view thesis/cortex.bib @ 564:ecae29320b00

even more changes from winston.
author Robert McIntyre <rlm@mit.edu>
date Mon, 12 May 2014 13:31:55 -0400
parents 1e5b5eb8c576
children b9b8567c14ee
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1 @misc{jmonkeyengine,
2 howpublished = "\url{http://hub.jmonkeyengine.org/}",
3 title = "jMonkeyEngine3",
4 year = 2013,
5 addendum = {\why{This is the video game engine on which {\tt CORTEX}
6 is based.}}
7 }
9 @misc{blender,
10 howpublished = "\url{http://www.blender.org/}",
11 title = "Blender",
12 year = 2013,
13 addendum = {\why{All complicated creatures in {\tt CORTEX} are
14 described using Blender's extensive 3D modeling
15 capabilities. Blender is a very sophisticated 3D
16 modeling environment and has been used to create a
17 short movie called Sintel \url{http://www.sintel.org/}.}}
18 }
20 @inproceedings{winston-directed-perception,
21 author = "Patrick Henry Winston",
22 title = "The Strong Story Hypothesis and the Directed Perception Hypothesis",
23 booktitle = "Technical Report FS-11-01, Papers from the AAAI Fall Symposium",
24 publisher = "AAAI Press",
25 address = "Menlo Park, CA",
26 year = "2011",
27 editor = "Pat Langley",
28 pages ="345--352",
29 note = "Available as: \url{http://hdl.handle.net/1721.1/67693}",
30 addendum = {\why{Discusses an idea called the {\em directed
31 perception hypothesis}, which argues that much of
32 our intelligence resides in our senses themselves,
33 and our ability to direct their resources on
34 imagined problems. This has had the greatest
35 influence on {\tt CORTEX}.}}
36 }
38 @article{winston-personal-view,
39 author = "Patrick Henry Winston",
40 title = {The Next 50 Years: a Personal View},
41 journal = {Biologically Inspired Cognitive Architectures},
42 year = {2012},
43 volume = "1",
44 pages ="92--99",
45 note = {Available as :
46 \url{http://groups.csail.mit.edu/genesis/papers/2012bica-phw}},
47 addendum = {\why{Great summary of historical attempts at AI, and more
48 thoughts on how directed perception and mimicry as
49 in {\tt EMPATH} might play an important role in
50 intelligence.}}
51 }
53 @article{sims-evolving-creatures,
54 author = "Karl Sims",
55 title = "Evolving Virtual Creatures",
56 journal = "Computer Graphics (Siggraph '94 Proceedings)",
57 year = "1994",
58 month = "7",
59 pages = "15--22",
60 note = "Available as: \url{http://www.karlsims.com/papers/siggraph94.pdf}",
61 addendum = {\why{Karl Sims uses a simulated virtual environment
62 similar to {\tt CORTEX} to study the evolution of a
63 set of creatures as they develop to perform various
64 tasks such as swimming or competing for a ball. His
65 code only ran on the Connection Machine (CM-5),
66 which sadly doesn't exist anymore. {\tt CORTEX}
67 presents an opportunity to continue this line of
68 research.}},
69 }
71 @INPROCEEDINGS{volume-action-recognition,
72 author={Yan Ke and Sukthankar, R. and Hebert, M.},
73 title={Efficient visual event detection using volumetric features},
74 year={2005},
75 month={10},
76 volume={1},
77 pages={166-173 Vol. 1},
78 note = {\url{http://www.intel-research.net/Publications/Pittsburgh/092620050705_320.pdf}},
79 booktitle={Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference},
80 addendum = {\why{This is an example of using frame-dependent methods
81 to detect actions in video. I consider this to be
82 the wrong language for describing actions, because
83 it has no way to completely describe even a simple
84 action like ``curling'' form all points of view.}}
85 }
87 @book{man-wife-hat,
88 author = "Oliver Sacks",
89 publisher = "Simon and Schuster",
90 year = "1998",
91 title = "The Man Who Mistook His Wife For A Hat: And Other Clinical Tales",
92 ISBN = "9780330700580",
93 addendum = {\why{This book describes exotic cases where the human
94 mind goes wrong. The section on proprioception is
95 particularly relevant to this thesis, and one of the
96 best explanations of how important proprioception
97 is, though the eyes of someone who has lost the
98 sense.}}
99 }
101 @article{turing-test,
102 title={Computing machinery and intelligence},
103 author={Turing, Alan M.},
104 journal={Mind},
105 pages={433--460},
106 year={1950},
107 publisher={Thomas Nelson and Son, Ltd.},
108 note = {Available as: \url{http://www.csee.umbc.edu/courses/471/papers/turing.pdf}},
109 addendum = {\why{The original paper that inspired the Turing test.
110 It's important because in it Turing states that we
111 don't have to care about the ``hand'' part of ``mind
112 and hand'', using the example of Helen Keller as
113 motivation. I think that this is a mistake, and that
114 embodiment is critical to intelligence.}}
115 }
117 @book{textbook901,
118 author="Bear and Mark F. and Barry W. Connors and Michael A.",
119 title="Neuroscience: Exploring the Brain.",
120 publisher="Lippincott Williams \& Wilkins",
121 edition="3rd Edition",
122 year="2006",
123 ISBN = "9780781760034",
124 addendum={\why{This is the introductory textbook to 9.01. It
125 provides a good introduction to all major human
126 senses.}}
127 }
129 @article{brooks-representation,
130 author = {Brooks, Rodney A.},
131 title = {Intelligence Without Representation},
132 journal = {Artificial Intelligence},
133 volume = {47},
134 number = {1-3},
135 month = {2},
136 year = {1991},
137 pages = {139--159},
138 publisher = {Elsevier Science Publishers Ltd.},
139 address = {Essex, UK},
140 note = {Available at :
141 \url{http://people.csail.mit.edu/brooks/papers/representation.pdf}},
142 addendum = {\why{Presents an argument that simulation will not be enough
143 to develop artificial intelligence, and that we must
144 rely on the real world and robots if we are to build
145 truly robust systems. While {\tt CORTEX} embraces
146 simulation because of Time, this paper remains a
147 compelling argument for why the entire enterprise
148 might not even be a good idea.}}
149 }
152 @article{quake-place-cells,
153 author = {Christopher D. Harvey and Forrest Collman and Daniel A. Dombec and David W. Tank},
154 title = {Intracellular dynamics of hippocampal place cells during virtual navigation},
155 journal = {Nature},
156 volume = {461},
157 month = {8},
158 pages = {941-946},
159 note = {Available at :
160 \url{http://papers.cnl.salk.edu/PDFs/Intracelllular Dynamics of Virtual Place Cells 2011-4178.pdf}},
161 addendum = {\why{Researchers at Princeton created a special Quake II
162 level that simulated a maze, and added an interface
163 where a mouse could run on top of a ball in various
164 directions to move the character in the simulated
165 maze. They measured hippocampal activity during this
166 exercise to try and tease out the method in which
167 spatial data was stored in that area of the brain. I
168 find this promising because it shows that simulated
169 worlds are still clear enough for a simple rat to
170 navigate --- they don't just have meaning from our
171 own highly advanced imaginations. I want to see if a
172 rat can reasonably grow up if it lives its entire
173 live hooked up to the game!}}
174 }
177 @mastersthesis{larson-symbols,
178 author = "Larson, Stephen David",
179 title = "Intrinsic representation : bootstrapping symbols from experience",
180 school = "MIT",
181 year = "2003",
182 note = "Available at: \url{http://hdl.handle.net/1721.1/28462}",
183 addendum = {\why{This is an example of a thesis that I think could
184 be improved with {\tt CORTEX}. Larson uses a simple
185 blocks world simulator to explore using
186 self-organizing maps to bootstrap symbols just from
187 exploration with a simulated arm and colored blocks.}}
188 }
190 @phdthesis{sussman-hacker,
191 author = "Sussman, Gerald J.",
192 title = "A Computational Model of Skill Acquisition",
193 school = "MIT",
194 year = "1973",
195 note = "Available at: \url{http://hdl.handle.net/1721.1/6894}",
196 addendum = {\why{Sussman creates a program called {\tt HACKER},
197 which operates in a blocks world environment and
198 learns to debug programs to build things with blocks
199 and control its own body. This sort of approach to
200 problem solving is begging to be implemented in {\tt
201 CORTEX}'s rich world. Will program debugging still
202 work well with many more senses and a more
203 complicated environment?}}
204 }
206 @phdthesis{coen-x-modal,
207 author = "Coen, Michael Harlan",
208 title = "Multimodal dynamics : self-supervised learning in perceptual and motor systems",
209 school = "MIT",
210 year = "2006",
211 note = "Available at: \url{http://hdl.handle.net/1721.1/34022}",
212 addendum = {\why{This thesis shows how to use multiple senses to
213 mutually bootstrap off of each other and achieve
214 clustering results that no sense could be able to
215 achieve alone. Cross-modal clustering becomes more
216 powerful the more senses it has, and is ideal to
217 implement in an environment such as {\tt CORTEX}'s.}}
218 }
220 @book{Minsky:1986:SM:22939,
221 author = {Minsky, Marvin},
222 title = {The Society of Mind},
223 year = {1986},
224 isbn = {0-671-60740-5},
225 publisher = {Simon \& Schuster, Inc.},
226 address = {New York, NY, USA},
227 note = "Available at: \url{http://aurellem.org/society-of-mind}",
228 addendum = {\why{Society of Mind has amazing idea density and is full
229 of good and bad ideas. It's one of the main inspirations
230 for {\tt CORTEX}.}}
231 }
233 @phdthesis{push,
234 author = "Singh, Pushpinder",
235 title = "EM-ONE : an architecture for reflective commonsense thinking",
236 school = "MIT",
237 year = "2005",
238 note = "Available at: \url{http://hdl.handle.net/1721.1/33926}",
239 addendum = {\why{Inspired by Minsky's work, Singh sought to build a simulated
240 environment where his creatures could learn to solve problems
241 together. The code has similar concepts to \(\Phi\)-space in that
242 he collects all of a creature's past experience into a vector.}}
243 }
245 @phdthesis{arm,
246 author = "Atkeson, Christopher Granger",
247 title = "Roles of knowledge in motor learning",
248 school = "MIT",
249 year = "1986",
250 note = "Available at: \url{http://hdl.handle.net/1721.1/29195}",
251 addendum = {\why{The author builds a robotic arm that can rapidly learn a
252 rigid body model of itself, then refine its motions by
253 practicing and gaining real-world experience. This idea of
254 using real-world experience to guide actions helped inspire
255 {\tt EMPATH}.}}
256 }