Mercurial > cortex
view assets/Models/anim2/Material.material @ 444:ea0bcd47d55b
redo worm and floor textures for final thesis render, with the wonderful help of Dylan.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Tue, 25 Mar 2014 02:08:30 -0400 |
parents | b1b90c4ab0bf |
children |
line wrap: on
line source
2 // blender material: Material3 material Material4 {5 receive_shadows on6 technique b2ogre_1321319923.7712237 {8 pass b2ogre_1321319923.771259 {10 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.011 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.012 specular 0.5 0.5 0.5 1.0 12.513 emissive 0.0 0.0 0.0 1.014 alpha_to_coverage off15 colour_write on16 cull_hardware clockwise17 depth_check on18 depth_func less_equal19 depth_write on20 illumination_stage21 light_clip_planes off22 light_scissor off23 lighting on24 normalise_normals off25 polygon_mode solid26 scene_blend one zero27 scene_blend_op add28 shading gouraud29 transparent_sorting on30 }31 }32 }