view org/test-creature.org @ 109:c05d8d222166

ready to start touch UV maps with GIMP
author Robert McIntyre <rlm@mit.edu>
date Mon, 16 Jan 2012 03:19:15 -0700
parents 92b857b6145d
children f89f0b9ed2fe
line wrap: on
line source
1 #+title: First attempt at a creature!
2 #+author: Robert McIntyre
3 #+email: rlm@mit.edu
4 #+description:
5 #+keywords: simulation, jMonkeyEngine3, clojure
6 #+SETUPFILE: ../../aurellem/org/setup.org
7 #+INCLUDE: ../../aurellem/org/level-0.org
9 * objectives
10 - [X] get an overall bitmap-like image for touch
11 - [X] write code to visuliaze this bitmap
12 - [ ] directly change the UV-pixels to show touch sensor activation
13 - [ ] write an explination for why b&w bitmaps for senses is appropiate
14 - [ ] clean up touch code and write visulazation test
15 - [ ] do the same for eyes
17 * Intro
18 So far, I've made the following senses --
19 - Vision
20 - Hearing
21 - Touch
22 - Proprioception
24 And one effector:
25 - Movement
27 However, the code so far has only enabled these senses, but has not
28 actually implemented them. For example, there is still a lot of work
29 to be done for vision. I need to be able to create an /eyeball/ in
30 simulation that can be moved around and see the world from different
31 angles. I also need to determine weather to use log-polar or cartesian
32 for the visual input, and I need to determine how/wether to
33 disceritise the visual input.
35 I also want to be able to visualize both the sensors and the
36 effectors in pretty pictures. This semi-retarted creature will be my
37 first attempt at bringing everything together.
39 * The creature's body
41 Still going to do an eve-like body in blender, but due to problems
42 importing the joints, etc into jMonkeyEngine3, I'm going to do all
43 the connecting here in clojure code, using the names of the individual
44 components and trial and error. Later, I'll maybe make some sort of
45 creature-building modifications to blender that support whatever
46 discreitized senses I'm going to make.
48 #+name: body-1
49 #+begin_src clojure
50 (ns cortex.silly
51 "let's play!"
52 {:author "Robert McIntyre"})
54 ;; TODO remove this!
55 (require 'cortex.import)
56 (cortex.import/mega-import-jme3)
57 (use '(cortex world util body hearing touch vision))
59 (rlm.rlm-commands/help)
60 (import java.awt.image.BufferedImage)
61 (import javax.swing.JPanel)
62 (import javax.swing.SwingUtilities)
63 (import java.awt.Dimension)
64 (import javax.swing.JFrame)
65 (import java.awt.Dimension)
66 (import com.aurellem.capture.RatchetTimer)
67 (declare joint-create)
68 (use 'clojure.contrib.def)
70 (defn view-image
71 "Initailizes a JPanel on which you may draw a BufferedImage.
72 Returns a function that accepts a BufferedImage and draws it to the
73 JPanel."
74 []
75 (let [image
76 (atom
77 (BufferedImage. 1 1 BufferedImage/TYPE_4BYTE_ABGR))
78 panel
79 (proxy [JPanel] []
80 (paint
81 [graphics]
82 (proxy-super paintComponent graphics)
83 (.drawImage graphics @image 0 0 nil)))
84 frame (JFrame. "Display Image")]
85 (SwingUtilities/invokeLater
86 (fn []
87 (doto frame
88 (-> (.getContentPane) (.add panel))
89 (.pack)
90 (.setLocationRelativeTo nil)
91 (.setResizable true)
92 (.setVisible true))))
93 (fn [#^BufferedImage i]
94 (reset! image i)
95 (.setSize frame (+ 8 (.getWidth i)) (+ 28 (.getHeight i)))
96 (.repaint panel 0 0 (.getWidth i) (.getHeight i)))))
98 (defn points->image
99 "Take a sparse collection of points and visuliaze it as a
100 BufferedImage."
102 ;; TODO maybe parallelize this since it's easy
104 [points]
105 (if (empty? points)
106 (BufferedImage. 1 1 BufferedImage/TYPE_BYTE_BINARY)
107 (let [xs (vec (map first points))
108 ys (vec (map second points))
109 x0 (apply min xs)
110 y0 (apply min ys)
111 width (- (apply max xs) x0)
112 height (- (apply max ys) y0)
113 image (BufferedImage. (inc width) (inc height)
114 BufferedImage/TYPE_BYTE_BINARY)]
115 (dorun
116 (for [index (range (count points))]
117 (.setRGB image (- (xs index) x0) (- (ys index) y0) -1)))
119 image)))
121 (defn test-data
122 []
123 (vec
124 (for [a (range 0 1000 2)
125 b (range 0 1000 2)]
126 (vector a b))
127 ))
129 (defn average [coll]
130 (/ (reduce + coll) (count coll)))
132 (defn collapse-1d
133 "One dimensional analogue of collapse"
134 [center line]
135 (let [length (count line)
136 num-above (count (filter (partial < center) line))
137 num-below (- length num-above)]
138 (range (- center num-below)
139 (+ center num-above))
140 ))
142 (defn collapse
143 "Take a set of pairs of integers and collapse them into a
144 contigous bitmap."
145 [points]
146 (if (empty? points) []
147 (let
148 [num-points (count points)
149 center (vector
150 (int (average (map first points)))
151 (int (average (map first points))))
152 flattened
153 (reduce
154 concat
155 (map
156 (fn [column]
157 (map vector
158 (map first column)
159 (collapse-1d (second center)
160 (map second column))))
161 (partition-by first (sort-by first points))))
162 squeezed
163 (reduce
164 concat
165 (map
166 (fn [row]
167 (map vector
168 (collapse-1d (first center)
169 (map first row))
170 (map second row)))
171 (partition-by second (sort-by second flattened))))
172 relocate
173 (let [min-x (apply min (map first squeezed))
174 min-y (apply min (map second squeezed))]
175 (map (fn [[x y]]
176 [(- x min-x)
177 (- y min-y)])
178 squeezed))]
179 relocate
180 )))
182 (defn load-bullet []
183 (let [sim (world (Node.) {} no-op no-op)]
184 (doto sim
185 (.enqueue
186 (fn []
187 (.stop sim)))
188 (.start))))
190 (defn load-blender-model
191 "Load a .blend file using an asset folder relative path."
192 [^String model]
193 (.loadModel
194 (doto (asset-manager)
195 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
196 model))
198 (defn meta-data [blender-node key]
199 (if-let [data (.getUserData blender-node "properties")]
200 (.findValue data key)
201 nil))
203 (defn blender-to-jme
204 "Convert from Blender coordinates to JME coordinates"
205 [#^Vector3f in]
206 (Vector3f. (.getX in)
207 (.getZ in)
208 (- (.getY in))))
210 (defn jme-to-blender
211 "Convert from JME coordinates to Blender coordinates"
212 [#^Vector3f in]
213 (Vector3f. (.getX in)
214 (- (.getZ in))
215 (.getY in)))
217 (defn joint-targets
218 "Return the two closest two objects to the joint object, ordered
219 from bottom to top according to the joint's rotation."
220 [#^Node parts #^Node joint]
221 ;;(println (meta-data joint "joint"))
222 (.getWorldRotation joint)
223 (loop [radius (float 0.01)]
224 (let [results (CollisionResults.)]
225 (.collideWith
226 parts
227 (BoundingBox. (.getWorldTranslation joint)
228 radius radius radius)
229 results)
230 (let [targets
231 (distinct
232 (map #(.getGeometry %) results))]
233 (if (>= (count targets) 2)
234 (sort-by
235 #(let [v
236 (jme-to-blender
237 (.mult
238 (.inverse (.getWorldRotation joint))
239 (.subtract (.getWorldTranslation %)
240 (.getWorldTranslation joint))))]
241 (println-repl (.getName %) ":" v)
242 (.dot (Vector3f. 1 1 1)
243 v))
244 (take 2 targets))
245 (recur (float (* radius 2))))))))
247 (defn world-to-local
248 "Convert the world coordinates into coordinates relative to the
249 object (i.e. local coordinates), taking into account the rotation
250 of object."
251 [#^Spatial object world-coordinate]
252 (let [out (Vector3f.)]
253 (.worldToLocal object world-coordinate out) out))
255 (defn local-to-world
256 "Convert the local coordinates into coordinates into world relative
257 coordinates"
258 [#^Spatial object local-coordinate]
259 (let [world-coordinate (Vector3f.)]
260 (.localToWorld object local-coordinate world-coordinate)
261 world-coordinate))
264 (defmulti joint-dispatch
265 "Translate blender pseudo-joints into real JME joints."
266 (fn [constraints & _]
267 (:type constraints)))
269 (defmethod joint-dispatch :point
270 [constraints control-a control-b pivot-a pivot-b rotation]
271 (println-repl "creating POINT2POINT joint")
272 (Point2PointJoint.
273 control-a
274 control-b
275 pivot-a
276 pivot-b))
278 (defmethod joint-dispatch :hinge
279 [constraints control-a control-b pivot-a pivot-b rotation]
280 (println-repl "creating HINGE joint")
281 (let [axis
282 (if-let
283 [axis (:axis constraints)]
284 axis
285 Vector3f/UNIT_X)
286 [limit-1 limit-2] (:limit constraints)
287 hinge-axis
288 (.mult
289 rotation
290 (blender-to-jme axis))]
291 (doto
292 (HingeJoint.
293 control-a
294 control-b
295 pivot-a
296 pivot-b
297 hinge-axis
298 hinge-axis)
299 (.setLimit limit-1 limit-2))))
301 (defmethod joint-dispatch :cone
302 [constraints control-a control-b pivot-a pivot-b rotation]
303 (let [limit-xz (:limit-xz constraints)
304 limit-xy (:limit-xy constraints)
305 twist (:twist constraints)]
307 (println-repl "creating CONE joint")
308 (println-repl rotation)
309 (println-repl
310 "UNIT_X --> " (.mult rotation (Vector3f. 1 0 0)))
311 (println-repl
312 "UNIT_Y --> " (.mult rotation (Vector3f. 0 1 0)))
313 (println-repl
314 "UNIT_Z --> " (.mult rotation (Vector3f. 0 0 1)))
315 (doto
316 (ConeJoint.
317 control-a
318 control-b
319 pivot-a
320 pivot-b
321 rotation
322 rotation)
323 (.setLimit (float limit-xz)
324 (float limit-xy)
325 (float twist)))))
327 (defn connect
328 "here are some examples:
329 {:type :point}
330 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
331 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
333 {:type :cone :limit-xz 0]
334 :limit-xy 0]
335 :twist 0]} (use XZY rotation mode in blender!)"
336 [#^Node obj-a #^Node obj-b #^Node joint]
337 (let [control-a (.getControl obj-a RigidBodyControl)
338 control-b (.getControl obj-b RigidBodyControl)
339 joint-center (.getWorldTranslation joint)
340 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
341 pivot-a (world-to-local obj-a joint-center)
342 pivot-b (world-to-local obj-b joint-center)]
344 (if-let [constraints
345 (map-vals
346 eval
347 (read-string
348 (meta-data joint "joint")))]
349 ;; A side-effect of creating a joint registers
350 ;; it with both physics objects which in turn
351 ;; will register the joint with the physics system
352 ;; when the simulation is started.
353 (do
354 (println-repl "creating joint between"
355 (.getName obj-a) "and" (.getName obj-b))
356 (joint-dispatch constraints
357 control-a control-b
358 pivot-a pivot-b
359 joint-rotation))
360 (println-repl "could not find joint meta-data!"))))
362 (defn assemble-creature [#^Node pieces joints]
363 (dorun
364 (map
365 (fn [geom]
366 (let [physics-control
367 (RigidBodyControl.
368 (HullCollisionShape.
369 (.getMesh geom))
370 (if-let [mass (meta-data geom "mass")]
371 (do
372 (println-repl
373 "setting" (.getName geom) "mass to" (float mass))
374 (float mass))
375 (float 1)))]
377 (.addControl geom physics-control)))
378 (filter #(isa? (class %) Geometry )
379 (node-seq pieces))))
380 (dorun
381 (map
382 (fn [joint]
383 (let [[obj-a obj-b]
384 (joint-targets pieces joint)]
385 (connect obj-a obj-b joint)))
386 joints))
387 pieces)
389 (defn blender-creature [blender-path]
390 (let [model (load-blender-model blender-path)
391 joints
392 (if-let [joint-node (.getChild model "joints")]
393 (seq (.getChildren joint-node))
394 (do (println-repl "could not find joints node")
395 []))]
396 (assemble-creature model joints)))
398 (def hand "Models/creature1/one.blend")
400 (def worm "Models/creature1/try-again.blend")
402 (def touch "Models/creature1/touch.blend")
404 (defn worm-model [] (load-blender-model worm))
406 (defn x-ray [#^ColorRGBA color]
407 (doto (Material. (asset-manager)
408 "Common/MatDefs/Misc/Unshaded.j3md")
409 (.setColor "Color" color)
410 (-> (.getAdditionalRenderState)
411 (.setDepthTest false))))
415 (defn colorful []
416 (.getChild (worm-model) "worm-21"))
418 (import jme3tools.converters.ImageToAwt)
420 (import ij.ImagePlus)
422 ;; Every Mesh has many triangles, each with its own index.
423 ;; Every vertex has its own index as well.
425 (defn tactile-sensor-image
426 "Return the touch-sensor distribution image in ImagePlus format, or
427 nil if it does not exist."
428 [#^Geometry obj]
429 (let [mat (.getMaterial obj)]
430 (if-let [texture-param
431 (.getTextureParam
432 mat
433 MaterialHelper/TEXTURE_TYPE_DIFFUSE)]
434 (let
435 [texture
436 (.getTextureValue texture-param)
437 im (.getImage texture)]
438 (ImageToAwt/convert im false false 0)))))
440 (import ij.process.ImageProcessor)
441 (import java.awt.image.BufferedImage)
443 (def white -1)
445 (defn filter-pixels
446 "List the coordinates of all pixels matching pred, within the bounds
447 provided. Bounds -> [x0 y0 width height]"
448 {:author "Dylan Holmes"}
449 ([pred #^BufferedImage image]
450 (filter-pixels pred image [0 0 (.getWidth image) (.getHeight image)]))
451 ([pred #^BufferedImage image [x0 y0 width height]]
452 ((fn accumulate [x y matches]
453 (cond
454 (>= y (+ height y0)) matches
455 (>= x (+ width x0)) (recur 0 (inc y) matches)
456 (pred (.getRGB image x y))
457 (recur (inc x) y (conj matches [x y]))
458 :else (recur (inc x) y matches)))
459 x0 y0 [])))
461 (defn white-coordinates
462 "Coordinates of all the white pixels in a subset of the image."
463 [#^BufferedImage image bounds]
464 (filter-pixels #(= % white) image bounds))
466 (defn triangle
467 "Get the triangle specified by triangle-index from the mesh"
468 [#^Mesh mesh triangle-index]
469 (let [scratch (Triangle.)]
470 (.getTriangle mesh triangle-index scratch)
471 scratch))
473 (defn triangle-vertex-indices
474 "Get the triangle vertex indices of a given triangle from a given
475 mesh."
476 [#^Mesh mesh triangle-index]
477 (let [indices (int-array 3)]
478 (.getTriangle mesh triangle-index indices)
479 (vec indices)))
481 (defn vertex-UV-coord
482 "Get the uv-coordinates of the vertex named by vertex-index"
483 [#^Mesh mesh vertex-index]
484 (let [UV-buffer
485 (.getData
486 (.getBuffer
487 mesh
488 VertexBuffer$Type/TexCoord))]
489 [(.get UV-buffer (* vertex-index 2))
490 (.get UV-buffer (+ 1 (* vertex-index 2)))]))
492 (defn triangle-UV-coord
493 "Get the uv-cooridnates of the triangle's verticies."
494 [#^Mesh mesh width height triangle-index]
495 (map (fn [[u v]] (vector (* width u) (* height v)))
496 (map (partial vertex-UV-coord mesh)
497 (triangle-vertex-indices mesh triangle-index))))
499 (defn same-side?
500 "Given the points p1 and p2 and the reference point ref, is point p
501 on the same side of the line that goes through p1 and p2 as ref is?"
502 [p1 p2 ref p]
503 (<=
504 0
505 (.dot
506 (.cross (.subtract p2 p1) (.subtract p p1))
507 (.cross (.subtract p2 p1) (.subtract ref p1)))))
509 (defn triangle-seq [#^Triangle tri]
510 [(.get1 tri) (.get2 tri) (.get3 tri)])
512 (defn vector3f-seq [#^Vector3f v]
513 [(.getX v) (.getY v) (.getZ v)])
515 (defn inside-triangle?
516 "Is the point inside the triangle?"
517 {:author "Dylan Holmes"}
518 [#^Triangle tri #^Vector3f p]
519 (let [[vert-1 vert-2 vert-3] (triangle-seq tri)]
520 (and
521 (same-side? vert-1 vert-2 vert-3 p)
522 (same-side? vert-2 vert-3 vert-1 p)
523 (same-side? vert-3 vert-1 vert-2 p))))
525 (defn triangle->matrix4f
526 "Converts the triangle into a 4x4 matrix: The first three columns
527 contain the vertices of the triangle; the last contains the unit
528 normal of the triangle. The bottom row is filled with 1s."
529 [#^Triangle t]
530 (let [mat (Matrix4f.)
531 [vert-1 vert-2 vert-3]
532 ((comp vec map) #(.get t %) (range 3))
533 unit-normal (do (.calculateNormal t)(.getNormal t))
534 vertices [vert-1 vert-2 vert-3 unit-normal]]
535 (dorun
536 (for [row (range 4) col (range 3)]
537 (do
538 (.set mat col row (.get (vertices row)col))
539 (.set mat 3 row 1))))
540 mat))
542 (defn triangle-transformation
543 "Returns the affine transformation that converts each vertex in the
544 first triangle into the corresponding vertex in the second
545 triangle."
546 [#^Triangle tri-1 #^Triangle tri-2]
547 (.mult
548 (triangle->matrix4f tri-2)
549 (.invert (triangle->matrix4f tri-1))))
551 (defn point->vector2f [[u v]]
552 (Vector2f. u v))
554 (defn vector2f->vector3f [v]
555 (Vector3f. (.getX v) (.getY v) 0))
557 (defn map-triangle [f #^Triangle tri]
558 (Triangle.
559 (f 0 (.get1 tri))
560 (f 1 (.get2 tri))
561 (f 2 (.get3 tri))))
563 (defn points->triangle
564 "Convert a list of points into a triangle."
565 [points]
566 (apply #(Triangle. %1 %2 %3)
567 (map (fn [point]
568 (let [point (vec point)]
569 (Vector3f. (get point 0 0)
570 (get point 1 0)
571 (get point 2 0))))
572 (take 3 points))))
574 (defn convex-bounds
575 "Dimensions of the smallest integer bounding square of the list of
576 2D verticies in the form: [x y width height]."
577 [uv-verts]
578 (let [xs (map first uv-verts)
579 ys (map second uv-verts)
580 x0 (Math/floor (apply min xs))
581 y0 (Math/floor (apply min ys))
582 x1 (Math/ceil (apply max xs))
583 y1 (Math/ceil (apply max ys))]
584 [x0 y0 (- x1 x0) (- y1 y0)]))
586 (defn sensors-in-triangle
587 "Find the locations of the touch sensors within a triangle in both
588 UV and gemoetry relative coordinates."
589 [image mesh tri-index]
590 (let [width (.getWidth image)
591 height (.getHeight image)
592 UV-vertex-coords (triangle-UV-coord mesh width height tri-index)
593 bounds (convex-bounds UV-vertex-coords)
595 cutout-triangle (points->triangle UV-vertex-coords)
596 UV-sensor-coords
597 (filter (comp (partial inside-triangle? cutout-triangle)
598 (fn [[u v]] (Vector3f. u v 0)))
599 (white-coordinates image bounds))
600 UV->geometry (triangle-transformation
601 cutout-triangle
602 (triangle mesh tri-index))
603 geometry-sensor-coords
604 (map (fn [[u v]] (.mult UV->geometry (Vector3f. u v 0)))
605 UV-sensor-coords)]
606 {:UV UV-sensor-coords :geometry geometry-sensor-coords}))
608 (defn-memo locate-feelers
609 "Search the geometry's tactile UV image for touch sensors, returning
610 their positions in geometry-relative coordinates."
611 [#^Geometry geo]
612 (let [mesh (.getMesh geo)
613 num-triangles (.getTriangleCount mesh)]
614 (if-let [image (tactile-sensor-image geo)]
615 (map
616 (partial sensors-in-triangle image mesh)
617 (range num-triangles))
618 (repeat (.getTriangleCount mesh) {:UV nil :geometry nil}))))
620 (use 'clojure.contrib.def)
622 (defn-memo touch-topology [#^Gemoetry geo]
623 (vec (collapse (reduce concat (map :UV (locate-feelers geo))))))
625 (defn-memo feeler-coordinates [#^Geometry geo]
626 (vec (map :geometry (locate-feelers geo))))
628 (defn enable-touch [#^Geometry geo]
629 (let [feeler-coords (feeler-coordinates geo)
630 tris (triangles geo)
631 limit 0.1
632 ;;results (CollisionResults.)
633 ]
634 (fn [node]
635 (let [sensor-origins
636 (map
637 #(map (partial local-to-world geo) %)
638 feeler-coords)
639 triangle-normals
640 (map (partial get-ray-direction geo)
641 tris)
642 rays
643 (flatten
644 (map (fn [origins norm]
645 (map #(doto (Ray. % norm)
646 (.setLimit limit)) origins))
647 sensor-origins triangle-normals))]
648 (vector
649 (touch-topology geo)
650 (vec
651 (for [ray rays]
652 (do
653 (let [results (CollisionResults.)]
654 (.collideWith node ray results)
655 (let [touch-objects
656 (set
657 (filter #(not (= geo %))
658 (map #(.getGeometry %) results)))]
659 (if (> (count touch-objects) 0)
660 1 0)))))))))))
664 (defn touch [#^Node pieces]
665 (map enable-touch
666 (filter #(isa? (class %) Geometry)
667 (node-seq pieces))))
669 (defn debug-window
670 "creates function that offers a debug view of sensor data"
671 []
672 (let [vi (view-image)]
673 (fn
674 [[coords sensor-data]]
675 (let [image (points->image coords)]
676 (dorun
677 (for [i (range (count coords))]
678 (.setRGB image ((coords i) 0) ((coords i) 1)
679 ({0 -16777216
680 1 -1} (sensor-data i)))))
681 (vi image)))))
684 ;;(defn test-touch [world creature]
687 (defn test-creature [thing]
688 (let [x-axis
689 (box 1 0.01 0.01 :physical? false :color ColorRGBA/Red)
690 y-axis
691 (box 0.01 1 0.01 :physical? false :color ColorRGBA/Green)
692 z-axis
693 (box 0.01 0.01 1 :physical? false :color ColorRGBA/Blue)
694 creature (blender-creature thing)
695 touch-nerves (touch creature)
696 touch-debug-windows (map (fn [_] (debug-window)) touch-nerves)
697 ]
698 (world
699 (nodify [creature
700 (box 10 2 10 :position (Vector3f. 0 -9 0)
701 :color ColorRGBA/Gray :mass 0)
702 x-axis y-axis z-axis
703 ])
704 standard-debug-controls
705 (fn [world]
706 (light-up-everything world)
707 (enable-debug world)
708 ;;(com.aurellem.capture.Capture/captureVideo
709 ;; world (file-str "/home/r/proj/ai-videos/hand"))
710 (.setTimer world (RatchetTimer. 60))
711 (speed-up world)
712 ;;(set-gravity world (Vector3f. 0 0 0))
713 )
714 (fn [world tpf]
715 ;;(dorun
716 ;; (map #(%1 %2) touch-nerves (repeat (.getRootNode world))))
718 (dorun
719 (map #(%1 (%2 (.getRootNode world)))
720 touch-debug-windows touch-nerves))
723 )
724 ;;(let [timer (atom 0)]
725 ;; (fn [_ _]
726 ;; (swap! timer inc)
727 ;; (if (= (rem @timer 60) 0)
728 ;; (println-repl (float (/ @timer 60))))))
729 )))
739 ;;; experiments in collisions
743 (defn collision-test []
744 (let [a-radius 1
745 a-position (Vector3f. -0.25 3 0)
746 b-radius 1
747 b-position (Vector3f. 0.25 3 0)
750 obj-a (box 1 1 1 :color ColorRGBA/Red
751 :position a-position
752 :physical? false)
753 obj-b (box 1 1 1 :color ColorRGBA/Blue
754 :position b-position
755 :physical? false)
756 node (nodify [obj-a obj-b])
757 bounds-a (BoundingBox. a-position 1 1 1)
758 bounds-b (BoundingBox. b-position 1 1 1)
759 sim
760 (world node
761 {}
762 no-op
763 no-op)
765 ]
766 (.setBound (.getMesh obj-a) bounds-a)
767 (.updateBound (.getMesh obj-a))
770 (.setBound (.getMesh obj-b) bounds-b)
771 (.updateBound (.getMesh obj-b))
775 (let [cr (CollisionResults.)]
776 (.collideWith node bounds-a cr)
777 [cr sim])
779 ))
784 #+end_src
786 #+results: body-1
787 : #'cortex.silly/test-creature
790 * COMMENT purgatory
791 #+begin_src clojure
792 (defn bullet-trans []
793 (let [obj-a (sphere 0.5 :color ColorRGBA/Red
794 :position (Vector3f. -10 5 0))
795 obj-b (sphere 0.5 :color ColorRGBA/Blue
796 :position (Vector3f. -10 -5 0)
797 :mass 0)
798 control-a (.getControl obj-a RigidBodyControl)
799 control-b (.getControl obj-b RigidBodyControl)
800 swivel
801 (.toRotationMatrix
802 (doto (Quaternion.)
803 (.fromAngleAxis (/ Math/PI 2)
804 Vector3f/UNIT_X)))]
805 (doto
806 (ConeJoint.
807 control-a control-b
808 (Vector3f. 0 5 0)
809 (Vector3f. 0 -5 0)
810 swivel swivel)
811 (.setLimit (* 0.6 (/ Math/PI 4))
812 (/ Math/PI 4)
813 (* Math/PI 0.8)))
814 (world (nodify
815 [obj-a obj-b])
816 standard-debug-controls
817 enable-debug
818 no-op)))
821 (defn bullet-trans* []
822 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
823 :position (Vector3f. 5 0 0)
824 :mass 90)
825 obj-b (sphere 0.5 :color ColorRGBA/Blue
826 :position (Vector3f. -5 0 0)
827 :mass 0)
828 control-a (.getControl obj-a RigidBodyControl)
829 control-b (.getControl obj-b RigidBodyControl)
830 move-up? (atom nil)
831 move-down? (atom nil)
832 move-left? (atom nil)
833 move-right? (atom nil)
834 roll-left? (atom nil)
835 roll-right? (atom nil)
836 force 100
837 swivel
838 (.toRotationMatrix
839 (doto (Quaternion.)
840 (.fromAngleAxis (/ Math/PI 2)
841 Vector3f/UNIT_X)))
842 x-move
843 (doto (Matrix3f.)
844 (.fromStartEndVectors Vector3f/UNIT_X
845 (.normalize (Vector3f. 1 1 0))))
847 timer (atom 0)]
848 (doto
849 (ConeJoint.
850 control-a control-b
851 (Vector3f. -8 0 0)
852 (Vector3f. 2 0 0)
853 ;;swivel swivel
854 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
855 x-move Matrix3f/IDENTITY
856 )
857 (.setCollisionBetweenLinkedBodys false)
858 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
859 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
860 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
861 (world (nodify
862 [obj-a obj-b])
863 (merge standard-debug-controls
864 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
865 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
866 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
867 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
868 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
869 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
871 (fn [world]
872 (enable-debug world)
873 (set-gravity world Vector3f/ZERO)
874 )
876 (fn [world _]
878 (if @move-up?
879 (.applyForce control-a
880 (Vector3f. force 0 0)
881 (Vector3f. 0 0 0)))
882 (if @move-down?
883 (.applyForce control-a
884 (Vector3f. (- force) 0 0)
885 (Vector3f. 0 0 0)))
886 (if @move-left?
887 (.applyForce control-a
888 (Vector3f. 0 force 0)
889 (Vector3f. 0 0 0)))
890 (if @move-right?
891 (.applyForce control-a
892 (Vector3f. 0 (- force) 0)
893 (Vector3f. 0 0 0)))
895 (if @roll-left?
896 (.applyForce control-a
897 (Vector3f. 0 0 force)
898 (Vector3f. 0 0 0)))
899 (if @roll-right?
900 (.applyForce control-a
901 (Vector3f. 0 0 (- force))
902 (Vector3f. 0 0 0)))
904 (if (zero? (rem (swap! timer inc) 100))
905 (.attachChild
906 (.getRootNode world)
907 (sphere 0.05 :color ColorRGBA/Yellow
908 :physical? false :position
909 (.getWorldTranslation obj-a)))))
910 )
911 ))
913 (defn transform-trianglesdsd
914 "Transform that converts each vertex in the first triangle
915 into the corresponding vertex in the second triangle."
916 [#^Triangle tri-1 #^Triangle tri-2]
917 (let [in [(.get1 tri-1)
918 (.get2 tri-1)
919 (.get3 tri-1)]
920 out [(.get1 tri-2)
921 (.get2 tri-2)
922 (.get3 tri-2)]]
923 (let [translate (doto (Matrix4f.) (.setTranslation (.negate (in 0))))
924 in* [(.mult translate (in 0))
925 (.mult translate (in 1))
926 (.mult translate (in 2))]
927 final-translation
928 (doto (Matrix4f.)
929 (.setTranslation (out 1)))
931 rotate-1
932 (doto (Matrix3f.)
933 (.fromStartEndVectors
934 (.normalize
935 (.subtract
936 (in* 1) (in* 0)))
937 (.normalize
938 (.subtract
939 (out 1) (out 0)))))
940 in** [(.mult rotate-1 (in* 0))
941 (.mult rotate-1 (in* 1))
942 (.mult rotate-1 (in* 2))]
943 scale-factor-1
944 (.mult
945 (.normalize
946 (.subtract
947 (out 1)
948 (out 0)))
949 (/ (.length
950 (.subtract (out 1)
951 (out 0)))
952 (.length
953 (.subtract (in** 1)
954 (in** 0)))))
955 scale-1 (doto (Matrix4f.) (.setScale scale-factor-1))
956 in*** [(.mult scale-1 (in** 0))
957 (.mult scale-1 (in** 1))
958 (.mult scale-1 (in** 2))]
964 ]
966 (dorun (map println in))
967 (println)
968 (dorun (map println in*))
969 (println)
970 (dorun (map println in**))
971 (println)
972 (dorun (map println in***))
973 (println)
975 ))))
978 (defn world-setup [joint]
979 (let [joint-position (Vector3f. 0 0 0)
980 joint-rotation
981 (.toRotationMatrix
982 (.mult
983 (doto (Quaternion.)
984 (.fromAngleAxis
985 (* 1 (/ Math/PI 4))
986 (Vector3f. -1 0 0)))
987 (doto (Quaternion.)
988 (.fromAngleAxis
989 (* 1 (/ Math/PI 2))
990 (Vector3f. 0 0 1)))))
991 top-position (.mult joint-rotation (Vector3f. 8 0 0))
993 origin (doto
994 (sphere 0.1 :physical? false :color ColorRGBA/Cyan
995 :position top-position))
996 top (doto
997 (sphere 0.1 :physical? false :color ColorRGBA/Yellow
998 :position top-position)
1000 (.addControl
1001 (RigidBodyControl.
1002 (CapsuleCollisionShape. 0.5 1.5 1) (float 20))))
1003 bottom (doto
1004 (sphere 0.1 :physical? false :color ColorRGBA/DarkGray
1005 :position (Vector3f. 0 0 0))
1006 (.addControl
1007 (RigidBodyControl.
1008 (CapsuleCollisionShape. 0.5 1.5 1) (float 0))))
1009 table (box 10 2 10 :position (Vector3f. 0 -20 0)
1010 :color ColorRGBA/Gray :mass 0)
1011 a (.getControl top RigidBodyControl)
1012 b (.getControl bottom RigidBodyControl)]
1014 (cond
1015 (= joint :cone)
1017 (doto (ConeJoint.
1018 a b
1019 (world-to-local top joint-position)
1020 (world-to-local bottom joint-position)
1021 joint-rotation
1022 joint-rotation
1026 (.setLimit (* (/ 10) Math/PI)
1027 (* (/ 4) Math/PI)
1028 0)))
1029 [origin top bottom table]))
1031 (defn test-joint [joint]
1032 (let [[origin top bottom floor] (world-setup joint)
1033 control (.getControl top RigidBodyControl)
1034 move-up? (atom false)
1035 move-down? (atom false)
1036 move-left? (atom false)
1037 move-right? (atom false)
1038 roll-left? (atom false)
1039 roll-right? (atom false)
1040 timer (atom 0)]
1042 (world
1043 (nodify [top bottom floor origin])
1044 (merge standard-debug-controls
1045 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
1046 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
1047 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
1048 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
1049 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
1050 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
1052 (fn [world]
1053 (light-up-everything world)
1054 (enable-debug world)
1055 (set-gravity world (Vector3f. 0 0 0))
1058 (fn [world _]
1059 (if (zero? (rem (swap! timer inc) 100))
1060 (do
1061 ;; (println-repl @timer)
1062 (.attachChild (.getRootNode world)
1063 (sphere 0.05 :color ColorRGBA/Yellow
1064 :position (.getWorldTranslation top)
1065 :physical? false))
1066 (.attachChild (.getRootNode world)
1067 (sphere 0.05 :color ColorRGBA/LightGray
1068 :position (.getWorldTranslation bottom)
1069 :physical? false))))
1071 (if @move-up?
1072 (.applyTorque control
1073 (.mult (.getPhysicsRotation control)
1074 (Vector3f. 0 0 10))))
1075 (if @move-down?
1076 (.applyTorque control
1077 (.mult (.getPhysicsRotation control)
1078 (Vector3f. 0 0 -10))))
1079 (if @move-left?
1080 (.applyTorque control
1081 (.mult (.getPhysicsRotation control)
1082 (Vector3f. 0 10 0))))
1083 (if @move-right?
1084 (.applyTorque control
1085 (.mult (.getPhysicsRotation control)
1086 (Vector3f. 0 -10 0))))
1087 (if @roll-left?
1088 (.applyTorque control
1089 (.mult (.getPhysicsRotation control)
1090 (Vector3f. -1 0 0))))
1091 (if @roll-right?
1092 (.applyTorque control
1093 (.mult (.getPhysicsRotation control)
1094 (Vector3f. 1 0 0))))))))
1098 (defprotocol Frame
1099 (frame [this]))
1101 (extend-type BufferedImage
1102 Frame
1103 (frame [image]
1104 (merge
1105 (apply
1106 hash-map
1107 (interleave
1108 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
1109 (vector x y)))
1110 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
1111 (let [data (.getRGB image x y)]
1112 (hash-map :r (bit-shift-right (bit-and 0xff0000 data) 16)
1113 :g (bit-shift-right (bit-and 0x00ff00 data) 8)
1114 :b (bit-and 0x0000ff data)))))))
1115 {:width (.getWidth image) :height (.getHeight image)})))
1118 (extend-type ImagePlus
1119 Frame
1120 (frame [image+]
1121 (frame (.getBufferedImage image+))))
1124 #+end_src
1127 * COMMENT generate source
1128 #+begin_src clojure :tangle ../src/cortex/silly.clj
1129 <<body-1>>
1130 #+end_src