Mercurial > cortex
view org/movement.org @ 167:9e6a30b8c99a
renamed some functions in eyes.org
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 04 Feb 2012 04:07:25 -0700 |
parents | 2cbdd7034c6c |
children | f1b078375484 |
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1 #+title: Movement!2 #+author: Robert McIntyre3 #+email: rlm@mit.edu4 #+description: muscles for a simulated creature5 #+keywords: simulation, jMonkeyEngine3, clojure6 #+SETUPFILE: ../../aurellem/org/setup.org7 #+INCLUDE: ../../aurellem/org/level-0.org9 #+name: movement10 #+begin_src clojure11 (ns cortex.movement12 (:use (cortex world util sense body))13 (:import jme3tools.converters.ImageToAwt)14 (:import java.awt.image.BufferedImage))16 (cortex.import/mega-import-jme3)18 ;; here's how motor-control/ proprioception will work: Each muscle is19 ;; defined by a 1-D array of numbers (the "motor pool") each of which20 ;; represent muscle fibers. A muscle also has a scalar :strength21 ;; factor which determines how strong the muscle as a whole is.22 ;; The effector function for a muscle takes a number < (count23 ;; motor-pool) and that number is said to "activate" all the muscle24 ;; fibers whose index is lower than the number. Each fiber will apply25 ;; force in proportion to its value in the array. Lower values cause26 ;; less force. The lower values can be put at the "beginning" of the27 ;; 1-D array to simulate the layout of actual human muscles, which are28 ;; capable of more percise movements when exerting less force.30 (defn muscle-fiber-values31 "get motor pool strengths"32 [#^BufferedImage image]33 (vec34 (let [width (.getWidth image)]35 (for [x (range width)]36 (- 25537 (bit-and38 0x0000FF39 (.getRGB image x 0)))))))41 (defn creature-muscles42 "Return the children of the creature's \"muscles\" node."43 [#^Node creature]44 (if-let [muscle-node (.getChild creature "muscles")]45 (seq (.getChildren muscle-node))46 (do (println-repl "could not find muscles node") [])))48 (defn single-muscle [#^Node parts #^Node muscle]49 (let [target (closest-node parts muscle)50 axis51 (.mult (.getWorldRotation muscle) Vector3f/UNIT_Y)52 strength (meta-data muscle "strength")53 image-name (read-string (meta-data muscle "muscle"))54 image55 (ImageToAwt/convert56 (.getImage (.loadTexture (asset-manager) image-name))57 false false 0)58 fibers (muscle-fiber-values image)59 fiber-integral (reductions + fibers)60 force-index (vec61 (map62 #(float (* strength (/ % (last63 fiber-integral))))64 fiber-integral))65 control (.getControl target RigidBodyControl)]66 (fn [n]67 (let [pool-index (min n (count fibers))]68 (.applyTorque control (.mult axis (force-index n)))))))71 (defn enable-muscles72 "Must be called on a creature after RigidBodyControls have been73 created."74 [#^Node creature]75 (let [muscles (creature-muscles creature)]76 (for [muscle muscles]77 (single-muscle creature muscle))))80 #+end_src86 * COMMENT code generation87 #+begin_src clojure :tangle ../src/cortex/movement.clj88 <<movement>>89 #+end_src