorun91 (for [[u v] sprite]92 (.setRGB image (+ u x) (+ v y) color))))95 (defn view-angle96 "create a debug view of an angle"97 [color]98 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)99 previous (atom [25 25])100 sprite [[0 0] [0 1]101 [0 -1] [-1 0] [1 0]]]102 (fn [angle]103 (let [angle (float angle)]104 (let [position105 [(+ 25 (int (* 20 (Math/cos angle))))106 (+ 25 (int (* -20 (Math/sin angle))))]]107 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)108 (draw-sprite image sprite (position 0) (position 1) color)109 (reset! previous position))110 image))))113 (defn proprioception-display-kernel114 "Display proprioception angles in a BufferedImage"115 [[h p r]]116 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)117 previous-heading (atom [25 25])118 previous-pitch (atom [25 25])119 previous-roll (atom [25 25])121 heading-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]122 pitch-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]123 roll-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]124 draw-angle125 (fn [angle sprite previous color]126 (let [angle (float angle)]127 (let [position128 [(+ 25 (int (* 20 (Math/cos angle))))129 (+ 25 (int (* -20 (Math/sin angle))))]]130 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)131 (draw-sprite image sprite (position 0) (position 1) color)132 (reset! previous position))133 image))]134 (dorun (map draw-angle135 [h p r]136 [heading-sprite pitch-sprite roll-sprite]137 [previous-heading previous-pitch previous-roll]138 [0xFF0000 0x00FF00 0xFFFFFF]))139 image))141 (defn view-proprioception142 "Creates a function which accepts a list of proprioceptive data and143 display each element of the list to the screen as an image."144 []145 (view-sense proprioception-display-kernel))149 #+end_src151 #+name: test-body152 #+begin_src clojure155 (defn test-proprioception156 "Testing proprioception:157 You should see two foating bars, and a printout of pitch, yaw, and158 roll. Pressing key-r/key-t should move the blue bar up and down and159 change only the value of pitch. key-f/key-g moves it side to side160 and changes yaw. key-v/key-b will spin the blue segment clockwise161 and counterclockwise, and only affect roll."162 []163 (let [hand (box 0.2 1 0.2 :position (Vector3f. 0 0 0)164 :mass 0 :color ColorRGBA/Green :name "hand")165 finger (box 0.2 1 0.2 :position (Vector3f. 0 2.4 0)166 :mass 1 :color ColorRGBA/Red :name "finger")167 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow168 :position (Vector3f. 0 1.2 0)169 :rotation (doto (Quaternion.)170 (.fromAngleAxis171 (/ Math/PI 2)172 (Vector3f. 0 0 1)))173 :physical? false)174 joint (join-at-point hand finger (Vector3f. 0 1.2 0 ))175 creature (nodify [hand finger joint-node])176 finger-control (.getControl finger RigidBodyControl)177 hand-control (.getControl hand RigidBodyControl)]180 (let181 ;; *******************************************183 [floor (box 10 10 10 :position (Vector3f. 0 -15 0)184 :mass 0 :color ColorRGBA/Gray)186 root (nodify [creature floor])187 prop (joint-proprioception creature joint-node)188 prop-view (proprioception-debug-window)190 controls191 (merge standard-debug-controls192 {"key-o"193 (fn [_ _] (.setEnabled finger-control true))194 "key-p"195 (fn [_ _] (.setEnabled finger-control false))196 "key-k"197 (fn [_ _] (.setEnabled hand-control true))198 "key-l"199 (fn [_ _] (.setEnabled hand-control false))200 "key-i"201 (fn [world _] (set-gravity world (Vector3f. 0 0 0)))202 "key-period"203 (fn [world _]204 (.setEnabled finger-control false)205 (.setEnabled hand-control false)206 (.rotate creature (doto (Quaternion.)207 (.fromAngleAxis208 (float (/ Math/PI 15))209 (Vector3f. 0 0 -1))))211 (.setEnabled finger-control true)212 (.setEnabled hand-control true)213 (set-gravity world (Vector3f. 0 0 0))214 )217 }218 )220 ]221 (comment222 (.setCollisionGroup223 (.getControl hand RigidBodyControl)224 PhysicsCollisionObject/COLLISION_GROUP_NONE)225 )226 (apply227 world228 (with-movement229 hand230 ["key-y" "key-u" "key-h" "key-j" "key-n" "key-m"]231 [10 10 10 10 1 1]232 (with-movement233 finger234 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]235 [1 1 10 10 10 10]236 [root237 controls238 (fn [world]239 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))240 (set-gravity world (Vector3f. 0 0 0))241 (light-up-everything world))242 (fn [_ _] (prop-view (list (prop))))]))))))244 #+end_src247 * COMMENT generate source248 #+begin_src clojure :tangle ../src/cortex/proprioception.clj249 <<proprioception>>250 #+end_src