view thesis/cortex.bib @ 495:c816594fbbe6

changes from Dylan.
author Robert McIntyre <rlm@mit.edu>
date Sat, 29 Mar 2014 23:01:49 -0400
parents 092b60381af0
children fa50fa72bbaa
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1 @misc{jmonkeyengine,
2 howpublished = "\url{http://hub.jmonkeyengine.org/}",
3 title = "jMonkeyEngine3",
4 year = 2013,
5 addendum = {\why{This is the video game engine on which {\tt CORTEX}
6 is based.}}
7 }
9 @misc{blender,
10 howpublished = "\url{http://www.blender.org/}",
11 title = "Blender",
12 year = 2013,
13 addendum = {\why{All complicated creatures in {\tt CORTEX} are
14 described using Blender's extensive 3D modeling
15 capabilities.}}
16 }
18 @inproceedings{winston-directed-perception,
19 author = "Patrick Henry Winston",
20 title = "The Strong Story Hypothesis and the Directed Perception Hypothesis",
21 booktitle = "Technical Report FS-11-01, Papers from the AAAI Fall Symposium",
22 publisher = "AAAI Press",
23 address = "Menlo Park, CA",
24 year = "2011",
25 editor = "Pat Langley",
26 pages ="345--352",
27 note = "Available as: \url{http://hdl.handle.net/1721.1/67693}",
28 addendum = {\why{Discusses an idea called the {\em directed
29 perception hypothesis}, which argues that much of
30 our intelligence resides in our senses themselves,
31 and our ability to direct their resources on
32 imagined problems. This has had the greatest
33 influence on {\tt CORTEX}.}}
34 }
36 @article{winston-personal-view,
37 author = {Patrick Henry Winston},
38 title = {The Next 50 Years: a Personal View},
39 journal = {Biologically Inspired Cognitive Architectures},
40 year = {2012},
41 volume = "1",
42 pages ="92--99",
43 note = {Available as :
44 \url{http://groups.csail.mit.edu/genesis/papers/2012bica-phw}},
45 addendum = {\why{Great summary of historical attempts at AI, and more
46 thoughts on how directed perception and mimicry as
47 in {\tt EMPATH} might play an important role in
48 intelligence.}}
49 }
51 @article{sims-evolving-creatures,
52 author = "Karl Sims",
53 title = "Evolving Virtual Creatures",
54 journal = "Computer Graphics (Siggraph '94 Proceedings)",
55 year = "1994",
56 month = "7",
57 pages = "15--22",
58 note = "Available as: \url{http://www.karlsims.com/papers/siggraph94.pdf}",
59 addendum = {\why{Karl Sims uses a simulated virtual environment
60 similar to {\tt CORTEX} to study the evolution of a
61 set of creatures as they develop to perform various
62 tasks such as swimming or competing for a ball. His
63 code only ran on the Connection Machine (CM-5),
64 which sadly doesn't exist anymore. {\tt CORTEX}
65 presents an opportunity to continue this line of
66 research.}},
67 }
69 @INPROCEEDINGS{volume-action-recognition,
70 author={Yan Ke and Sukthankar, R. and Hebert, M.},
71 title={Efficient visual event detection using volumetric features},
72 year={2005},
73 month={10},
74 volume={1},
75 pages={166-173 Vol. 1},
76 note = {\url{http://www.intel-research.net/Publications/Pittsburgh/092620050705_320.pdf}},
77 booktitle={Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference},
78 addendum = {\why{This is an example of using frame-dependent methods
79 to detect actions in video. I consider this to be
80 the wrong language for describing actions, because
81 it has no way to completely describe even a simple
82 action like ``curling'' form all points of view.}}
83 }
86 @Comment SOM larson paper
88 @Comment cross modal clustering
90 @COMMENT sussman's HACKER
92 @comment brooks intelligence without representation
94 @comment turing turing test paper